Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Peter

Pages: 1 2 3 [4]
46
Bugs and fixes / Sim stops every 100 cycles RESOLVED (BY DESIGN)
« on: November 21, 2007, 08:54:05 AM »
If the computer runs a sim, any sim. I have the idea the computer stops after every 100 cycles. As I open the details tab of any bot, age stops after every 100 cycles for a second and goes further afterwards.

47
Bugs and fixes / sim-costs are rounded down. CLOSED (WON'T FIX)
« on: November 07, 2007, 05:39:18 AM »
Anytime I change a cost in the cost tab, all costs lower then one are being rounded down do zero.

If I open physcics and costs , then go to custom simulation costs, I change a random value, click on okay and after it, I click on custum simulation costs, now you see all values lower then 1 being rounded down to zero.

Also happening when I use dynamic costs.

Using 2.43P but it is happening in other versions too.

48
Bugs and fixes / Veggie in bot? CLOSED (NO BUG)
« on: November 04, 2007, 07:09:13 AM »
If you look at the image you see a veggie in a bot, kinda strange. Is this normal.

49
Bugs and fixes / Weird dial-up attempt CLOSED (NO BUG)
« on: November 02, 2007, 08:51:59 AM »
Strange message, I went off and when I come back I get this message.

Picture explain it all, just notice PC18 the computer where it tries to dial-up is (or has been) in fact a old computer on the network(P2 alike) it hasn't been turned on for something for about atleast a month.
Could this in fact have anything related to darwinbots. I have had this mesage a few times, I can't really find a way to reproduce it, it just happens random and without a clear reason. I was all the times using internet mode.

What couses this.

50
Bugs and fixes / runtime error '91': RESOLVED 2.43p
« on: October 30, 2007, 12:02:11 PM »
runtime error '91':
Object variabele or With block variabele not set.

This happens when I press the update button on the graphic in internet mode. After it the program hangs, it doesn't do anyhing.

After a restart it loads the same sim back, so it's not really a big problem, just don't press the update button. But I am just reporting it,hope you can fix it.

I am using 2.43 o.

51
Off Topic / We have 0 registered members
« on: October 28, 2007, 09:41:09 AM »
Quote
Our members have made a total of 1 posts
We have 0 registered members
The newest member is
Most users ever online was 6 on Today, 11:00 AM

This sure is a popular forum.  

Our first post.  

Was there something like a reset or something. The last time I looked I knew for sure there where more users.  

Wow, there is one post to zero users. Not that much posts but the average posts/user is infinity.

Edit:I just saw this is my 100st post, wow 99 posts more then the whole forum.
Jeah, I've got 100 posts.

52
Multi-Bots / Stupido Idiotus(MB)(Peter)23-09-07
« on: September 21, 2007, 04:01:05 PM »
 Viva la stupido.   

I just created a bot to beat the league 

Code: [Select]
'Stupido Idiotus
'Doing strange things, killing own specie, suddenly doing nothing, has a hard time beating a bot that does nothing. Bot consist out of two parts, one doing nothing(stupid part), other one sometimes doing something(smart part)Made for MB-league, becouse of a phycics chance none of the bots are doing normal and this bot beats them all.

def job 50
def fixtie 51
cond
   *.multi 1 =
   *.fixtie 1 =
start
50 .sharenrg store
 1 .tienum store
 628 .fixang store
 150 .fixlen store
 20 .stifftie store
0 .fixtie store
stop
cond
   *.robage 0 =
start
 1 .tie store
 1 .job store
 1 .fixtie store
stop
cond
   *.numties 0 =
   *.robage 0 !=
start
 50 .repro store
 2 .job store
 1 .fixtie store
 15 .aimright store
stop
cond
   *.nrg 30000 >
   *.multi 1 =
 *.eye5 30 <
 *.job 1 =
start
 1 .deltie store
stop
cond
*.numties 1 =
*.multi 1 =
start
50 .sharenrg store       
stop
cond
 *.eye5 0 >
 *.eye5 45 <
 *.refeye *.myeye !=
   *.multi 1 =
   *.fixtie 0 =
 *.job 1 =
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
*.refvelup 30 add .up store
stop
cond
 *.refeye *.myeye !=
   *.multi 1 = and
   *.fixtie 0 = and
*.eye5 40 > and
start
20 .schootval store
-6 .shoot store
stop
'body strenght
cond
 *.nrg 4000 >
 *.body 1000 <
 start
 100 .strbody store
 stop
cond
 *.job 1 =
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
start
10 .up store
stop
cond
 *.job 1 =
 *.eye5 0 =
' *.refeye *.myeye = or
'*.refshoot *.myshoot = or
*.multi 1 =
start
*.maxvel 10 div *.vel sub .up store
*.eye9 *.eye1 sub 4 mult .aimdx store
*.eye4 *.eye6 sub .aimsx store
stop
   

53
Bugs and fixes / Multi-bot trouble
« on: September 20, 2007, 02:35:03 PM »
I have got a sim with a alga minimalis and 2 multi(not a name jet, it isn't doing anything special jet)
The left one(yes, only the left one) is doing strange in 2.43 and 2.43i  I haven't tested on a other version. In 2.43i it is just duplicating and duplicating, and in 2.43 it is doing the second time(first time normal) that you start the sim desame but then with ties, looks jumpy.

Why it the bot doing this.  

Sim and bot attached. User seed 453332.


I am not sure but what are the commands for hardening a tie, I am using this three tiecommands, .tieang .fixang .stifftie. Is one of them hardening a tie.


Can you see somehow of a tie is hardened?, color chance or so. At least I can't see a color difference or anything special that shows if something is a hardened tie.

54
F2 bots / multiply3 (F2)(peter) -18.9.07
« on: September 18, 2007, 02:46:58 PM »
Let's see how it will do in the leagues.

Code: [Select]
'multiply3
'
'originaly made for the F1 internet mode for a fast reproduction
'Then I found out it was doing pretty good in the leagues, so
'here it is. With some 'little' chances for the league.

def loc2 51
def val2 52
cond
*.eye5 0 >
*.refshoot *.myshoot !=
*.refeye *.myeye !=
*.loc2 0 =
start
.memloc .memloc store
*.memval .loc2 store
stop
cond
*.eye5 0 >
*.refshoot *.myshoot !=
*.refeye *.myeye !=
*.loc2 0 !=
start
*.loc2 .memloc store
*.memval .val2 store
stop

cond
*.val20 !=
*.loc2 0 !=
start
*.val2 *.loc2 store
stop

cond
*.shflav 0 !=
*.refpoison *.refshell <
start
*.shang .aimshoot store
32 .shootval store
-1 .shoot store
0 .shflav store
stop
cond
*.shflav 0 !=
*.refpoison *.refshell >
start
*.shang .aimshoot store
32 .shootval store
-6 .shoot store
0 .shflav store
stop
cond
*.shflav 0 !=
start
*.shang .aimshoot store
25 .shootval store
-3 .shoot store
0 .shflav store
stop
cond
*.robage 0 =
start
.tie inc
.shoot .memloc store
.venval -2
.shoot .vloc store
.myeye .ploc store
stop
cond
*.robage 1 =
start
.deltie inc
stop
cond
*.eye5 0 >
*.refeye *.myeye !=
*.refshoot *.myshoot !=
*.eye5 50 <
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
*.refvelup 30 add .up store
stop
cond
 *.eye5 0 =
 *.refeye *.myeye = or
*.refshoot *.myshoot = or
start
 10 .up store
*.eye9 *.eye1 sub 4 mult .aimdx store
*.eye4 *.eye6 sub .aimsx store
stop
cond
*.eye5 25 >
*.refeye *.myeye !=
*.memval -2 !=
*.refeye 0 !=
start
50 .shootval store
-3 .shoot store
stop
cond
*.eye5 25 >
*.refeye *.myeye !=
*.refshoot *.myshoot !=
*.refpoison *.refshell =>
and
and
and
start
16 .shootval store
-6 .shoot store
stop
cond
*.eye5 25 >
*.refeye *.myeye !=
*.refpoison *.refshell <
start
16 .shootval store
-1 .shoot store
stop
cond
*.eye1 = 0
*.eye2 = 0
*.eye3 = 0
*.eye4 = 0
*.eye5 = 0
*.eye6 = 0
*.eye7 = 0
*.eye8 = 0
*.eye9 = 0
start
100 .up store
stop
cond
*.waste 100 >
start
*.waste .shootval store
-4 .shoot store
stop
cond
*.nrg 5000 >
start
50 .repro store
100 .strbody store
stop
cond
*.paralyzed 100 >
*.poisoned  100 > or
*.pwaste 1000 > or
start
99 .repro store
stop

cond
-2 *.shoot =
start
0 .shoot store
stop

 cond
 *.nrg 4000 >
 *.body 500 <
 start
 100 .strbody store
 stop
cond
*.tiepres 0 >
start
*.tiepres .tienum store
.tieval .tieloc store
1000 .tieval store
stop
cond
*.venom 200 <
*.nrg 1500 >
start
100 .strvenom store
stop
cond
*.poison 400 <
*.nrg 1500 >
start
100 .strpoison store
stop
cond
*.shell 250 <
*.nrg 1500 >
start
100 .mkshell store
stop
cond
*.nrg 100 <
start
100 .fdbody store
stop
cond
*.nrg 250 <
*.pain 50 > and
start
250 .sx store
stop
cond
*.fixed 0 !=
start
0 .fixpos store
stop
cond
*.genes 27 !=
*.sexrepro 0 != or
*.mrepro 0 != or
start
0 .repro store
0 .sexrepro store
0 .mrepro store
stop

55
Bug reports / No vegs when loading sim V2.43h
« on: September 16, 2007, 05:32:08 AM »
Well there are no vegs when I load any sim

56
Bug reports / Dll not found.......?
« on: September 11, 2007, 01:24:34 PM »
When I had the error I have put MSSTDFMT.DLL from http://www.dll-files.com on the computer in the c:\windows\system32 file folder. After that I deinstalled and reinstalled darwinbots on the computer. Then I keep getting the error when I start darwinbots.  


This is the error.
-------------------------------------------------------------------------------------------
runtime error '713'

class not registered.
You need the follwing file to be installed into your computer.MSSTDFMT.DLL.
------------------------------------------------------------------------------------------------


Oh, jeah I have this error after I reinstalled windows XP gotta have something to do with it.



Has anybody got a solution....

57
Short bots / Speedy(6GVir)(Peter)-27.06.07
« on: June 27, 2007, 06:04:01 AM »
Code: [Select]
'Speedy
'Fast bot, fun to watch.
'Isn't the strongest around
'but has a pretty strong virus

cond
 *.robage 0 =
start
 7 989 store
'200 .mkslime store
'200 .mkshell store
10 .shootval store
stop

cond
 7 *989 !=
start
*.thisgene .mkvirus store
550 .vshoot store
*.thisgene 1 rnd 2 mult -1 add add .delgene store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
50 .vshoot store
 2 .mkvirus store
-6 .shoot store
stop

cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
 *.refvelup .up store
 2 .mkvirus store
-1 .shoot store
stop

cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 500 .up store
*.eye9 *.eye1 sub 4 mult .aimdx store
*.eye4 *.eye6 sub .aimsx store
stop

cond
  *.nrg
  6000
  >
start
   50
  .repro
  store
  15
  .aimdx
  store
stop

58
Newbie / Hello, I'am new and I've got a virus question.
« on: June 24, 2007, 04:09:41 PM »
 Hello everybody, I'm new and I've got some questions.  

I don't speak english everyday, so my grammar isn't that well, I hope you can understand it.  

How can you use a virus to hurt an enemy, but how can you let the virus know when it's inside your own bot, and than to deactivate itself if it is.

This steals slowly the energy of a bot. I only want it to steal energy from the enemy's.

Now there's a second question if you stop the motherbot from firing the virus in this way, can you use another gen to create a virus with it.

Quote
'Small but with increasing numbers inside a cell will steal more and more nrg.
cond
start
.vshoot inc
*.thisgene .mkvirus store
stop

I've got this virus out of the wiki, if you were asking. I just want to now how to properly use it.

Pages: 1 2 3 [4]