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Messages - Shadowgod2

Pages: 1 ... 24 25 [26]
376
Bot Challenges / Re: Shortest Fully Functional Bot
« on: September 15, 2013, 12:54:49 PM »
thanks for the beta and the mutation check in the neural bot challenge too never would have thought of it :)

377
Bot Challenges / Re: Bot Challenges: A New Direction
« on: September 14, 2013, 08:30:37 PM »
this bot has the ability to use everything from all sinces and any mutation would shatter the uses of them and i made a bot that i used as a base and over night it had almost no mutations and some had none. the only mutations it had were ones that had no effect to the other genes like insertions at the end or middle of genes. i was sad that so little had took place, but it did what it was suppose to do. :)

378
Bot Challenges / Re: Shortest Fully Functional Bot
« on: September 14, 2013, 06:42:03 PM »
It's because it uses refeye => .shoot memory location 7 to id the veg, you could alter the veg as long as it has 7+ eyes and the last useless gene was because i had it in 1 gene but didn't reproduce, and i don't get the chloroplasts genes everyone is talking about, a little insight in that would be nice.

379
Bot Challenges / Re: Bot Challenges: A New Direction
« on: September 14, 2013, 12:59:46 PM »
I'm making a bot that has the strict rules of the if then triggers but generationaly adapts to the environment without mutations. In fact it would degrade over time with it. It over time decides what to use and has the ability to change to adapt to almost any opponent. Although i only have a small part done :( but this is the next step to a neural net type bot.

380
Bot Challenges / Re: Shortest Fully Functional Bot
« on: September 14, 2013, 01:16:39 AM »
ok i'm not new but i am at the same time to darwinbots, but i've been working on this challenge here recently (today) and i have a bot that fills the challenge requirements and is only 12

start
1 .up store                                 move up can be changed if needed 4 i would say is the max speed recomended
*.refeye .shoot ceil dec              shoot if vegi is in front
*.body .repro ceil inc                  reproduce if body is > 300

though it has to be a vegi with 7 eyes in the dna longer than the ones with 11 but they don't shoot. this bot does implement some of your guys ideas, unfortunately it likes to get stuck sometimes.

vegi i made:

cond
 *.nrg 5000 >
start
 50 .repro store
 10 .aimsx store
stop
cond
 *.eye5 0 =
 *.eye5 0 =
 *.eye5 0 =
 *.eye5 0 =
 *.eye5 0 =
 *.eye5 0 =
 *.eye5 0 =
end

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