Darwinbots Forum

Bots and Simulations => Simulation Emporium => Topic started by: MacadamiaNuts on March 30, 2007, 03:38:05 PM

Title: Spider bot
Post by: MacadamiaNuts on March 30, 2007, 03:38:05 PM
This is something I found long time ago... I didn't post it then but now I remembered I still got the sim saved, and it works on 2.43.

I tried once to save and rerun the spider bot, but it didn't work.

(http://i70.photobucket.com/albums/i116/FranOntanaya/spider.jpg)
Title: Spider bot
Post by: Endy on March 30, 2007, 08:54:28 PM
Would have to turn only a small amount each repro. The bots must also fix themselves only after their first reproduction, then the non-fixed bots could keep the spiral going without them bunching together too much.
Title: Spider bot
Post by: Numsgil on March 31, 2007, 01:04:57 AM
That's pretty cool
Title: Spider bot
Post by: fulizer on December 19, 2007, 03:49:02 AM
its amazing.
I can't do anything like that.
eyen my evosims dont work they have no motivation to evolve.
there is no predetor.
they sit there.
if they dont move they dont lose energy.
if they dont move they dont make waste.
they have no reason to move anyway
Title: Spider bot
Post by: Welwordion on December 19, 2007, 08:16:42 AM
Quote from: fulizer
its amazing.
I can't do anything like that.
eyen my evosims dont work they have no motivation to evolve.
there is no predetor.
they sit there.
if they dont move they dont lose energy.
if they dont move they dont make waste.
they have no reason to move anyway

Well you could either evolve them as veggies in a gravity sim moving toward light, or the method I started to use:
 Place bots that only have  shooting and aiming genes(use inefficient genes), do not mutate and are limited in number(due to totalbots conditioned repro or making them veggies etc)  on the field, turn either brownian motion sufficiently high or turn planet eater on (beware of black holes you have to turn maximum velocity and collision elasticity to sufficient values).
If you do this they will learn to flee  from shooting.( alternatively use a bot shooting a killervirus)
The other way would be start your evolving bots with a shooting gene so the have a reason to approach other bots( reduce shoot costs to zero or negative at the beginning, so its not removed by evolution)

Also as first step you always need a replicator and if you start with a zerobot  this will take a long time and needs higher mutation rates then later evolution(if you want to do it in a sufficient small time)  so turn down your mutation rates after replication occured.(atleast point mutation)
Title: Re: Spider bot
Post by: spork22 on June 08, 2014, 03:31:28 PM
A good way to start a simple evosim is to provide a constant food source: For me, that is a veggie than can't reproduce on it's own, but is repopulated automatically.
Then I throw whatever bot I want to watch evolve into the field of doomed veggies and watch what happens.
Another good idea is to keep an extremely deadly bot in case things get out of control.
Title: Re: Spider bot
Post by: MacadamiaNuts on June 08, 2014, 04:44:14 PM
... good guy photobucket keeps a pic 7 years after I uploaded it.  :O
Title: Re: Spider bot
Post by: spork22 on June 08, 2014, 07:48:14 PM
It's funny, it's like they want to cause as much lag as possible more than survive XD