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Messages - Ammeh

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46
Bugs and fixes / Re: DBIM error
« on: October 08, 2010, 02:39:48 AM »
Code: [Select]
The process cannot access the file 'C:\dbtransfers\outbound\101008051804Alga_Minimalis.txt11079.dbo' because it is being used by another process.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at System.IO.File.ReadAllBytes(String path)
   at DarwinbotsCLIM.Program.Run(String inbound, String outbound, String name, Int32 pid, DarwinbotsVersion dbv)
   at DarwinbotsCLIM.Program.Main(String[] args)

And there we have it.

47
Bugs and fixes / DBIM error
« on: October 07, 2010, 02:56:18 AM »
Code: [Select]

WEEE!!!!

   at DarwinbotsCLIM.Program.Main(String[] args)

o rly? :blink:

accidental release shasta? :P

48
Internet Mode Commentary / Re: Permanent Sims
« on: October 06, 2010, 06:22:56 PM »
Nothing really. Just "Error. Out of memory" dialogue.

49
Internet Mode Commentary / Re: Permanent Sims
« on: October 06, 2010, 03:16:38 AM »
TRIPLE POST!  :P

If I'm gonna be able to keep  the sims running for more than a few hours unnattended, we're really gonna have to work on stability. DBIM keeps crashing out, and DB itself keeps throwing the "Out of Memory" error.

50
Internet Mode Commentary / Re: Permanent Sims
« on: October 05, 2010, 07:18:48 AM »
And they're up :)

2 sims running 24/7. Who's gonna dominate IM now then?

51
Internet Mode Commentary / Re: Permanent Sims
« on: October 05, 2010, 02:34:10 AM »
Got the box set up, just need to grab another NIC cos my uni connection apparently isn't allowed more than one PC. Should be running by tonight in theory :)

52
Internet Mode Commentary / Permanent Sims
« on: October 01, 2010, 07:12:36 AM »
Okay, one major flaw in IM at the moment is that there are rarely other sims on, and when you shut your sim, all progress on IM mode is wasted.

Now, since I moved into my uni flat, I don't have to pay electricity and internet is unlimited, I was thinking about setting up a sim running 24/7. I wont be setting it up just yet, but there'll be two big sims both with:
F1 costs
200 veg limit
2 nrg/cycle
sun up/down every 1000 cycles
1x mutation rate

I'm not going to seed them with anything, just let what comes in flourish. Depending on monies, I might add another few sims later on.

Any suggestions/thoughts?  :happy:

53
Suggestions / Re: recording simulation
« on: September 26, 2010, 06:21:25 PM »
I actually really like the idea of this, though I'm not totally sure how it'd be implemented...

Saving individual pictures as frames would be bad (space wise) , but keeping a video file open while it's written to could result in huge memory usage and potentially corrupt video files (if DB crashes).

54
DB Art / Re: Swarm Art
« on: September 17, 2010, 09:27:45 AM »
These two genes:

Code: [Select]
cond
 *.refeye *.myeye =
 *.eye5 0 = or
 *.totalmyspecies rnd *.timer 5 mult add 32000 mod dup dist *.totalmyspecies <
start
 314 rnd .aimdx store
stop


cond
 *.totalmyspecies rnd *.timer 5 mult add 32000 mod dup dist *.totalmyspecies >
 *.refeye *.myeye =
 *.eye5 0 = or
start
 *.totalmyspecies rnd *.timer 5 mult add 32000 mod dup angle .setaim store
 10 .up store
stop

Basically: The swarm moves toward a certain point based on *.timer, but allows a maximum distance from that point based on *.totalmyspecies.

I've never seen it quite so well defined though, which made me want to share :)

55
DB Art / Swarm Art
« on: September 16, 2010, 12:06:24 PM »
Just thought this looked cool. The bot is Animal_Swarm.


56
Suggestions / Re: Bot Code Analysis Tool
« on: September 11, 2010, 06:26:59 PM »
*reaffirmed beliefs that python is evil*

>.>

If you wanna post the code after you're done doing all the hard bits :P I can rewrite it in Delphi or something. exe will be a fraction of the size.

57
Suggestions / Re: Bot Code Analysis Tool
« on: September 11, 2010, 03:58:09 PM »
Downloading now...

12.3Mb O_o

Before you do a final release, get shasta or nums to give you a link the exe compressor thing. It's pretty damn effective.

Edit: maybe I'm doing something wrong, but all I can do is open, save or save as. When I open it loads it into a textbox, but that's all.

58
Suggestions / Re: Bot Code Analysis Tool
« on: September 06, 2010, 03:19:29 AM »
Awesome, looking forward to this  :happy:

59
Announcements / Re: Darwinbots 2.45.00 And DarwinbotsIM 1.2
« on: August 31, 2010, 03:50:36 AM »
Just a couple of points:
the new system is pretty good, but having no option to hide the extra window kinda sucks :\ I'm not sure how or even if a window can be hidden in console mode, but yeah...

2nd point: if DB crashes, DBIM doesn't. it should probably be made to detect whether DB is running and end itself if it isn't.

3rd and final point: DB desperately needs some protection against malformed DBO files. It crashes if even the smallest thing is a little off.

But yeah, good job :D it's nice to have it working again.

60
Suggestions / Re: Bots to include with a new installer
« on: August 30, 2010, 04:33:53 AM »
Alga_Minimalis and Animal_Minimalis for definite.
Alga_Venomis (or something else that uses the new poison system).
Haud Nomen for single gene
I don't think anybody has written any multibots for IM of late, but maybe one of those.

There's no real need to include a lot though, just maybe one of each type, then the user can download more from the bestiary if they want to.

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