Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - kenstauffer

Pages: [1]
1
Suggestions / I was wondering?
« on: February 24, 2007, 08:37:37 PM »
Quote from: -venom-
it gives me one that says it is missing some file but when I try it on the comp I installed it on it doesn't show the error

Run depends.exe on the darwinbots executable, this will list the .dll dependencies. Copy those into your flash drive. (microsoft should have a free download for depends.exe, it a .DLL dependency checker/viewer).

2
Off Topic / Strange Darwinbot video on utube.
« on: February 07, 2007, 07:57:32 AM »
The wierd video I speak of is available here:

http://www.youtube.com/watch?v=ckiZP0eanjg

I'm really confused. It looks like Darwinbots. Who/What/Where is this company?

http://www.rodrigosetti.hpw.com.br

3
Off Topic / Daniel Dennett speech about ALIFE
« on: January 26, 2007, 05:15:03 PM »
I'm an idiot! Sorry.   I need to read more carefully.

4
Off Topic / Daniel Dennett speech about ALIFE
« on: January 26, 2007, 03:11:36 PM »
Yeah, you are right about the limits of computer based environment to emulate the complex richness of reality. However, there is one man-made, computer-based, artifact that comes remotely close to the richness of reality. That envirnment is The Internet.

What if an ALIFE project used the Internet as it virtual world?

5
Off Topic / Daniel Dennett speech about ALIFE
« on: January 26, 2007, 12:44:07 AM »
I just enjoyed watching Daniel Dennett from 1998. Its a good speech (video), which discusses alife mostly. If you haven't already seen it, you may be in for a treat.

http://www.qoolsqool.com/story/1366/

or direct link to video,


http://www.researchchannel.org/asx/uw_danz_algo_mult.asx

6
Newbie / New To Darwinbots
« on: January 23, 2007, 12:45:19 AM »
Garev Seth richly deserved to get pwned. Come on! Simulate DNA and do population analysis on evolving microbes?

He reads well enough to post to this forum, he should be able to read the wiki too, and realize this isn't a full DNA simulator.

7
Off Topic / Invision help - how to limit spammers
« on: January 02, 2007, 05:59:05 AM »
Quote from: Numsgil
I just have all users have to wait for an admin to validate them.  It's slow and discouraging.  Usually spammers try to post the second after they register.  If you don't let them, (by making them wait to be validated) that solves most of the problem.

If you ever figure out a better method, please tell me!  Spam is driving me crazy too.

I implemented this suggestion. Thanks (and thanks to Jez too).

Does anybody know how the spammers get around the anti-spam image that requires a human to look at an image that contains numbers in order to register? I always thought that that was a fullproof mechanism for ensuring a human was registering. But apparently this doesn't stop automated bots from getting in. How is that possible?

Cheers & Happy New Year

8
Off Topic / Invision help - how to limit spammers
« on: January 01, 2007, 09:28:01 AM »
Hi, I am Ken Stauffer and I am running an invision board for Evolve 4.0, I am not really interested in doing lots of admin. on it, but it seems that I get tons of spam to the forum and I was wondering if you guys have the same problem? I'm asking for any tips/tricks for eliminating the spam?

Any suggestions?

Thanks,
Ken

Here's a link to the forum: http://evolve4.invisionzone.com

9
Bugs and fixes / Bugs in 2.42.8f
« on: November 09, 2006, 11:11:33 AM »
Quote from: Elite
OK, that's fixed it

However I've just noticed .fixang isn't working properly. Try loading the bot I've attacked underneath and placing a veggy in front of it. It will tie to the veggie, and when the tie becomes hardened, should swing round so the veg is behind it.

But the tie just locks at either 90 or 270 degrees.
I'm informing PETB, and telling them of your inhumane abuse towards bots

10
Newbie / custom labels? noob problem
« on: October 02, 2006, 09:13:12 AM »
replace:

Quote
1 .NF add store

with

Quote
1 *.NF add .NF store

11
Newbie / Introductions
« on: May 20, 2006, 11:28:53 AM »
Several of ideas concerning codules made sense. Limiting codules from being called a 2nd time or just limit
call stack depth, etc...

I don't know how real life handles "loops" but it seems to definately have "reuse". I'm sure the DNA that builds my left arm is the same DNA that builds my right.  Codules (with the aformentioned limitations) should give darwinbot genomes that capability. It looks like darwinbot genomes are intended to be more a kind of functional programming rather than procedural. By this I mean, darwinbot geneomes are to be evaluated and all the results blended into a new set of behaviors for the creature. Functional languages don't normally have "loops". Prolog  and lisp for example. But they actually do looping all the time, but they use recursion as their method. It lets them claim to be functional, but still perform iterative calculations.

Looking at darwinbots I don't see where loops would be needed. The main thing it could benefit from is "reuse", which codules seems to offer. The macro idea might make sense for programmers, but then evolution could not be able to operate on the commonality.

I want to pass on my thanks to Sprotiel, he identified a huge bug in my simulator.

I would like to ask a questions:

1. How do you know if a creature is your "family" (a related offspring)? And is this related at all to racial memory?

2. How do you draw those unique figures on each bot? Is this a checksum of the genome? And how does this figure change over evolution?


Ive read a lot of these forums and the wiki, but I apologize if this has been covered elsewhere.

12
Newbie / Introductions
« on: May 18, 2006, 11:05:07 AM »
Quote from: Endy
Does broadcast work well for co-ordinating whole organism/multi-bot actions? That's been one of DB's problem areas for just about forever; it'd be nice to be able to have them work properly.

Nothing has evolved to use this feature. And I haven't written any serious creatures yet, which is probably a mistake, as this would reveal if all these instructions (like BROADCAST) are actually useful.

Quote from: Endy
Some of the features in yours like loop and broadcast sound interesting. We've been thinking about adding loops for awhile but been held up by questions about what should be done for bots that form infinite loops.

Every successful creature in Evolve [you]is already an infinite loop[/you] because once its code terminates it is considered "dead". So even the  starting organism has a giant loop around it. The reason this is okay is each creature is simulated for 1 step (where 1 step equals 1 instruction). My undertanding is darwinbots treats 1 step as 1 evaluation of it entire genome (or is it 1 step equals 1 "cond start ... stop" block?). This difference probably accounts for the difficulty/ease in supporting loops. 'Evolve' doesn't care what a creature does with its 1 instruction during its time-slice. It won't adversly affect the rest of the sim.

13
Newbie / Introductions
« on: May 18, 2006, 02:35:39 AM »
Hi My name is Ken. I am new to this forum, and Darwinbots. But I am not new to Alife sims.

I think that Darwinbots is filling a very important niche in the ALIFE community. A lot of the other packages are (1) Not being maintained anymore. (2) Lack a good genetic programming model (3) Are too complicated to get involved with.  When I think of ALife sims, Darwinbots is exactly the kind of thing that pops into my head. So please let me congratulate all of you on making this software available. Good job guys!

I rolled my own simple alife simulator, let me take this chance to plug it, if anybody is interested evolve 4.0.

Pages: [1]