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Messages - Gambit

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16
Bot Tavern / Community Bots
« on: April 29, 2008, 11:44:12 AM »
I'm working on a bunch of bots that will recognize each other AND recognize what species the other bot is.

they'll work togethor accordingly.

I'm using .myeye and outs and ins for the recognition.

theres one that stores massive large amounts of food and doesnt do much with it. but loves to share it with weaker bots.

1 that sends out a self destruct virus

1 that sends out a self replicating bleeder virus

and eventually some kind of multi bot that has a scout and a warrior attached to each other. or maybe a warrior that attaches itself to the sharer bot and will give up all its resources to protect it.

it would built up slime shell poison and venom and if the sharer was attacked it would give up all its resources in a flash via a tie to save the sharer.

why make all these speperate species work togethor? the answer is simple.

TO TAKE OVER THE WORLD!  

p.s. has this ever been done before?

17
Suggestions / fear and courage
« on: April 29, 2008, 11:34:14 AM »
a fear rating. you'd build up fear and then shoot it at the enemy. causing them to run away from you or even enrage them against you depending on thier courage (another rating which would take twice the energy to build up that fear does)

basically

shell is to body shots as courage is to fear

18
Evolution and Internet Sharing Sims / Successes...and Failures?
« on: April 29, 2008, 11:18:51 AM »
lol most kills.

how about the total energy harvested since birth - total energy expended. when it eats kids that wouldnt double. it'd just be getting back the energy it put into them.

I think that works out...

19
Interesting behaviour bots / Communitus_Friendlius
« on: April 29, 2008, 10:39:54 AM »
okay that doesnt work. so I need help there (please). I want the number of Communitus Friendliuses to grow and shrink based on the total amount of robots.

and I have

Communitus_Friendlius

Communitus_NotSoFriendlius

and Communitus_Meanus

all recognizing each other with a 2 part conspec system.

20
Interesting behaviour bots / Communitus_Friendlius
« on: April 29, 2008, 10:02:32 AM »
okay would this gene work to keep the ratio of Communitus_Friendlius to all other bots at 1:5? I'm still working on mastering syntax...

cond
*.totalbots .totalmyspecies div 5 <
*.nrg 15000 >
start
40 .repro store
stop

21
Interesting behaviour bots / Communitus_Friendlius
« on: April 29, 2008, 09:28:31 AM »
OH! I found the big list of sys vars... THERES SEXUAL REPRODUCTION!!!

and Communitus Friendlius can use the .totalmyspecies to limit its population! it just wont breed anymore after theres a certain number!


rofl when I found that link it was like christmas...          


now I just gotta get all my school work done... (cyber schooled)

22
Bot Tavern / Slim Evo the Finale
« on: April 29, 2008, 09:12:59 AM »
Quote from: rsucoop
reproduces with other clusters sexually

  howd ya do that? viruses to transfer genes?

23
Interesting behaviour bots / Communitus_Friendlius
« on: April 29, 2008, 08:44:15 AM »
hmmmm I dont recognize any of those variables so I'm lost... is there a complete list?

oh wait... I get it now. anything with the same length of dna is good. otherwise its now. that also means similar mutations will get along... BUT most of the most problematic mutations (for me anyway) involve changing ">" to "<" which doesnt alter the length.

also is there anything that drains slime?

and there is 3 Communitus species now... none of them are really that much greater than the others. they all preform different functions. so should I make them work togethor or at least get along? I think I'd have to use out and in for that...

are there any other cases of entirely different species recognizing each other that I could use as an example?

24
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 09:24:27 PM »
Quote from: bacillus
<sigh> I tried it dozens of times, It doesn't work.
I found the ultimate conspec system that also kills mutants at the same time. Interested?

hmmmm YES

lol

so you cant nullify delgene... maybe with poison? set it to didly. memory shot?


Quote from: bacillus
<sigh> I tried it dozens of times, It doesn't work.
I found the ultimate conspec system that also kills mutants at the same time. Interested?

hmmmm YES

lol

so you cant nullify delgene... maybe with poison? set it to didly. memory shot?

25
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 09:20:16 PM »
the -2 shoot is to slowly bleed them while they make more viruses. 32000 is an instant kill and it doesnt have time to charge the virus timer.

also can venom be used to store a number in delgene? nullifying it.

26
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 09:04:10 PM »
nothing against you.

I like to pick high targets. and yeah it is leading to better bots. friendly competition through simulatedly violent means.

here he is. CFs big nasty brother

I removed a few things and replaced with #'s. cant have you making an anti viral. and if you decide to use the delgene I already have a way around that.

'Communitus_NotSoFriendlius
'Community Bully
'Communitus_Friendlius's mean older brother
'I took some suggestions from some very helpful master bot makers
'And added a self destruct virus for use on hostile heterotrophs
'May hit plants but isnt meant to
'They look out for each other and will heal weaker ones in the group

'virus nonactivator
cond
 *.robage 0 =
start
 # ### store
stop

'make the virus
cond
 *.vitmer 0 =
start
 3 .mkvirus store
stop

'a virus for enemies
cond
 # *### !=
*.vel 0 !=
start
*.thisgene .mkvirus store
200 .vshoot store
-2 .shoot store
1 .shootval store
stop

'If there is no food then look for some randomly.
cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 314 rnd .aimdx store
 10 .up store
stop

'peripheral vision left
cond
 *.eye1 0 >
 *.refeye *.myeye !=
start
 52 .aimsx store
stop

peripheral vision right
cond
 *.eye1 9 >
 *.refeye *.myeye !=
start
 52 .aimdx store
stop

'if you find something chase it
cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
stop

KILL!! lol
cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
 16 .shootval store
 -6 .shoot store
 *.refvelup .up store
stop

'poop
cond
*.waste 200 >
start
.backshot inc
-4 .shoot store
*.waste .shootval store
stop

'if you find something that isnt food (a relative) heal it if it needs
cond
*.eye5 50 >
*.refeye *.myeye =
*.refnrg 5000 <
*.nrg 5000 >
start
-2 .shoot store
stop

'eat some of your body fat
cond
*.nrg 5 div
*.body sub dup
start
.strbody store - .fdbody store
stop

'reproduce
cond
*.nrg 10000 >
start
40 .repro store
stop

'if you only have a bit of energy and are attacked shoot a little virus
cond
 *.eye5 0 >
 *.refeye *.myeye !=
 *.pain 1 >
 *.nrg 6000 <
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
 25 .vshoot store
stop

'if you have over 6k energt and are attacked go all out on the virus
cond
 *.eye5 0 >
 *.refeye *.myeye !=
 *.pain 1 >
 *.nrg 6000 >
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
 900 .vshoot store
stop

27
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 08:46:37 PM »
p.s. it is NOT the conditionless breeder one. its a whole new concept

28
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 08:31:38 PM »
I'm not posting the DNA until someone spots it in action... I want to it be a surprise and I dont want counter measures made before it makes its move

but be on the look out for

Communitus_NotSoFriendlius

rofl like the name?

29
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 01:41:32 PM »
you know... I do normally have the darwin bots folder open and notepad and word and sometimes IE because I work and test at the same time...

30
Interesting behaviour bots / Communitus_Friendlius
« on: April 28, 2008, 09:49:15 AM »
my processor is only like 1.7 ghz and only 512 mb ram...

so its my computer...

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