Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - triclops200

Pages: 1 [2] 3
16
Off Topic / Evolving program
« on: February 03, 2010, 09:57:14 AM »
I was planning on just letting it go free on a computer nobady needs, maybe my old one. just to see what behaviors would evolve . it was going to have full c# laungauge acess after awhile.

17
Off Topic / Evolving program
« on: February 03, 2010, 12:40:40 AM »
I was going to build a newer, simpler assembly launguage which will only start with basic commands such as:
/dec int .A
/dec int .B
/dec int .C
/wr 'hi'
/=.C .A .B +                                  (C=A+B )
/wr .C
/replecate
then on mutate it does:
/dec int .A
/dec int .B
/dec int .C
/wr 'hi'
/=.C .A .B -                             (C=A-B )
/wr .C
/replecate
that's just an example

18
Off Topic / Evolving program
« on: February 02, 2010, 12:01:57 PM »
I am, im c#, trying to make a life-copying program that can build/compile new programs.
I have two different theories on how it will work, limited and less-limited, and I need help to choose which and guidence after that. (and also, if it would even be possible)


"problems I see
        1.) every prog wil be* large"

---edit---
I capitalized all my I's for Numsgil

19
Off Topic / vb exe
« on: December 12, 2009, 03:55:11 AM »
I use visual basic 2008 profess.

20
Off Topic / vb exe
« on: December 11, 2009, 10:21:23 AM »
How would I go about compiling a visual basic code in a exe? I can get a manifest but no direct exe.

21
Off Topic / BattleCode
« on: December 03, 2009, 02:32:59 PM »
Woo Hoo! Partially fluent in Java now... I'm good to go.

22
Off Topic / BattleCode
« on: December 01, 2009, 03:19:35 PM »
If I have to actually travel to MIT, (even though I would love it) I cannot, sadly, go because I am only 16.


23
Off Topic / BattleCode
« on: December 01, 2009, 02:29:51 PM »
Ill join, need to learn Java anyways, I know C++, but I want to learn something better.

24
Interesting behaviour bots / A_Packus_Toxus
« on: November 12, 2009, 10:28:41 AM »
Quote from: bacillus
A most excellent bot. If I had any more time spare, I'd have a proper look at it, but it seems the only improvement I can suggest is to make a cell that has seen food 'send' a signal that makes the rest of the group follow it. A on/off value in one of the I/O ports should fix that easily. They should also move around a bit instead of staying in the same place when there's no food about.
lol, I'm trying to make an algae that groups and uses signals when predators are nearby. I can't get I/O to work.

25
DNA - General / Help!
« on: October 26, 2009, 04:12:10 PM »
I am trying to make an algea that packs together then breaks apart and runs when anyone of them are attacked, heres what I've got so far.
Code: [Select]
' Alga packus
cond
*.robage 2 <
start
471 .eye1dir store
stop
cond
*.robage 0 >
start
57 .out1 store
stop
cond
 *.eye5 0 >
 *.refshoot *.myshoot  !=
start
 *.refvelup 30 add .dn store
3 .out1 store
stop
cond
*.nrg 2000 >
*.eye5 0 =
*.refeye *.myeye = or
start
10 .repro store
140 rnd 140 add .aimsx store
stop
cond
 *.eye1 0 >
*.refshoot *.myshoot !=
start
 *.refvelup 30 add .up store
3 .out1 store
stop
cond
 *.eye5 0 >
 *.refshoot *.myshoot =
*.out1 3 !=
start
 *.refveldx .dx store
 *.refvelup 1 add .up store
stop
cond
 *.eye5 0 =
 *.eye1 0 =
start
0 .out1 store
0 .in1 store
stop
cond
*.in1 3 =
*.eye5 0 =
*.refshoot *.myshoot = or
start
3 .out1 store
30 .up store
stop
cond
 *.eye1 0 >
 *.refshoot *.myshoot =
*.out1 3 !=
start
 *.refveldx .dx store
 *.refvelup 1 add .dn store
stop

26
DNA - General / Help!
« on: October 24, 2009, 05:25:00 AM »
I can't get this to work... they still run from each other.
Code: [Select]
' Alga minimalis
'
' Vegetable
'
' This robot has a single gene,
' necessary for it to reproduce.
' Energy is given to it by the program,
' by checking the "autotroph" box.
'reproduction
cond
*.robage 0 =
start
471 .eye1dir store
54 .out1 store
stop
cond
 *.eye5 0 >
*.in1 *.out1 !=
start
 *.refvelup 30 add .dn store
stop
cond
*.nrg 2000 >
*.eye5 0 =
*.refeye *.myeye = or
start
10 .repro store
140 rnd 140 add .aimsx store
stop
cond
 *.eye1 0 >
*.in1 *.out1 !=
start
 *.refvelup 30 add .up store
stop

27
Interesting behaviour bots / A_Packus_Toxus
« on: October 21, 2009, 03:23:42 PM »
does this fix it?
Code: [Select]
'Animal_Packus_ultimas
'By: Triclops200
'Hunts in packs
'has toxin to stop
'enemy shots
'tie feeds and it is tie resistant
'beat Devincio_Eversor in all rounds

cond
*.nrg 10000<

start
3 .up store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
 *.refvelup 30 add .up store
stop
cond
 *.robage 0 =
start
 .shoot .vloc store
 -2 .venval store
14 56 store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye =
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop
cond
 *.eye5 50 >
 *.refeye *.myeye =
start
 *.refvelup .up store
stop
' Gene 2 Eat Food
cond
 *.venomcounter 19 >
start
 50 .shootval store
 -3 .shoot store
 0 .venomcounter store
1 .shootval store
stop
cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
 .venomcounter inc
-1 .shoot store
100 .tie store
*55 .readtie store
 *.refvelup .up store
stop

cond
*.nrg 50 >
start

*.shell 500 <
50 .mkshell store

*.poison 500 <
50 .poison store

*.venom 500 <
50 .strvenom store
stop
cond
 *.robage 0 =
start
 .shoot .ploc store
stop
cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
*.tiepres .tienum store
stop
' Gene 4 Reproduce
' Gene 3 Avoiding Family
cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 314 rnd .aimdx store
stop
cond
 *.venom 500 <
start
 50 .strvenom store
stop
'reproduction
cond
*.nrg 2000 >
*.body 1000 >
*.eye5 0 =
*.refeye *.myeye = or
start
10 .repro store
140 rnd 140 add .aimsx store
stop

'body growth
cond
*.nrg 2 div *.body >
start
*.nrg 2 div *.body sub .strbody store
stop

'body shrink
cond
*.nrg 2 div *.body <
start
*.body *.nrg 2 div sub .fdbody store
stop
cond
*.slime 90 <
start
100 .mkslime store
stop
Cond
*.trefeye *56 =
start
*55 .deltie store
stop
end

28
Darwinbots3 / Realease date?
« on: October 21, 2009, 02:04:16 PM »
When is the estimated release date for darwin bots 3... I can't wait for c# progging for dna, much easier for me to read.

29
Interesting behaviour bots / A_Packus_Toxus
« on: September 21, 2009, 11:57:00 AM »
Quote from: Ta-183
Good to see new bot developers these days. One thing you might find helpful; when I created my first bot, the body regulation gene was completely busted. It didn't work at all and I really never noticed, so I spent weeks trying to fix everything else I could find. Once I found the body gene wasn't working, everything ran like a charm. The moral of the story; a well made body regulation gene can make the difference between a fighter and a flop.
I fixed the gene now it is better... I'm trying to  work on virus to make the target not move or shoot and to spit out more virus.... also it checks to make sure it isn't a A_Packus_Ultimas.

30
Interesting behaviour bots / A_Packus_Toxus
« on: September 14, 2009, 12:37:54 AM »
Thank you very much.

Pages: 1 [2] 3