'Designed to knock out any poisonous bot def badarea 57 cond *.robage 0 = start 140 .eye6width store 280 .eye7width store 280 .eye8width store 280 .eye9width store -68 .eye1dir store -68 .eye2dir store -68 .eye3dir store -68 .eye4dir store -68 .eye5dir store -140 .eye6dir store 317 .eye7dir store 634 .eye8dir store 970 .eye9dir store -2 .focuseye store .shoot .ploc store 2 .strpoison store .deltie inc stop cond *.eye1 *.eye2 *.eye3 *.eye4 *.eye5 add add add add 0 = *.badarea 16 <= start 157 .aimdx store .badarea inc stop cond *.myeye *.refeye = start .badarea inc 7 .aimdx store stop cond *.eye3 0 = *.eye4 0 != start 34 .aimdx store stop cond *.eye3 0 = *.eye2 0 != start -34 .aimdx store stop cond *.eye3 0 = *.eye5 0 != start 68 .aimdx store stop cond *.eye3 0 = *.eye1 0 > start -68 .aimdx store stop cond *.badarea 16 > start *.maxvel .up store .badarea dec stop cond *.nrg 1000 > *.robage 2 > start 100 .strbody store stop cond *.body 1000 >= start 100 .fdbody store stop cond *.nrg 2000 > start 37 .repro store .deltie inc stop cond *.waste 100 > start *.waste .shootval store -4 .shoot store stop cond *.myeye *.refeye != or *.numties 0 = *.eyef 0 > start *.refxpos *.refypos angle .setaim store *.velsx .dx store *.refvelup 15 add *.maxvel ceil 0 floor .up store .tie inc 0 .badarea store stop cond *.myeye .trefeye = start *.tiepres .deltie store stop cond *.eyef 0 > *.myup *.refup != start *.refxpos *.refypos angle .setaim store *.refxpos *.refypos angle *.aim sub .aimshoot store *.refxpos *.refypos dist 700 div *.maxvel mult *.refvel add 0 floor *.maxvel ceil .up store *.veldx .sx store *.eyef 50 > -6 .shoot store *.nrg 50 div 20 floor 1000 ceil .shootval store *.in1 16 = *.tin10 16 = .shootval .shoot store 31900 .shootval store dropbool clearbool 0 .badarea store stop cond *.paralyzed 0 > *.poisoned 0 > or start 99 .repro store stop start *.tiepres .deltie store *.pain .badarea store *.shoot -2 sub sgn abs -- abs .shoot mult store stop