Recent Posts

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61
Newbie / Hello?
« Last post by hdggDalton on November 26, 2021, 01:54:01 AM »
I found Darwinbots a few years ago, loved running it in the background while doing other stuff and seeing what monstrosities come out at the end. But sometimes I would return to evolution-halting disappointments. Most of them were straight up mass extinctions and the screen would be filled with horribly mutated plants. But there was also this one weird case where my bots evolved chloroplasts and died slow deaths from wasting all their energy trying to move, but not before killing all of my bots that could still move around  :( I only now noticed there's a forum for it. Is there anyone here? i'd like to share some pictures of my bots going crazy and splitting into a million tiny pieces
62
Newbie / Re: How did you find DarwinBots?
« Last post by ChristopherTarana on July 26, 2020, 07:19:27 PM »
I was looking for DNA for GenePool 6! Then I followed the link on the forum! :)
In someways, DB is more difficult than Darwin Pond!

Thanks, Guys

Christopher Tarana

63
Newbie / Re: Death Rates?
« Last post by Numsgil on July 26, 2020, 07:11:42 PM »
What version are you using?  Can you post the save here?  There might be something off with the loading code.
64
Newbie / Death Rates?
« Last post by ChristopherTarana on July 26, 2020, 07:10:16 PM »
How do you keep your population from dropping from 500 to 0? I'm not sure about how the Pond-Mode works?
I loaded up a saved game and was warned the Robots were using Bouyancy Mode! After switching to Pond mode is when I saw the population drop!

Thanks, Guys!

Christopher Tarana
65
Darwinbots Program Source Code / Re: Source code license
« Last post by EnderCrypt on July 07, 2020, 05:34:20 PM »
hmm, just tried it and it works untill i press [start new] to start a simulation, i get a small popup saying

Quote
Darwinbots <2>

Run-Time error '6':

Overflow

terminal shows

00ec:err:clipboard:convert_selection Timed out waiting for SelectionNotify event
00e0:fixme:richedit:IRichEditOle_fnInPlaceDeactivate stub 022FEDA0

this is darwibots 2.48.32
wine version 5.9
Manjaro linux 20.0.3
66
Darwinbots Program Source Code / Re: Source code license
« Last post by Numsgil on June 24, 2020, 12:01:37 PM »
Note I think it'll run under wine, though I haven't tested it myself.
67
Darwinbots Program Source Code / Re: Source code license
« Last post by EnderCrypt on June 23, 2020, 06:05:11 PM »
oh i see, thank you

wops yeah, i forgot to check the install dir as im currently on linux and thus dont have it installed
68
Darwinbots Program Source Code / Re: Source code license
« Last post by Numsgil on June 23, 2020, 05:47:59 PM »
For Darwinbots2 there's a license in the install directory:

Code: [Select]
DarwinBots - copyright 2003 Carlo Comis
Modifications by Purple Youko and Numsgil - 2004, 2005
Post V2.42 modifications copyright (c) 2006, 2007 Eric Lockard  eric@sulaadventures.com
Post V2.44.01 modifications by members at http://www.darwinbots.com/Forum/
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that:
(1) source code distributions retain the above copyright notice and this paragraph in its entirety,
(2) distributions including binary code include the above copyright notice and this paragraph in its entirety in the documentation or other materials provided with the distribution, and
(3) Without the agreement of the author redistribution of this product is only allowed in non commercial terms and non profit distributions.
THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

I'm not sure what the name of this license is off-hand.

For Darwinbots3 it's just a normal MIT license, so it's more permissive:

Code: [Select]
Copyright (C) 2009 - 2017
Jay Lemmon Numsgil2002@yahoo.com

(
1.  Anything in the 3rd party folder is not covered by this license.
)

"MIT License"

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
69
Darwinbots Program Source Code / Source code license
« Last post by EnderCrypt on June 22, 2020, 07:03:09 PM »
Hello

im a bit curious on what the license for Darwinbots is? (specifically im wondering about Darwinbots 2, but i guess hearing some insight about 3 wouldnt hurt either if thats available)
forgive me if its written somewhere obvious, i looked through the wiki, i looked in the public source code, i looked through these forums, and i have as of yet found any mentions of a license

i assume is that the license is just full on copyrighted (as with any creation that has nothing else written on it)
70
Darwinbots3 / Re: Trying to get darwinbots3 to build.
« Last post by Numsgil on December 30, 2019, 05:40:41 AM »
Modules look for dependencies in Bin/Release/...  You might double check that .dlls actually got put there after you ran build.py.  Likewise in Visual Studio you might try expanding the "References" of a project and see if there's any broken links.  DarwinbotsGUI has references to Azimuth there, for instance.  I can tell you is I did a fresh checkout on my machine and it worked, but it's entirely possible there's some assumption I'm making about how stuff is setup that isn't true for everyone.  I looked through the project files and didn't see any hard coded paths, for instance, but maybe there is one somewhere being sneaky.

Alternatively you might try looking at any local changes.  It's possible that VS2017 tired to do an in-place upgrade that screwed some stuff up.

...

On purpose I didn't want to have one single solution.  It may be overkill (arguably an enterprise solution) but it helps enforce separation of concerns and makes cloning one of the individual modules on another project easier (say, if I wanted to mess around in Unity with the Math library and not with the graphics library).  I've also found that a single solution tends to dramatically inflate build times, even if it only contains projects that aren't changing, as Visual Studio has to scan for which projects have changes.  I'm ideally aiming for build times of under 1 or 2 seconds to keep iteration time high.  The downside is that it's harder to do a build of everything (though build.py is supposed to make that trivial) and I often need several visual studio instances open, one for each module.
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