... We try to make neural nets inside a single bot, thats the problem i think.
Another aprouch is to Design (outside of DB ?) a multibot in which each bot equals a single neuron.
Still it is complex (because of all connected ties (and getting them connect to the right other neuron).
But if you can do that .... maybe its possible.
Would be more realistic but problem is for that kind of thing surely you would need loads of bots as in 100s and we know how much that can cripple performance, perhaps each but could contain a small neural net within a single cell and link to another bot which was like a small compartment of the brain.
I think this rather requires some kind of external multibot editor.
who can put it in a safe game format.
And in which each bot we can put specific DNA.. well let call it protains functions )
Me likey... A lot, would help because take a person for example and take it apart and then expect the individual cells to re-assemble, just doesn't work when you start from scratch
As to safe such multibot (like .repro) we would need a new repro command to put such advanced bleuprint trough..
hmm... I'd agree that probably agree that the hardest thing about multibots is assembly... though a function like that just seems to plastic to me
.... thinking futher.. maybe all these DNA codemay exist then in each cell (just as our DNA) but only have the right ones active..
Still then we ned another way of repro (to build at once the same complex child with a repro)
Isn't this bieng worked on for DB3?
..
hmmm.. then if you got it... how to train it ? (is food enough to train it?)
What about
possesion? Also why train it? Surely partially it would be instinctive behaviours and then others it would learn from it's enviroment and parent natrually.