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Messages - triclops200

Pages: [1] 2 3
1
Tips and Tricks / Logic
« on: May 16, 2010, 10:44:22 AM »
ok, but how would I condense
cond
*.eye5 0 >
start
-1 .shoot store
stop
using logic iside of start

2
F1 bots / A_Packus_Healus
« on: May 16, 2010, 07:18:02 AM »
This is a good pack bot, does very well, but needs a pack to survive against other combat bots.
Code: [Select]
'Animal_Packus_Healus
'By: Triclops200
'Hunts in packs
'has toxin to stop
'enemy shots
'tie feeds and it is tie resistant
'Shares energy througout its group.
def venomcounter 100
cond
*.nrg 10000<

start
3 .up store
*.eye5
stop

cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
*.refvelup 30 add .up store
stop
cond
*.robage 0 =
start
.shoot .vloc store
-2 .venval store
14 56 store
stop

cond
*.eye5 0 >
*.refeye *.myeye =
*.memval *.nrg 400 sub >=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop

cond
*.eye5 0 >
*.refeye *.myeye =
*.memval *.nrg 400 sub <
start
-2 .shoot store
*.refxpos *.refypos angle .setaim store
stop



cond
*.eye5 50 >
*.refeye *.myeye =
start
*.refvelup .up store
stop
' Gene 2 Eat Food
cond
*.venomcounter 19 >
start
50 .shootval store
-3 .shoot store
0 .venomcounter store
1 .shootval store
stop
cond
*.eye5 50 >
*.refeye *.myeye !=
start
.venomcounter inc
-1 .shoot store
100 .tie store
*55 .readtie store
*.refvelup .up store
stop

cond
*.nrg 50 >
start

*.shell 500 <
50 .mkshell store

*.poison 500 <
50 .poison store

*.venom 500 <
50 .strvenom store
stop
cond
*.robage 0 =
start
.shoot .ploc store
310 .memloc store
stop
cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
*.tiepres .tienum store
stop
' Gene 4 Reproduce
' Gene 3 Avoiding Family
cond
*.eye5 0 =
*.refeye *.myeye = or
start
314 rnd .aimdx store
stop
cond
*.venom 500 <
start
50 .strvenom store
stop
'reproduction
cond
*.nrg 2000 >
*.body 1000 >
*.eye5 0 =
*.refeye *.myeye = or
start
10 .repro store
140 rnd 140 add .aimsx store
stop

'body growth
cond
*.nrg 2 div *.body >
start
*.nrg 2 div *.body sub .strbody store
stop

'body shrink
cond
*.nrg 2 div *.body <
start
*.body *.nrg 2 div sub .fdbody store
stop
cond
*.slime 90 <
start
100 .mkslime store
stop
Cond
*.trefeye *56 =
start
*55 .deltie store
stop
end

3
Tips and Tricks / Logic
« on: May 16, 2010, 07:14:12 AM »
I cant find your gimmick bot

4
Tips and Tricks / Logic
« on: May 16, 2010, 05:55:58 AM »
how do I do it, give an eample plz, someone.

5
Tips and Tricks / Logic
« on: May 16, 2010, 02:00:20 AM »
Can i have more conditions inside of my gene after the cond statement?

6
Off Topic / Divide by zero
« on: March 31, 2010, 10:56:47 AM »
If it's zero... it's undefined... that's what I wasted 9 hours finding out the hard way, but I'm still working on it, lol. Even 0/0 still equals undefined... for now.

7
Off Topic / Divide by zero
« on: March 30, 2010, 02:42:04 PM »
No, it equals an undefined imaginary number which has some similarities to the real number set and follows alot of correlations, but is undefinable and utterly hard to work out...
1/0 = 10
2/0 = 20
0/2 = 0 right? well it also equals, in my rules, (which were incorrect, but it was still a beautiful system untill I figured that out) 02
0/3= 0 and = 03
0*2 = 0 and 02
0*3 = 0 and 03
I actually got a correct answer from it once, using 0 as a value, but I tried 4 more similar equations and none of them were correct. I am going to start again tommarrow, but I am making no promises on weather it can be done.

8
Off Topic / Divide by zero
« on: March 30, 2010, 02:28:05 PM »
That's what I was doing (I'm a clever 16 y/o  )... It didn't work out, unfortunatly. I gave an example where it did, but that was just chance that out of all the equations that it could work, I hit it. I tried... I will probably try again tomarrow, this time from a different angle, but I have serious doughts that it can be done. Though getting one example is a positive step in that direction. But the problem is: The new set of imaginary numbers will have to contain rules that either conflict with real number 0 rules or make an endless set of imaginary 0 rules.

9
Off Topic / Divide by zero
« on: March 30, 2010, 01:17:59 PM »
Well... I worked for 9 hours today on how to divide by zero... well, the last 30 minutes have been depressing. I have proven that you cannot, unfortunatly, divide by zero... The one case Major equation I tried it on just happened to be the only one it worked with. I could try some more but I dought it will work, thanks to all of you who had the patience to read this post.

10
Off Topic / Divide by zero
« on: March 30, 2010, 12:12:12 PM »

11
Off Topic / Divide by zero
« on: March 30, 2010, 11:54:15 AM »
I have proved 0A now as well.
KK New rule: 0A/0B = realnum A/B

12
Off Topic / Divide by zero
« on: March 30, 2010, 11:32:44 AM »
I did it, I divided by zero.... I built a set of non real numbers with a working correlation which allows one to divide by zero... I built a proof of this here... if you find a problem... let me know.  
 

Remember that 0n and 0n act like zero when working with real numbers but can have a correlation later if N0 appears, such as: 2*0*3 * 10 = 6  
This should make it possible to solve 2x-6=0 in one step using the quadratic equation. (the normal way is easier... i know(2x=6::x=3), but still, this is just how it would work and possibly allow new math to occur)
*NOTE: I HAVE NOT FOUND WORKING PROOF FOR 0*A = 0A YET... I SPENT 7 HOURS TODAY WITH JUST THE NORMAL SETS AND 0A. WHEN I HAVE PROOF AND FOUND OUT COMPLETELY HOW TO WORK OUT ALL POSSIBLE PROBLEMS WITH IT I WILL LET YOU KNOW!

13
Off Topic / Evolving program
« on: February 05, 2010, 01:16:18 PM »
maybe, depending on how limeted I make it, and I was going to run it on a closed envioroment.

14
Off Topic / Evolving program
« on: February 04, 2010, 12:25:46 AM »
yes it probably would be.

15
Off Topic / Evolving program
« on: February 03, 2010, 01:18:52 PM »
see, I dont understand CIL, I was going to handbuild a interpreter and run all progs using one central program. that way I could close one window to kill the whole thing. If I knew how to build a O.S. then I would build interactions. I might do a built in interpreter or even a CIL based program later though.

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