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Topics - MrMound

Pages: [1] 2
1
Short bots / MrMound (4G)(MrMound) - 23.12.06
« on: December 22, 2006, 09:05:34 PM »
Code: [Select]
'heres my first short bot!!
'was made in 2.42.9 and doesn't work in earlier programes!

cond
 *.nrg 1000 >
start
2000 .repro store
10 .aimsx store
stop

cond
 *.eye5 0 >
start
10 .up store
stop

cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
-1 .shoot store
1 .fixpos store
stop

cond
 *.eye5 50 <
start
0 .fixpos store
stop

end

2
Newbie / hey guys
« on: December 21, 2006, 12:32:14 AM »
school was pretty crazy for a while there and I haven't been around for quiet some time so I figured id post here like a newbie!

3
Bot Tavern / battery bot
« on: February 23, 2006, 11:32:09 PM »
this is a battery bot that I made.  its pretty fun to watch all the little bots pulling around veggies.


Code: [Select]
cond
*.robage 0 =
start
.tie inc
stop

cond
*.robage 1 =
start
.deltie inc
stop

cond
*.numties 4 <
start
10 .up store
stop

cond
*.numties 4 =
*.eye9 add *.eye8 add *.eye7 add *.eye6 add *.eye5 add *.eye4 add *.eye3 add *.eye2 add *.eye1 0 =
start
1 .fixpos store
stop

cond
*.numties 4 <
start
0 .fixpos store
stop

cond
*.numties 2 =
*.nrg 2000 >
start
60 .repro store
stop

cond
start
*.tiepres .readtie *.numties sgn mult store
.tiepres .memloc *.robage -1 mult 1 add sgn mult store
.numties .tmemloc *.robage -1 mult 1 add sgn mult store
55 10 rnd add .tie *.refeye sgn -1 mult 1 add sgn mult *.eye5 45 sub sgn mult *.memval sgn -1 mult 1 add sgn mult *.robage sgn mult store
628 .fixang *.numties sgn mult store
200 .fixlen *.numties sgn mult store
*.tiepres .tienum *.numties sgn mult store
.fixpos .tieloc *.numties sgn mult *.treffixed mult store
0 .tieval *.numties sgn mult *.treffixed mult store
80 .sharenrg *.multi mult store
*.tiepres .deltie *.tmemval 1 sub sgn mult store
*.tiepres .deltie *.myeye *.trefeye sub sgn abs -1 mult 1 add mult store
stop

end

4
Bot Tavern / weird
« on: February 17, 2006, 11:04:30 PM »
does this bot do any thing weird when run on your simulation. in mine bots are randomly placed in the screen.



def type 50
def time 51

cond
start
1 inc .time store
stop

cond
*.robage .time =  
start
2 rnd 1 add .type store
stop

cond
*.type = 1
start
100 .up store
stop

cond
*.type = 2
start
100 .dn store
stop

cond
*.type = 3
start
100 .dx store
stop

end

5
DNA - General / help
« on: December 03, 2005, 07:35:40 PM »
I want to make a bot that randomly chooses what it will be(like the multibot vegtable). I want it to choos to be a reproducer, a attacker or a defender.  how do I make it choos.  I know it has to do something with the .type command and the rnd command but I don't really know how to code it.

6
Newbie / run time error 76
« on: November 10, 2005, 11:17:40 PM »
I haven't been around for a while(lots of homework and wresting practice isn't helping) so I don't know if you've adressed this yet but, everytime I try to get onto 2.4.6 I get a "runtime error 76, path not found". what path and how do I make it find the path?

7
Bugs and fixes / run time error # 76
« on: November 09, 2005, 11:44:06 PM »
I havent been around for a while so I don't know if this has been adressed but, every time I try to run darwinbots 2.4.6 I get a "run time error 76, path not found" what should I do?

8
Suggestions / lets fix it
« on: October 20, 2005, 06:36:35 PM »
one thing thats been bugging me is that I can't run a sim for very long so my suggestion is to make a version of db that works 100%(or very nearly 100%)or the time before we add more things(and by things I mean stuff like electricity) to the program. lets just get a super reliable program before we add more fun stuff.

9
DNA - General / help....again
« on: October 07, 2005, 10:40:09 PM »
so I had an idea to make a bot that lures its prey into it.  is there a way to make a packet of energy a bot drops stay where it is and not go away.  make the energy like bait so a bot could attack from behind or somthing to that effect.

10
Newbie / I was just wondering
« on: October 06, 2005, 10:29:18 PM »
I was just wondering when the next time the f1 leage was going to be done.  I have 2 virus bots I would like to enter into it.

11
Newbie / not working
« on: October 05, 2005, 10:15:41 PM »
DB isn't working.  I was trying to test a new virus bot I am making and a RUN TIME ERROR comes up every time.  the message looks like this:

                                Run-time error '11':
                     
                                     division by zero

what can I do to fix this?

 :help: please

12
DNA - General / need help
« on: October 04, 2005, 09:50:00 PM »
I dont know if anybody has tried this before but I need help on a virus I am trying to design.  I want this virus to make a bot where it cant move,shoot,or use ties.  I am just getting back into db and I am not very familiar with the code so if there is a way to do this I am open to all your suggestions.  :help:

ps I am designing this virus to be put in a robot that will freeze his enemys and then he can go around and eat them without having to chase them

13
DNA - General / confused
« on: May 06, 2005, 11:37:21 PM »
I am confused on how to run an evolution sim.  do you just let it run for a long time and then see how the bots mutated? or do you sit there and overpopulate it let it run for a while and then allow only a the hardiest to live? plz help :help:

14
Multi-Bots / Simple Bot Virus Multi-bot (MB)(MrMound) - 05.03.05
« on: May 03, 2005, 10:49:23 PM »
I was just messing around and I made my simple bot virus a multi bot. it doesn't work very well but it's kindof cool.   here it is.

Code: [Select]
cond
*.nrg 1 >=
*.myaimsx 1 !=
start
60 .repro store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
start
-1 .shoot store
stop

cond
*.eye5 29 <
*.vel 20 <
start
5 .up store
stop

cond
*.eye5 0 !=
*.refeye *.myeye =
start
1860 rnd .aimdx store
stop

cond
*.eye3 *.eye7 !=
*.eye1 *.eye9 != or
*.eye5 35 <
*.refeye *.myeye !=
start
*.eye3 *.eye1 add *.eye7 *.eye9 add sub 2 mult .aimsx store
stop




cond
*.multi 1 =
*.job 0 <
start
1 .tienum store
628 .fixang store
150 .fixlen store
30 .stifftie store
*.job abs .job store
stop


cond
*.numties 0 =
*.robage 0 !=
start
50 .repro store
1 .tie store
1 .tienum store
.job .tieloc store
-1 .tieval store
-2 .job store
stop


cond
*.nrg 5000 >
*.multi 1 =
start
1 .deltie store
stop
 

cond
*.vtimer 0 =
start
1 .mkvirus store
stop

cond
*.vtimer 1 >
start
'donothing
stop

cond
*.vtimer 1 =
start
250 .vshoot store
stop



end

15
F1 bots / simple bot virus 2 (F1)(Vir)(MrMound)-04.05.05
« on: May 03, 2005, 08:37:43 PM »
Code: [Select]
cond
*.nrg 1 >=
*.myaimsx 0 !=
start
60 .repro store
stop

cond
*.eye5 30 >
*.refeye *.myeye !=
start
-1 .shoot store
stop



cond
start
1860 rnd .aimdx store
stop





cond
*.nrg 1000 >=
start
60 .repro store
stop



cond
*.vtimer 0 =
start
1 .mkvirus store
stop

cond
*.vtimer 1 >
start
'donothing
stop

cond
*.vtimer 1 =
start
250 .vshoot store
stop



end

Pages: [1] 2