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Messages - SourApples

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1
Newbie / Questions about "zerobots"
« on: February 19, 2010, 07:54:04 PM »
Quote from: Numsgil
That's sort of expected.  Other than a large limit on the numbers of bots (probably 1K or 2K) you should let them do that.  Eventually one will learn to eat as well, and the bot count will go down.

Also, is there any way I can make it less laggy? Right now I'm at 4.1 cycles a second

2
Newbie / Questions about "zerobots"
« on: February 19, 2010, 04:16:38 PM »
Quote from: SourApples
Alright it looks like I finally got it down. Thanks alot guys.

Now that I have run the simulation for awhile I am still running into some problems.

Eventually the simulation has bots that can reproduce. But they reproduce so many times that it makes my computer lag crippling the cycles per second down to 3.

Is there any way you can put a cap on the population? NOTE: the zerobots are not vegetables. Do you think this is a problem as well?

3
Newbie / Questions about "zerobots"
« on: February 18, 2010, 09:47:06 PM »
Alright it looks like I finally got it down. Thanks alot guys.

4
Newbie / Questions about "zerobots"
« on: February 16, 2010, 10:05:00 PM »
Quote from: Numsgil
Keep in mind you'll probably need to tweak my settings if you want to get anything interesting anytime soon.

Which ones should I Tweak?

5
Newbie / Questions about "zerobots"
« on: February 16, 2010, 08:06:39 PM »
Quote from: Numsgil
Welcome!

you might see my recent thread where I set up a zerobot sim.  Word of warning: you'll want to increase the mutation rate, at least until you get a replicator going.  I've been running it for about 2 months and now replicators yet.  But then, I am the patient sort

You might also want to totally get rid of all costs, at least to start.  Even with very few costs, I've had several dozen bots learn to kill themselves.

I Downloaded the sim and started running it. I'll see how it goes.

6
Newbie / Questions about "zerobots"
« on: February 16, 2010, 04:58:34 PM »
I guess I shall tell you guys what I am doing right now in regards to "zerobotting"

Settings:

The Zerobot has 30 zeroes
I set it as a vegatable
I changed the vegatable settings so if they do learn how to reproduce they will be able to.
Width:16000
Height:12000

Mutation rates are as following

Point: 1-5000
Delta:1-50000
Copy:1-500
Insertion:1-5000
Reversal:1-5000
Major and Minor deletion:1-5000

And everything else is default.

I have no idea if I am doing this correctly. Also I have no idea what you mean by "costs" Please help.

7
Newbie / Questions about "zerobots"
« on: February 16, 2010, 01:45:18 AM »
Quote from: Commander Tibbles
I have also found DarwinBots today! and i have also located the wiki about these Zerobots:

http://www.darwinbots.com/WikiManual/index.php?title=Zerobot

That is all i can offer, because I am also a newb, I can't even figure out how to code a working bot.


Thanks for the help, but that wiki page does no good for me. I would like a step by step guide on how to set up a zerobot simulation.

8
Newbie / Questions about "zerobots"
« on: February 15, 2010, 11:40:35 PM »
Hello all, I have just discovered Darwinbots TODAY. I wish I would have known about this earlier. I have been playing a very similar game swimbots, but this simulation is WAYYY better.

Anyways, if anyone would tell me how I would go about setting up a zerobot simulation I would be a very happy camper.

Thanks in advance.

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