cond *.robage 0 = start 140 .eye6width store 280 .eye7width store 280 .eye8width store 280 .eye9width store -68 .eye1dir store -68 .eye2dir store -68 .eye3dir store -68 .eye4dir store -68 .eye5dir store -140 .eye6dir store 317 .eye7dir store 634 .eye8dir store 970 .eye9dir store -2 .focuseye store .deltie inc .shoot .vloc store -2 .venval store stop cond *.eyef 0 > *.myshoot *.refshoot != *.refnrg 2000 > start *.velsx .dx store 128 *.eyef sub *.velup sub *.veldn 2 div floor *.refvelup add .up store *.refxpos *.refypos angle .setaim store .tie inc *.eyef 61 > -3 .shoot store 3 rnd 2 = -6 .shoot store stop cond *.numties 0 > start 10 .sharenrg store .sharewaste inc stop cond *.nrg 3000 > start *.timer 5 mod 1 = 100 .strvenom store *.timer 5 mod 2 = 100 .mkslime store stop cond *.nrg 5000 >= start 50 .repro store stop cond *.body 300 > start 100 .fdbody store stop cond *.eye1 *.eye2 *.eye3 *.eye4 *.eye5 add add add add 0 = *.myshoot *.refshoot = or start 157 .aimdx store stop cond *.eye3 0 = *.eye4 0 != start 34 .aimdx store stop cond *.eye3 0 = *.eye2 0 != start -34 .aimdx store stop cond *.eye3 0 = *.eye5 0 != start 68 .aimdx store stop cond *.eye3 0 = *.eye1 0 != start -68 .aimdx store stop cond *.shflav 0 != *.shflav -2 != start *.shang .setaim store -3 .shoot store 0 .shflav store stop cond *.shoot > *.shoot > *.shoot > *.shoot > *.shoot > *.shoot > *.shoot > *.shoot >