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Interesting behaviour bots / A_Packus_Toxus
« on: September 13, 2009, 02:04:15 PM »
I have a better version called a_packus_ultimas... it is pretty good since I started playing darwin last week.
Code: [Select]
'Animal_Packus_ultimas
'By: Triclops200
'Hunts in packs
'has toxin to stop
'enemy shots
'tie feeds and it is tie resistant
'beat Devincio_Eversor in all rounds
cond
*.nrg 10000<
start
3 .up store
stop
cond
*.eye5 0 >
*.refeye *.myeye !=
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop
cond
*.robage 0 =
start
.shoot .vloc store
-2 .venval store
14 56 store
stop
cond
*.eye5 0 >
*.refeye *.myeye =
start
*.refveldx .dx store
*.refvelup 30 add .up store
stop
cond
*.eye5 50 >
*.refeye *.myeye =
start
*.refvelup .up store
stop
' Gene 2 Eat Food
cond
*.venomcounter 19 >
start
50 .shootval store
-3 .shoot store
0 .venomcounter store
stop
cond
*.eye5 50 >
*.refeye *.myeye !=
start
.venomcounter inc
-1 .shoot store
100 .tie store
*55 .readtie store
*.refvelup .up store
stop
cond
*.poison 500 <
start
50 .strpoison store
stop
cond
*.robage 0 =
start
.shoot .ploc store
stop
cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
*.tiepres .tienum store
stop
' Gene 4 Reproduce
' Gene 3 Avoiding Family
cond
*.eye5 0 =
*.refeye *.myeye = or
start
314 rnd .aimdx store
stop
cond
*.venom 500 <
start
50 .strvenom store
stop
cond
*.nrg 20000 >
*.eye5 30 <
start
10 .repro store
140 rnd 140 add .aimsx store
stop
cond
*.slime 90 <
start
100 .mkslime store
stop
Cond
*.trefeye *56 =
start
*55 .deltie store
stop
end