Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Light

Pages: 1 ... 3 4 [5] 6 7 ... 17
61
Bot Tavern / Discerpo Inscribo
« on: December 02, 2006, 04:26:05 PM »
To be honest I wouldn't power them up, but you can allways try experimenting, run versions with powered up shots against another bot and then try a non powered up version against the same bot and see which works best. Its classed as an F2 because it doesn't shoot viruses or ties, but Jez is running a league for all bots, so your bot would face F1 bots that use ties and viruses. In the past some F2 bots have been entered into the F1 league and to some extent F2 bots are stronger than F1.

62
Bot Tavern / Discerpo Inscribo
« on: December 02, 2006, 12:19:25 PM »
Bot put into F2 Bestiary all other posts merged and moved to bot tavern

Quick summary of genes
  • Move towards something far away
  • Move and shoot something close by
  • Turn if I see nothing
  • Reproduce
  • Get rid of waste
  • Kill propogating viruses
  • Slime
You've got the good basics of a bot

The most obvious problem I see with this bot is the reproduction gene
Code: [Select]
cond
*.tiepres 0 !=
start
50 .repro store
stop

The bot will only reproduce when another bot ties to it, couple this with the fact the bot produces slime which actively works to stop another bot tieing to it, and if your fighting against a bot that doesn't use ties your not going to reproduce at all. I would consider adding "*.nrg somenumber > or"
eg
Code: [Select]
cond
*.tiepres 0 !=
*.nrg 5000 > or
start
50 .repro store
stop


So that the bot will also reproduce when another bot ties to it or when it has lots of energy

2nd change I would suggest is to switch to -6 shots and not power them up, much more efficient for feeding from veg.

I think these small changes would bring about a big performance increase, The DNA can seem quite daunting, especially all the different sysvars, but it does get easier with practice and any questions about anything, just ask, someone will know the awnser

63
Bot Tavern / Discerpo Inscribo
« on: December 01, 2006, 05:14:00 PM »
It doesn't have any .tie command so cant be a MB, so F2

64
Bot Challenges / Bot Challenge!
« on: November 24, 2006, 10:40:46 PM »
ooh this sounds like fun, might put some energy into DB, that seems to have been missing recently

65
Off Topic / New Horizons
« on: October 25, 2006, 09:54:55 AM »
I saw it last night, was a very interesting program, I particularly liked the monkey, though it is questionable about how ethical some of the research is. The uni-bomber stamping his bombs with FC for Freedom club, kinda reminded me of fight club. Im not sure at what point computers mimicking human behaviour stops and AI begins and whether computers can ever truly cross that barrier. I agree with Jez, its a very interesting and eye opening program and defiantly worth trying to get hold of.

66
Suggestions / Send-all Tie Communication
« on: October 18, 2006, 11:03:32 AM »
Quote from: Anonomous Guest Person
Additionally, could .multi perhaps return the number of bots you're connected to that way? Aka if you're tied with 3 bots and have been for so and so cycles (I forget how long it takes exactly... somewhere between 20-50 cycles!) then *.multi will return 3.

Isn't this similar to *.numties?

67
Announcements / Version 2.42.8 Release
« on: September 27, 2006, 10:57:07 AM »
Its always fun getting new toys to try and break

68
Off Topic / Happy Birthday Endy
« on: August 16, 2006, 11:07:37 AM »
Happy Birthday  

69
F2 bots / Blue on Blue (F2)(Jez)-05.08.06
« on: August 12, 2006, 06:21:28 AM »
Couple of good bots you've built, tried them against a few of the top ones and they dont seem to have much trouble against them. Will have to take a closer look at them sometime to see what makes them tick

70
Newbie / Very nice!
« on: August 04, 2006, 05:55:04 AM »
It was tweaked due to some mistakes I found in how it originally worked, that hindered it a bit.

71
Newbie / Very nice!
« on: July 27, 2006, 06:36:29 PM »
Sounds to me that PY is using Excalibur and Jez is using Excalibur 1.1 would explain different results, either that or PY's machine is rigged to give his bots an advantage  

72
Bot Tavern / Intelligent Plant
« on: July 26, 2006, 03:15:40 PM »
as far as I remmember no

73
Bot Tavern / Project HYDRA
« on: June 27, 2006, 12:32:59 PM »
thinking back about it some genes in helios dont actually activate and serve no purpose, they are junk in a sense, Helios works by tiein and then using the fact the ties aren't solid for each bot to move/rotate into position  and then when the ties are solid they are locked, The reason Helios doesn't work in 2.4x is not due to the ties but due to the greater differences in size between bots, when it tries to form they are to close together and to much variation in size for all 4 bots to be produced and tie to each other successfully. Also when bots reproduce in 2.37 there is a small gap between them, but in 2.4 they are touching and birth ties seem more 'springy' in 2.37. Helios is so precise in its formation that slight changes cause it to break

74
Bot Tavern / Project HYDRA
« on: June 24, 2006, 06:17:41 AM »
From what I remember, Nums is right, in 2.37 dont know about 2.4x it is possible to manipulate a tie that hasn't hardened yet. I haven't really studied why Helios doesn't work in 2.4x, but from what I can tell it has more to do with the increase in range of the bots size than the ties themselves.

75
Tips and Tricks / Bot combat tips
« on: May 09, 2006, 05:46:57 PM »
Your assumptions are wrong, doing that will severly hamper feeding as most of the energy will be shot out and most likely hit nothing and I have yet to see a virus enhance a good bots abilities in combat, overall I just dont think viruses are effective in combat.

Pages: 1 ... 3 4 [5] 6 7 ... 17