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Bot Tavern / MB architecture: How do we get amoeba/fungus moving?
« on: November 05, 2008, 05:19:03 PM »
The above bot? Well it alternates between ties(if that works correctly) when one bot sees food it starts contraction and tell the bot its currently addressing to do the same (scout is set to 7) with the tiny difference that the bot who actuall sees food fixes itself(well its supposed to).
When the timer condition is met each bot that contracted, executes extension(scout is set to and if the final timer condition is met it returnes to its original state(scout is set to zero).
Edit: for anyone who read that before sorry I did put the specific line in.
When the timer condition is met each bot that contracted, executes extension(scout is set to and if the final timer condition is met it returnes to its original state(scout is set to zero).
Edit: for anyone who read that before sorry I did put the specific line in.