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Messages - Drognan

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46
          Removed feeder/repro veggie, introduced feeder only veggie and population still rising!!!!!!!! Yes!!!!

47
Quote from: ikke
Quote from: Drognan
4M cycles, still no reproduction.  
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?  
euh an increase in population??
If you have no reproduction the only mutation you have are pointmutations, make sure they are enabled. After that it is just waiting till some store hits .repro


Veggie is feeder/repro, as is described on wiki. Population oscilates between 90-150 due to dynamic costs enabled. Should I remove that veggie and introduce feeder only veggie?

Antoher question...    How do I know when some store hits .repro? (Don't know about programing, I'm medical doctor, sorry...   )

48
4M cycles, still no reproduction.  
Maybe I'm doing something wrong. How do I know when bots are capable of reproduction?  

49
Newbie / First post and questions
« on: October 26, 2009, 02:09:33 PM »
OK, thank You

50
OK, 3,5M cycles, still no reproduction, but some bots started to rotate  

51
Started new zerbot simulation with "voluntary movement" cost set to 1 and "bang efficiency" set to 10% from the start.
The goal is to see new movement methods develop, using ties etc... So far 1,5M cycles, nothing interesting is happening...

52
Newbie / First post and questions
« on: October 24, 2009, 03:23:24 PM »
OK, more questions ...  
Starfted zerobot simulation with goal to evolve amoeba-like MB moving with "bang efficiency" set to zero from the start. Found under species tab "Disable voluntary movement option". Is that option better than "bang efficiency" set to zero?
Thank You

53
Newbie / First post and questions
« on: October 24, 2009, 08:35:18 AM »
Quote from: Numsgil
Hi and welcome!

You can turn off voluntary movement by setting "bang efficiency" to zero.  You might also want to set movement cost to 0 to prevent bots from killing themselves trying to move.

I've actually picked up biology as something of a hobby from working on darwinbots.  As it is right now it's probably the closest alife program to simulating actual biology. That said, I try to balance the simation aspects against game balancing issues for the leagues, so there are certainly some "srategy game" aspects that might not be present in actual biology

I'd love to hear any ideas you have. Feel free to write up any comments or suggestions. I'm working on a new version ATM so things are more open to drastic changes than they might otherwise be.  That said, I do like how bots are physically simulated and join together to form larger structures, and I like the idea of a reverse polish stack based DNA language. But within that framework there is a lot of room to tinker.

Thanx,
I will start to lower "bang efficiency" in existing simulation (seasnake and alga minimalis, 2M cycles), Previous settings was "sandpaper", want to modify bang efficiency only. What are settings for "big blue screen acts as a sandpaper?"

54
Newbie / First post and questions
« on: October 21, 2009, 03:17:41 PM »
Hi,
I write from Croatia, what an excelent program You made!!!!  
Can You help me? Want to create amoeba-like multicelular movement, but first need to disable one-cell movement. Is there any options in version 2.43 to disable this? Thank You
Also want to help in DB3, but I am a doctor and not a programer. If You need help with genes, biology, metabolism, or something like that I'll be happy to help

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