Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Yossarian

Pages: [1]
Suggestions / Solar Fun
« on: September 29, 2005, 04:33:40 AM »
I once had a sim called Evolv-o-Matic that used the sun in a way I've never seen in another alife program. I think it might be cool in DB, particularly since this program already models the sun to some degree (which is rare for some reason).

The sun in EoM was actually visible on the screen as a small yellow circle that you could set to travel in various ways (or stay still), and vary the intensity. What made it so cool was that you could tie the sun to either a "garden", where the food grows faster within the range of the sun, or a "desert", which was not just food not growing, but it would actually erase the food within its range.

In EoM, the bots had no eyes whatsoever, and their movement was semi-random, based on genes that represented the various directions they could turn. The only sense they had was to be either repelled or attracted by the sun to varying degrees, and they developed a liking to have the sun coming from a certain direction.

What resulted were things like nocturnal bugs, bugs that swarmed around the sun, etc. They sometimes got so good at the swarming thing, you could tie the sun to move with the mouse pointer, shake it around as fast as you could, and some bugs would still never leave the yellow circle of the sun itself! I was amazed.

Now, I'm the first to admit that EoM's approach had no subtlety, and the way the genes were set up basically forced the the swarming, and other sun-related behavior. However, I think some variation on this idea would work nicely in a flexible sim like DB.

Newbie / Howdy everyone! (and a question)
« on: September 27, 2005, 07:15:13 AM »
Hi, I just got DarwinBots. I've been a big fan of evolution simulators for years, but most of that was back when I was mainly a Mac user (there are a lot more alife programs out there for Mac it seems). DarwinBots has re-awakened my interest, as it seems to encapsulate everything I've wished for in an alife program, but I'm having a problem.

I downloaded the main 2.1 installer, as well as the 2.37.4 update. The main installation was self-explanatory, and although there are no install notes on the updater, I assumed you simply extract it on top of the main install, and run the new executable.

The program starts normally, and says 2.37 in the title bar, but the moment I open the New Simulation window, or click the "start" or "pause" buttons, or do pretty much anything, the title bar changes to read 2.36. My simulations invariably end with the overflow error that people are reporting, the one that is apparently fixed with 2.37.4. That further adds to my confusion, thus this forum post. What the heck am I doing wrong? I tried re-installing from scratch, but no difference.

Thanks for any help!

Oh, and I don't know if this is related, but the light intensity controls for the pond mode aren't working for me. Before applying the 2.37.4 patch, I could change those values and see the difference in the light through the pond (really cool feature I think!), but after the update the feature seems broken.

Pages: [1]