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Messages - spork22

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31
DNA - General / Re: Tranfering NRG and BODY
« on: April 03, 2015, 10:51:12 AM »
I'm getting ones that hang around way up at the top. No definable stalactite-shaped tails yet. On the bright side, I found out that the zombie virus Shadow and I made is still powerful enough to spread in pondmode using the alga reed. (In a different sim, of course. Once those zombies get going you can't stop them.)

32
DNA - General / Re: Tranfering NRG and BODY
« on: March 26, 2015, 12:06:08 PM »
All right. I'll tell you if anything interesting happens.

33
DNA - General / Re: Tranfering NRG and BODY
« on: March 25, 2015, 05:31:07 PM »
Sure, I guess. And what type of decay should it be?

34
DNA - General / Re: Tranfering NRG and BODY
« on: March 24, 2015, 01:48:57 PM »
Ohhh. Was I supposed to put corpses on?

35
DNA - General / Re: Tranfering NRG and BODY
« on: March 23, 2015, 01:04:49 PM »
As just an update? I guess I could do that. Or whenever there's something cool happening.

Just as something to think about, what would be the advantage of having a tail that tapers as it goes down?

36
DNA - General / Re: Tranfering NRG and BODY
« on: March 22, 2015, 04:40:51 PM »
All right.

37
DNA - General / Re: Tranfering NRG and BODY
« on: March 21, 2015, 09:40:27 AM »
They're getting better but I was wondering what bot would be a good herbivore in pondmode environments? I need something to cut down the population a bit.

38
DNA - General / Re: Tranfering NRG and BODY
« on: March 19, 2015, 05:09:32 PM »
Yeah, number 2 was the best one of the three. I'll keep evaluating them

39
DNA - General / Re: Tranfering NRG and BODY
« on: March 18, 2015, 07:55:35 PM »
One more thing. Should I put all three types into the same simulation, or is there a certain one you want me to put in?

40
DNA - General / Re: Tranfering NRG and BODY
« on: March 18, 2015, 07:44:36 PM »
All right. I'll get right onto it! :D

41
DNA - General / Re: Tranfering NRG and BODY
« on: March 18, 2015, 12:24:01 AM »
I can do that. So, standard F1 settings, but with pond mode?

42
Bot Tavern / Re: Help with Shooting Plants
« on: March 18, 2015, 12:22:02 AM »
They've got plenty of energy. The problem is that when they get too much, it defaults to body, and they invariably grow huge.

43
DNA - General / Re: Tranfering NRG and BODY
« on: March 16, 2015, 06:04:55 PM »
.fdbody might work

44
Bot Tavern / Re: Help with Shooting Plants
« on: March 16, 2015, 05:04:59 PM »
Ah. I thought that the range and power of a shot was directly proportional to the bot's body. I just didn't know for sure.

45
Bot Tavern / Re: Help with Shooting Plants
« on: March 16, 2015, 04:56:13 PM »
Okay, thanks.

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