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Messages - vrukt

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31
Off Topic / Re: Virgin Galactic in HD
« on: September 01, 2014, 03:23:20 PM »
Well where's the link Botsareus? Don't leave us hanging man!

Just kidding here ya go https://www.youtube.com/watch?v=pwm3leZu-O0

This is apparently the third test, I remember seeing the first a few years back, it was pretty amazing.

The video quality sure has come a long way in recent years.

https://www.youtube.com/watch?v=i-ovETzGtMc

And of course, all designed by the legendary Burt Rutan. The guy comes up with some great designs, I really like his jet, but the audio for the clip was terrible, so I'll show ya this one instead.
https://www.ted.com/talks/burt_rutan_sees_the_future_of_space

Thanks for the word though Botsareus, wasn't aware they'd done the 3rd test.

32
Simulation Emporium / Re: Ecosystem evolution
« on: September 01, 2014, 12:04:52 AM »
Ok, went out and left it on. When I left there were some seasnakes drifting about eating veggies.

Now there is a massive fruitfly, seasnake battle going on.

33
Simulation Emporium / Re: Ecosystem evolution
« on: August 31, 2014, 03:30:31 PM »
I was running mostly the same simulation. F1 league rules, mutation rate of 16x 100cycles, 1/16x 1000 cycles. Have corpse mode on for NRG, weather on, 2000cycle day, 1000cycle tide. Then I ran a thick fluid, thin fluid, and no fluid resistance sim, with speed and bounce at about 75% the no fluid resistance had 100% speed.

No fluid resistance and high speed looks great with tidal mode :D like popcorn!

34
Simulation Emporium / Re: Ecosystem evolution
« on: August 30, 2014, 07:55:50 PM »
I'm in, I see your bots, get that strange message every so often though. The "int() base 10"

I now have 2 computers up and running the eco-evo mode :D

Hopefully we get a lot more people in.

35
Internet Mode Commentary / Re: IM is kinda, sorta working
« on: August 30, 2014, 07:27:16 PM »
Would like to add I got the same "invalid literal for int() with base 10" after a few bots went back and forth.

I see yours Botsareus. They seem to be killing my poor triple spinner.

36
RANT / Re: Now I know that epic ideas do indeed fail
« on: August 30, 2014, 04:55:40 PM »
Credit where credits due as they say :)

37
RANT / Re: Now I know that epic ideas do indeed fail
« on: August 30, 2014, 04:28:06 PM »
Good stuff Botsareus! In the years I've been watching Darwinbots, the goals seem to be getting chipped away at steadily over time.

Keep up the good work!


38
Internet Mode Commentary / Re: IM is kinda, sorta working
« on: August 30, 2014, 03:37:42 PM »
Oh ok! I noticed it was down last night, but I had just been fiddling with my router, and thought I had messed something up, didn't have the time to troubleshoot, but sure am glad it was on your end Peter :D

39
Internet Mode Commentary / Re: IM is kinda, sorta working
« on: August 29, 2014, 08:03:00 PM »
I'm in! Worked well until I tried to get robotdata by clicking on a bot... then it locked up. Trying to troubleshoot it now.

*edit*Ya, seemed to be just a 1 off issue, it's working fine now.

Seeing your multiply just eat everything, I keep adding in bots trying to overwhelm it, but it's resilient.

40
Internet Mode Commentary / Re: IM is kinda, sorta working
« on: August 29, 2014, 01:13:04 AM »
Is IM over LAN possible right now?

41
Announcements / Re: Darwinbots 2.48.07
« on: August 29, 2014, 12:15:40 AM »
Ya, it's the most minor of details. I felt bad when I noticed it, you seemed like you were having a fun day yesterday, didn't want to add to the fun.

42
Announcements / Re: Darwinbots 2.48.07
« on: August 27, 2014, 04:25:13 PM »
It still says 2.48.06 in the header for me. Had to double-check and make sure I was selecting the right .exe

43
Suggestions / Re: Tides, as an addition to the weather aspect.
« on: August 26, 2014, 06:37:34 PM »
Tidal mode is in the latest version now, trying it out 2.48.06.

Thanks very much Botsareus, seems perfect so far, just trying it with your new light mode on an overnight eco-evolution sim.

Hope to get some new results :D

44
Suggestions / Re: Tides, as an addition to the weather aspect.
« on: August 26, 2014, 12:58:28 PM »
Complications due to Tidal mode + Using a large shape to stir/Rebuilding the Earth!

Wait for DB3, my goal was to last you guys out until I get IM working.
Also, I am not the one to blame for IM still not working. I have tried my best.



Documentation

I already explained that I have documentation, just waiting for a review to submit it.

As far as I can tell you're doing a wonderful job Botsareus! I've seen your posts on trying to get IM working, you're obviously trying very hard.

Hopefully it starts behaving for you soon, and ends your mission to get it working.

Not only for your sake, but I'm sure everyone wants to play with some IM

45
Suggestions / Re: Tides, as an addition to the weather aspect.
« on: August 26, 2014, 12:47:23 PM »
Trying to answer every post in 1 here.

Debugging
I can try and help you with debugging Botsareus, but I'm afraid that I'm but a clever amateur. I can learn, and I understand the concept, but no clue how much actual help I'll be. (I'm Canadian, we're soup sandwich soft compared to you Russians)

Overnight Sim with 8174bot
The overnight simulation looked interesting, especially the split between bot sizes, did you notice anything else that was interesting?
That bot is just a mash of nonsense I've been evolving, I don't think it needs to be debugged yet. After 3 million cycles it was the only one to have 15 generations and a kill.

Documentation
By documentation I really just meant a small blurb on the Darwinbots Wiki. One that says how you start it up, what you should be watching for, how you restart it after the program closes, how it backs up bots to an evolution folder, etc.

Complications due to Tidal mode
As for complications arising due to tidal mode. My hope was that it would be a simple method to tie several physical functions together, that may yield some unforeseen results. If it got complex, or became a headache, my recommendation would be to ditch it in favor of Darwinbots as a whole. My intention is not to clog up the development process, or cause Botsareus undue stress. 

Using a large shape to stir/Rebuilding the Earth!
The stirring with the shape concept is something I thought of as well when coming up with the tidal idea. As the shapes were static, I thought it would be harder to implement than gravity cycling. Either way Botsareus doesn't want to rebuild Earth, so I'm not about to make him.

Favoring work towards Darwinbots 3
If development wants to go towards Darwinbots 3, fine by me. I just saw development still going forwards with 2, so thought I'd add a suggestion. Had no idea if anyone would pick it up in the first place. I'm quite excited for Darwinbots 3 myself :)

Thanks for everyone paying this much attention to my whimsical idea though! :D

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