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Topics - viplex

Pages: [1]
1
Suggestions / gene pools
« on: March 30, 2007, 11:30:38 PM »
Maybe Darwinbots could use gene pools as to increase variety. While maintaining variety, this method could also prevent populations from dying out. Of course, in this way inner reproduction, "repro" would have to be disabled. What convinced me is a program called EvBrain (in which neural structures are evolving), and which shows awesome results in evolution, (partly) thanks to the following considerations and long-term experiences of the author:
How variety can be managed is more important than survival of the fittest. Accurate and ultimate selection will devastate the all species. Main evolutionary mechanism is not on natural selection or select fittest creature, but on killing unfittest creature. Implementation : Force resurrected creature from life pool to be mutated all ways in order to make same DNA hardly deposit on nature field. Resurrection control is most important to maintain variety.
So, what do you think?

2
Newbie / veggy help
« on: March 14, 2007, 01:46:49 PM »
I'm trying to set up a veggy-veggeater coevolution. I set my max veg population to 250. But the population is actually always above that number, and when reaches it from above, ALL the vegs reproduce because of a bad mutation by which the repro condition got erased (if energy>6000...). What can I do?
Thanks in advance

3
Suggestions / physics
« on: March 13, 2007, 09:18:57 AM »
Hi
It occured to me while thinking about inceasing enviromental diversity: what do you think about splitting the screen in terms of physical properties, like gravity? For example, the upper half of screen would be earth gravity, the lower no gravity, like a pond and its surface. Viscosity, light and such things could also be adjusted this way. I think that would force lineages to diverge, while allowing some slow transfer.
However, I would be suprised hadnt this been already suggested or considered.

4
Evolution and Internet Sharing Sims / diversity in enviroment
« on: March 08, 2007, 01:31:33 PM »
Hi everyone

I'd like to put some inhomogenity in the simulation field, kind of landscape. Like different groups of different energy/size/etc. plants. The reason: I imagined that some areas with different parameters from its surroundings would make genetic diversity possible, like having more species living at the same place together for a long time - that is, paving the way for some different niche.
I've tried pondmode, but can only make veggie energy/abundancy inhomogenous this way, and that is only a dull, monotonous one (plants energy or abundance constantly decrease from top to bottom).
Example: if one of my plant eater spc is good at aiming shots at plants, while the other spc is good at speed, I assume different areas in the screen landscape would benefit different species.
Any ideas? Is my way of thinking correct?

5
Biology / natural diversity VS simulated
« on: March 08, 2007, 01:05:49 PM »
What is the trick of nature, that allows genomes (species) appear at such diverseity at the same enviroment? Why are simulations so dull?

6
Evolution and Internet Sharing Sims / time share
« on: February 06, 2007, 12:30:07 PM »
Hello
Does ONE global cycle in the simulation mean that in that time all of the robots ALL DNA will be executed once (independent of lenght)? Or is there a predefined amount of operations per robot in one global cycle?
The reason I'm asking this is: in my simulation my robs tend to reduce their DNA lenght. It's been 2,7 million global cycles now, and the average DNA lenght has gone down to half that of the original avg lenght.
thanks: Viktor

7
Bug reports / fractions input bugg
« on: May 12, 2006, 04:48:56 PM »
When I give a fraction as input in any of the number fields (I use fractions mostly in physical params), it becomes zero once I have apllied changes and reopened params window.

To be more precise:
If I enter 1.2 somewhere, the next time I open that particular parameters menu, there is no 1.2, but a 0.
But if I enter 1,2 - that is, with comma - at first is becomes 1.2 - with dot - and next time 0.

Regards, Viplex

8
Bot Tavern / What is this thing?
« on: February 01, 2006, 07:26:08 PM »
I have attached a picture. I have found some interesting bug. There is clearly a cancerous bot to be seen here that leaves behind a smoke-like trail of dying descendants while moving on(?)ward. Condition for birth control in DNA has been erased.
But if you look at this thing closely, its TWO bots tied to one another. (One bot has an energy of zero, the other some 20, and both are apparently feeling well.) In this sim there are now 4-5 of this creature. I will attach a savefile if I can.

9
Evolution and Internet Sharing Sims / field-population size question
« on: January 31, 2006, 02:48:43 PM »
Hi

My computer is a little slow. I would like to see something interesting evolving from a short bot. All my efforts have been a failure, for the DNA I get is always a heap of (seemingly) useless trash, or maybe I just cannot w8 for a good result.
My question is: should I set field and population size to small, or set it to large? Which one is better for a quicker evolution? I have been thinking on this a lot.   :tantrum:

10
Bugs and fixes / ?type mismatch error in 2.37.4
« on: August 03, 2005, 07:28:28 PM »
:angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

2.37.4 keeps sayings type mismatch and quitting when I fuss in start new menu. Last time I was clicking a Cancel to the mutatuion rates window when this occured. (It was the Alga Minimalis'. Previously I had set all to 1 with that set all to 1 button.)

This is an ol' bug, 'twas 'lready being before Numsgil's corrections.
 
:angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry: :angry:

11
Short bots / AbsoluteZero (3G)(viplex)-07.25.05
« on: July 25, 2005, 03:40:54 PM »
Code: [Select]
cond
*.nrg 8000 >
start
40 .repro store
stop

cond
*.refeye *.myeye !=
start
*.eye5 5 div 4 add .up store
-1 .shoot store
*.eye1 *.eye9 sub .aimsx store
stop

cond
start
1 .up store
1 .aimdx store
stop

12
Bot Tavern / Minimality competition
« on: July 25, 2005, 02:46:15 PM »
Hi.

What bout competing in DNA lenght? The shorter DNA the better. Here is my first competitor with 3 genes. Try it, it is fighting like a cock, really funny... :lol:

[span style=\'font-size:8pt;line-height:100%\']
cond
*.nrg
  8000
  >
start
  40
  .repro
  store
stop

cond
start
 *.eye1
 *.eye9
 sub
 .aimsx
 store
 *.eye5
 .up
 store
stop

cond
*.eye5
  30
  >
start
  -1
  .shoot
  store
stop
end
[/span]

13
Bugs and fixes / ?load error
« on: July 24, 2005, 10:32:13 AM »
Hi!
Is it only me who cant use "load simulation"?
Doesnt do anything.

 :angry:

I use 2.36.5.
( because 2.37.x  always overflows)

regards, v

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