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Messages - Drognan

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31
Off Topic / Lost Sims 3 (GAME) product key
« on: February 23, 2010, 03:28:01 PM »
Quote from: moises9485
So my sister bought the sims 3(it’s a game) and it performed poorly on her computer so she gave it to me to play. But the problem is she cant find the case and I can't install the game without the CD key. There has to be a way to get around this without buying a whole new game? Any advice?

Search google for cd key, but I don't know if it's legal

32
Simulation Emporium / New zerobot simulation
« on: February 23, 2010, 03:26:24 PM »
Quote from: Houshalter
My moneys on the random number bots.

Are You sure? Guys with zeroes are 1,9Kcycles ahead

33
Simulation Emporium / New zerobot simulation
« on: February 22, 2010, 02:11:22 PM »
ok, new event, guy with 3600 zeroes first learn how to feed, two nearest bots got eaten...
No reproduction yet, it's 1,9K cycles...

So it's 1:0 for bots with lots of zeroes... So far theory is correct  

Olmost forgot, there is one more category zerobots, one with random numbers instead zeroes so now I inserted 8 bots with 4000 numbers, zeroes will have 1,9 Kcycles advantage, but don't want to start all proces over again  

34
Simulation Emporium / New zerobot simulation
« on: February 21, 2010, 05:38:19 PM »
Hi guys,
Don't know if anyone ever checked this, but are we sure that number of zeroes in zerobot DNA speeds up evolution?
To evaluate this, started new simulation with two types of zerobots.
1. type: zerobot with 910 zeroes in genome

2, type: zerobot with 3600 zeroes in genome

Both species are marked as veggies.

Bets anyone?  


I'll keep you posted...

35
Bot Tavern / The amazing Antbot
« on: January 03, 2010, 10:10:33 AM »
Hey, sorry to bump in to old topic, but I am interested what happened from your antbot bacillus?

36
Thank You for suggestions... Oscilations for mutation rates is more biological. If you look at our own past, there are periods of stable ecosystems that lasts for thousand (milions) of years and then happens some radiation, polution, or natural disaster that causes lots of mutations. Then again is period of stability that enables natural selection of newformed biodiversity. That cycle repeats on and on and will probably repeat again... With short period of 16x mutation rate I get lots of mutations and then with long period of 0.16x mutation rates I get natural selection.
However I gave up of my zerobots, now is new simulation in progress, animal minimalis and alga minimalis. I gradually decrease movement efficiency, right now bang efficiency is around 10%, zero momentum on. I'll post sim when bang efficiency drops to zero

37
Quote from: Numsgil
You mean you can't upload things on posts?  Is it a large sim?  Have you tried zipping it?

OK here are simulations. Compressed in Winrar.

38
OK started new sim, animal minimalis and alga minimalis. I'll gradually decrease bang efficiency. Maybe it's better starting point...
Thank you guys for all help... I'll keep you informed about progress

39
winzip

40
OK , posted two sims. First I ran, but lost patience and started another. Same settings, but no reproduction... I don't beleive that there was an evolutionary dead end in oth simulations...

41
There is problem with uploading sim (web page not accesible), I'll try in few days

42
Inserted some 1000bp zerobots, enabled dynamic costs, target pop. around 140, and now will wait.... Eh, now It's 23M cycles, no repro...    

43
Passed 7,5Mcycles, no repro!



Quote from: Numsgil
When you're running the very start of a zerobot sim, it's useful to talk about bp-cycles.

That is, calculate:

Number of cycles * number of bots * number of 0s per bot.

A bot with 1000 0s running for 1 Million cycles has roughly the same chance of reproducing as 1000 bots with 10 0s running for 100K cycles.  The cheapest way to make your bp-cycles larger is adding more 0s to your zero bots.

Thank You... I'll insert some new bots with more 0s...

44
Quote from: Ta-183
Zerobot evosims are a total pain in the ass. Not only do you have to micromanage them for a few days, you have to run them for a few days to begin with. And THEN you have to keep track of autosaves, check for improvements every time something interesting happens, ect.

It's a painful balancing act. I never really got anything interesting to develop. What's more, I always ran mine on an old rig with an outdated P4 processor.... so the sims never really went over 15M cycles.

You are right, lost patience, at 10M cycles no repro. Probably dead end  
Restarted the whole thing and started again with same settings....  At the moment 7,5M cycles, no repro  
I'll wait and see  

45
OK, new approach  
30-50 zerobots that survived so far with feeding only veggie and max mutation. I'll wait till population graph start rising. Then I'll lower mutation rates and wait till they learn to feed. BTW how can I see if they started to feed on their own?    Then I'll swap feeder veggie with alga minimalis and wait till movement starts.
Settings are: Bang efficiency set to 10, movement cost 1, zero costs when population fall till 40, no respawn, no dynamic costs.
Thank You for answers so far

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