Darwinbots Forum

Code center => Suggestions => Dead-End and Solved Suggestion Requests => Topic started by: spike43884 on October 16, 2014, 02:00:28 PM

Title: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: spike43884 on October 16, 2014, 02:00:28 PM
Really simple system, litterally lets you directly edit the bots code in a simulation, mid-simulation.

Also, it'd be nice a simple list of the various commands (w/ finder) Im pretty new here and the *eyeX:e3r8fexcvnfdrhei is incredibly confusing compared to normal code :3
And a little add-on to this suggestion post...Bot flagellum and other misc. parts - IRL Cells have little things to help them do specific tasks, to co-ordinate themselves, allowing for multi-cellular life, currently all bots are boring old circles, but ovular bots, bots with feelers, grabbers etc. Would make 1 species interact better, or POSSIBLY under right circumstances create multiple species working together...This would make sims so much fun  :D  :D  :D
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: Botsareus on October 16, 2014, 08:08:33 PM
1.) You can use playerbot mode/ rgb memory monitor/ and debugint/debugbool with the robot console to interact directly with the DNA.
2.) Although a robot must have some multicellular feature at start. You can always restrict them to be multibot from the restrictions menu. That will force them to be multibot.

Good luck! :)
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: spork22 on October 17, 2014, 05:37:30 PM
You can thank me for coming up with how Playerbot mode worked.. However, the idea came up many times.
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: Botsareus on October 18, 2014, 12:26:12 PM
Somewhat off topic:

You just got schooled brother. Playerbot is actually a useful feature.
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: spork22 on October 18, 2014, 03:35:41 PM
I know. It's just that nobody know how to implement it or how it would work until I explained my idea. :/
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: Botsareus on October 18, 2014, 03:37:40 PM
Getting schooled is not a bad thing. It is just a learning experience.  :)
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: spork22 on October 19, 2014, 12:53:30 AM
How is that being schooled? The same idea has been bought up for a while and I was the only one to come up with a viable way to implement it. That's a little strange but not insulting or demeaning.
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: spike43884 on October 19, 2014, 08:31:19 AM
How is that being schooled? The same idea has been bought up for a while and I was the only one to come up with a viable way to implement it. That's a little strange but not insulting or demeaning.
So considering your the Omniscience of playbots, how do I use them :D
Title: Re: Bot Gene Changing + 'Mini-2nd suggestion'
Post by: Botsareus on October 19, 2014, 11:58:16 AM
Well you have to set up gene triggers to activate your genes on and off (assuming that is what you wanted to do in the first place)
something like

Code: [Select]
cond
999 * 50 =
start
stop

...


cond
998 * 55 =
start
stop

Then go to the edit menu and go to player bot setup. You will have to assign a keyboard key to the memory location and the value you want to place in that location.

Then you just need to activate playerbot mode and every time you press a key on the keyboard that gene should fire.