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Messages - havingphun

Pages: [1] 2 3 4
1
Newbie / Re: Hello! (I also need help with some code)
« on: May 25, 2012, 04:23:06 PM »
Hi Ravenplucker. Don't I know you from the algodoo forums?

2
Darwinbots3 / Re: Helping
« on: May 25, 2012, 04:19:29 PM »
This is for the graphics engine, actually.

And I'll probably use it for shapes in the simulation, so that bots can tunnel in to them and form ant nests.

Thats AWESOME!!!!  :D . I love darwinbots and i want to help badly. I think it was this thread that I said my computer crapped out and I could not help. Turns out I have a virus(and my computer is old and prone to problems.). But the virus does not let me access the internet and breaks most programs I install. Visual studio was one of them. But right now i am working on getting rid of them and have already gotten rid of several. If they are gone by monday and my laptop can connect to the internet I should be able to re download visual studio and help. If not monday hopefully in the end of june. I don't know most of the things needed to create this but Ill try my best to help in some way.

What else do you have planned for darwinbots 3?

3
Darwinbots3 / Re: Helping
« on: May 11, 2012, 03:45:23 PM »
Ok Numsgil. What do you mean by test cases? Would they require programming to create? If not I could try to help with those.

4
Darwinbots3 / Re: Helping
« on: May 10, 2012, 07:13:15 PM »
Since I won't be able to help anytime soon. I could try to get coders that know how to program C# from other forums to help and direct them here. Only if you want me too though. Also this forum is a 'little' dead but I think its great so I could post something about darwinbots in a off - topic section of some other forums if you like. But I won't go to any places like 4chan.

5
Bot Tavern / Re: The amazing wikibot
« on: April 02, 2012, 05:35:37 PM »
I dont know if this is right but:

Code: [Select]
50 *.sharenrg store
*.refxpos *.refypos add .setaim store

6
DNA - General / Re: How can I get this to work?
« on: April 01, 2012, 11:56:27 AM »
Code: [Select]

def head 50
def body 51
def cantie 52

cond
*.robage 0 =
start
head 0 =
body 0 =
cantie 0 =
stop

cond
*.robage 0 >
*.head 0 =
*.body 0 >
*.body 0 = or
*.numties 2 =
start
.cantie inc
.body inc
stop

cond
*.robage 0 >
start
*.head .tout5 store
*.body .tout6 store
*.cantie .out1
stop

cond
*.eye5 0 >
*.refeye *.myeye !=
*.head 0 >
*.multi 1 =
*.numties 2 =
start
*.refveldx .dx store
*.refvelup 30 add .up store
*.refxpos *.refypos angle .setaim store
stop

cond
*.eye5 50 >
*.refeye *.myeye !=
*.head 0 !=
*.multi 1 =
*.numties 2 =
start
-1 .shoot store
*.refvelup 30 add .up store
*.refxpos *.refypos angle .setaim store
stop

cond
*.multi 1 =
*.head 0 !=
*.eye5 0 =
*.refeye *.myeye = or
start
314 .aimdx store
stop

cond
*.numties 0 =
*.robage 20 >
*.head 0 =
*.tienum 3 <
start
33 .repro store
.tienum inc
.head inc
stop

cond
*.numties 1 =
*.robage 0 >
*.body 0 >
*.body 0 = or
*.tout5 0 >
start
32 .repro store
.body inc
stop

cond
*.refeye *.myeye =
*.myeye 0 =
*.numties 2 =
*.robage 0 >
*.in1 0 >
*.body 0 >
*.body 0 = or
*.head 0 =
start
.tie inc
.tienum inc
.body inc
stop
 
cond
*.robage 0 =
*.body 0 =
*.head 0 =
start
.body inc
.tie inc
stop

cond
*.nrg 30000 >
*.body 0 !=
*.head 0 != or
start
0 .body store
1 .head store
.tienum 0 =
.deltie inc
stop

cond
*.multi 1 =
*.head 1 = and
start
*.eye5 .tout1 store
50 .sharenrg store
3 .fixlen store
100 .stifftie store
628 .fixang store
*.aimdx .tout8 store
*.up .tout7 store
*.aim .tout2 store
*.head .tout3 store
*.tienum .tout4 store
stop

cond
*.robage 20 >
*.head 0 =
*.body 1 =
start
*.tiepres .readtie store
*.tout8 .aimdx store
*.tin7 .up store
*.tin1 .eye5 store
*.tin2 .setaim store
*.tin4 .tienum store
stop

cond
*.head 1 =
*.body 1 = or
*.numties 2 >
start
*.tiepres .deltie store
stop

end

I fixed the snake like thing with cantie. Now I just need to get the body bots to follow the head bot. Not sure how ive tried alot of things, but they have not worked. The body follows the heads speed and rotation. i might have an idea to fix it.

7
DNA - General / Re: How can I get this to work?
« on: March 28, 2012, 09:31:38 AM »
Have you debugged if the .head and .body locations are changing values?

I didn't see anything obviously wrong but it's hard enough to debug DNA code you've written, let along DNA code someone else wrote.

You might also look at the DNA in the program and make sure it matches with the DNA text file to make sure there aren't any typos.

hmm first *.tienum < 3 --> *.tienum  3 <
Second Maybe i just overlooked it, but I have not seen anywhere where you specify the tailbot to match the heads speed.
*.tin2 .aimright store <-- direction but not speed, also aimright means turning acertain amount right based on the direction your bots currently facing its not independent of robot orientation like aim. (so bad if your tail looks elsewhere)
*.tin1 .eye5 store <-- maybe I am wrong but I think the refreshing of sensory variables is done pretty early in the turn and as this store command is almost at the end of the code is the changed eyevalue even read by something?

modified:
I think once the tie is hardened the angle might not only be fixed for the head but also the tail(again not 100% sure)
if thats so any attempt to turn would result in the tie working like a lever.


Ok ill look at these things. Also I didnt really explain this well but I want the bots to be in something like a triangle so the two bodies follow the head. A basic multibot so I could get started with them and understand them better.

8
Darwinbots3 / Re: I would like to help.
« on: January 22, 2012, 03:46:40 PM »
Ok. Ill try to get coding soon. When I can get access to faster internet. Uhh dial-up.

9
DNA - General / How can I get this to work?
« on: January 22, 2012, 03:38:50 PM »
This is my bot but how can I get it so there is a head and two body pieces and that the body pieces follow the head. I have tried this but the system to track the type of piece each is isnt working and I know the problem is right there I just can't see it. I want to create more advanced multi-bots if i can get this working.

Code: [Select]
def head 50
def body 51


cond
*.eye5 0 >
*.refeye *.myeye !=
*.head 0 !=
*.multi 1 =
start
*.refveldx .dx store
*.refvelup 30 add .up store
*.refxpos *.refypos angle .setaim store
stop

cond
*.eye5 50 >
*.refeye *.myeye !=
'*.refeye *.myeye !=
*.head 0 !=
*.multi 1 =
start
-1 .shoot store
*.refvelup .up store
*.refxpos *.refypos angle .setaim store
stop

cond
*.multi 1 =
*.head 0 !=
*.eye5 0 =
*.refeye *.myeye = or
start
314 rnd .aimdx store
stop

cond
*.numties 0 =
*.numties 1 = or
*.robage 0 !=
*.head 0 =
*.tienum < 3
start
32 .repro store
.tienum inc
.head inc
stop

cond
*.robage 0 =
*.body 0 =
*.head 0 =
start
.body inc
.tie inc
stop

cond
*.nrg 30000 >
*.body 0 !=
*.head 0 != or
start
.body dec
.head inc
.tienum 0 =
.deltie inc
stop

cond
*.multi 1 =
*.head 1 = and
start
*.eye5 .tout1 store
50 .sharenrg store
3 .fixlen store
100 .stifftie store
628 .fixang store
*.aimright .tout2 store
*.head .tout3 store
*.tienum .tout4 store
stop

cond
*.head 0 =
*.body1 0 = or
start
*.tiepres .readtie store
*.tin1 .eye5 store
*.tin2 .aimright store
*.tin4 .tienum store
stop

cond
*.head 1 =
*.body 1 = or
*.numties 2 >
start
*.tiepres .deltie store
stop

end

10
Darwinbots3 / I would like to help.
« on: January 21, 2012, 01:14:15 PM »
I want to help but i dont know if I will be able to do any programming. Last time my computer broke before I could but its fixed now is there anything I can do to help. If i do any proggraming it will be a while until I can so what else could i do for now?

11
DNA - General / Re: Why doesn't this work?
« on: October 23, 2011, 09:55:47 AM »
I changed it to this:

Code: [Select]

def type 50

cond
*.type 0 =
*.nrg 4000 >
start
25 .repro store
.type inc
stop

cond
*.refeye *.myeye =
*.numties 1 <
start
.tie inc
stop

cond
*.numties 1 >
start
*.tiepres .deltie store
stop

cond
*.robage 0 =
*.type 1 <
start
200 .tout1 store
stop

cond
*.tie 0 >
*.type 0 >
*.body 800 <
start
*.tiepres .readtie store
*.tin1 .body store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop

cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
-1 .shoot store
 *.refvelup .up store
stop

cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 314 rnd .aimdx store
stop

'Made it have a difficult condition just so its disabled for testing
cond
 *.nrg 8000 >
 *.type 20000 =
start
 20 .repro store
.type inc
stop

end


And the other bot doesn't get bigger. Whats wrong?

12
Untagged bots / Re: Sporyx V 0.4
« on: October 23, 2011, 09:47:53 AM »
Ok thanks for the I took the basic genes off animal minimalis becuase i wanted to get the bot made but then improve on it.

13
Darwinbots3 / Re: Helping
« on: October 23, 2011, 09:39:11 AM »
Im sorry but i cant help my computer crapped out and i cant download the files and vc wont work

14
Darwinbots3 / Re: Helping
« on: October 21, 2011, 08:35:01 AM »
How do i get the project files?

15
Untagged bots / Re: Sporyx
« on: October 19, 2011, 06:10:17 PM »
Any comments?

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