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Suggestions / Hyperspeed Mode
« on: February 19, 2010, 01:11:57 PM »
Wonderful! I probably wouldn't have had time to work on it anyway just yet.
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@jknilinux, awesome idea, i don't know how you could program it but if you did it would be awesome. You can defeat the whole speed of light thing just by having the code execute through the entire bot at once, not one cell at a time. I like the idea of bots changing their shape. You could have glider gun bots just by forming a glider shape and filling it with cells. Optimally you could have each cell in the bot have a state. Eg, wether that cell was counted as dead or alive by the simulator. Then each cell change the state of any or all of the eight squares around it each cycle. Bots would also be able to grow new cells in the same way, and any cells unconnected from the main body would die. Also any cells not connected to a group of cells of a certain size (say 100) would die, so reproduction would just be growing a body segment large enough and detaching it. They would be a pain to program manually so maybe some kind of visual programming interface where you could define what each cell should do each cycle? That would be a pain to program in and of itself but it might be worth it.
Speed of light in a CA is quite slow.
The speed of light thing... the problem is that it's really slow.
A CA based Darwinbots would undoubtedly work, with a bit of tweaking and the like, but I'm just really not a fan of CA.
Space ships should be easy to form since they are so essential to the enviroment. For that matter there should be lots of possible spaceships, not just one or two. Also there should deffinitely be an element of randomness in the sim. How about a cell that changes the states of the cells around it, but is unpredictable of when it will do this and what cells it will change when it does. Universal turing machines should be simpler to build in this sim, maybe there can be logic gate type cells. Also, there could be a way to make a replicating pattern in CGoL. Get an Artificial intelligence like Eurisko to design it.
Has anyone ever created a self replicating pattern in CGoL that isn't completely destroyed by a random mutations. For that matter has anyone ever created a self replicating pattern ever? And what kinds of interesting behaviour are you talking about. Anytime I run the game of life, my starting patterns sizzle out into a bunch of stills and oscillators, most of which are not interesting. I think in order to create any of the interesting patterns your describing, you need to change the rules.