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Topics - Peter

Pages: 1 2 [3] 4
31
RANT / IPS, there are complete idiots there,
« on: May 16, 2008, 04:32:37 PM »
..well I wanted to just simply change the adres of the internet/telephone-connection to another adres. So, I just simply called the company. Into just a few days, I got three!!! different kinds of internet/telephone subscriptions form different brands from desame company, a television subscription and a simple telephone line connection or something. The day after that my old subcription was cancelled?

All of the subcriptions had to be cancelled within 10 days or it would cost money. So I called again(I mis-used the control of a phone at my internship, becouse the number from the ISP was also a paynumber  )
I had conversations with different people that say completely different things.

One says the old subcription has been cancelled becouse that 'type' of subcription isn't anymore being offered and that way ,also not be able to be moved.Problem is that the contract just says else, moving is no problem.

Another one says that it is no problem, and puts the other adres into the computer.

For the multiple subcribtions.
One says the different subcriptions are needed becouse the one is for the telephone and the other for internet or for anything else, I gues it is a little strange when there are three subcriptions that all say internet/telephone, one for television(I can't even receive digital television at this place!) and a telephone subription.
And as a anwser you say there all needed??, can't you even lie good.(You're really in yourself thinking would they be serious, they sound like they really believe it)

A week later I have gotten cancels of the internet/telephone and telephone sucriptions, for the television there was a device needed, after not accepting the device, that was also cancelled.

Shortly after that I got a lette from the old subcription, in it there stood that it was reinstated on the old? adres.

Multiple calls further, the callcenter-people say it will go well, and if I understand good make a ticket, so that someone else does it. Ofcource nothing happens.

One time I had to be near the callcenter-building/IPS, so I walked in, I really thought I could go fill in a paper somewhere or that there was somebody where I could let the moving of the internet line do, atleast in the way that I could seriously blame someone if it went wrong. The callcenter just fills in a ticket, even if there wrong they still can blame the ones who work corrosponding the tickets, they don't know them but they just are a door further.
After some arguing, I finally left the building with the advice of the gatekeeper, who silent said the name of a competitor, sad indeed.
When I called for a last time I got the information the old subription was already cancelled, did I do this?. Anyway good enough, lets get another.

Finally, I went to another competitor. It took way too long, too much time, with the last one.

I got it pretty soon working with the new ISP, and like you see it works.

A few days ago I just got a bill from the old ISP for the old subcription, to let feel the stupitity. The month before I wasn't getting a bill, I thought cancelled. The number I had there is indeed now with the other ISP. There is something completely going wrong out there.

Right now I am sending mails to the old ISP, about it. With the telephone calls you don't have much proof. The mails are funnier, from some responses you can really, well cry. They seriously try to get a mail away as fast as possible.

32
Off Topic / I can't download
« on: May 13, 2008, 02:12:42 PM »
Well, I try to download the F1 league table or the F1 league bots or anything else.

I will get this message.
Quote
Logged in as: Peter ( Log Out )

My Controls · View New Posts · My Assistant · My Friends · 0 New Messages
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How is this possible, can't I even download.

Is it just me or something.

Hmm, I hope you haven't removed the priviledge when you suspected me from hacking the DB-site.

Edit:
I can download the SS-league, it has probably something to do with older files.

33
Bugs and fixes / Gettings error in IM RESOLVED 2.43y
« on: December 21, 2007, 03:55:10 PM »
At these two sims I am getting a overflow error whenever, the sim connects with the server.

Change I made is that the graphic update interval is set at 10000.

34
DNA - General / A gene without a cond.
« on: December 21, 2007, 01:24:01 PM »
What is the folowing gene supposed to do.

I have put this gene somewhere in the middle of multiply4. I thought it did just execute well every time. Now it seems some bots are and others aren't, makes it more unpredictable how does it work could it have to do with the activation of a earlier gene.

And another question, does the storing cost any nrg besides the storing cost.

The gene
Quote
start
460 .eye9width store
520  .eye9dir store
460 .eye1width store
-520 .eye1dir store
stop

35
F1 bots / Multiply4(F1)(F2)(Peter)19-12-07
« on: December 19, 2007, 11:08:57 AM »
Code: [Select]
'Multiply4
'Made by: Peter Brouwer
'Multiply3 has had multiple mistakes, all of them fixed(I hope), and some other things have been inproved.
'Multiply like nuts, like it is supposed to do.
'Wins F1 and F2 when I run it.
'posted 19 december 2007

'venom reloading
cond
*.venom 200 <
*.nrg 1200 >
start
100 .strvenom store
stop

'poison reloading
cond
*.poison 400 <
*.nrg 1100 >
start
100 .strpoison store
stop

'increasing shell
cond
*.shell 250 <
*.nrg 1500 >
start
100 .mkshell store
stop

'restoring venval if wrong
'restoring vloc if wrong
cond
*.venval -2 !=
*.vloc .shoot !=
start
-2 .venval store
.shoot .vloc store
stop

'countershooting venom
cond
*.shflav 0 !=
*.shflav -2 !=
start
*.shang .aimshoot store
100 .shootval store
-3 .shoot store
0 .shflav store
stop

'setting up venval vloc and ploc at birth
cond
*.robage 0 =
start
100 .strvenom store
.tie inc
-2 .venval store
.shoot .vloc store
.shoot .ploc store
stop

'deleting birthtie
cond
*.robage 1 =
start
.deltie inc
stop

'setting venval back if it is zero, yes I know it is double,
'but if I change this I have to change the last gene too .
'that is so much work.
cond
*.venval 0 =
start
-2 .venval store
stop

'secret, well no, if someone if funny enough to set ploc to zero, this sets vloc to zero.
cond
*.ploc 0 =
start
.vloc .ploc store
stop

'shoots poison
cond
*.eye5 25 >
*.refeye *.myeye !=
*.memval -2 !=
*.refeye 0 !=
start
50 .shootval store
-3 .shoot store
stop

'setting outer eyes
start
460 .eye9width store
520  .eye9dir store
460 .eye1width store
-520 .eye1dir store
stop



'if opponent go closer
cond
*.eye5 0 >
*.refeye *.myeye !=
*.refshoot *.myshoot !=
or
*.eye5 45 <
start
*.refxpos *.refypos angle .setaim store
*.refveldx .dx store
*.refvelup 50 add .up store
stop

'turn if shooting nrg or if another multuply in front.
cond
-2 *.shoot =
*.refeye *.myeye =
*.eye5 0 !=
and
or
start
0 .shoot store
0 .shootval store
100 .aimdx store
stop

'turning
cond
*.eye5 0 =
start
10 .up store
*.eye9 *.eye1 sub 4 mult .aimdx store
*.eye8 *.eye2 sub 3 mult .aimdx store
*.eye7 *.eye3 sub 2 mult .aimdx store
*.eye4 *.eye6 sub .aimsx store
stop

'selecting favor for -6
cond
*.refeye *.myeye !=
*.refshoot *.myshoot !=
or
*.refpoison *.refshell =>
*.eye5 0 >
start
16 .shootval store
-6 .shoot store
stop

'selecting favor for -1
cond
*.refeye *.myeye !=
*.refshoot *.myshoot !=
or
*.refpoison *.refshell <
*.eye5 0 >
start
16 .shootval store
-1 .shoot store
stop

'if nothing speed up
cond
*.eye3 0 =
*.eye4 0 =
*.eye6 0 =
*.eye7 0 =
start
100 .up store
stop


'get rid of waste
cond
*.waste 100 >
start
*.waste .shootval store
-4 .shoot store
stop

'reproduce
cond
*.nrg 4000 >
*.eye5 0  =
start
50 .repro store
628 .aimleft store
100 .strbody store
stop

'if something wrong duplicate and give all nrg to offspring
cond
*.paralyzed 25 >
*.poisoned 25 > or
*.pwaste 25 > or
start
99 .repro store
stop



'more body become bigger
cond
*.nrg 1000 >
*.body 500 <
start
100 .strbody store
stop

'leaching
cond
*.tiepres 0 >
start
*.tiepres .tienum store
.tieval .tieloc store
1000 .tieval store
stop

'if low on nrg pump body back.
cond
*.nrg 250 <
start
100 .fdbody store
stop


'if it has pain run
cond
*.nrg 250 <
*.pain 50 >
start
250 .sx store
stop


'stop fixing
cond
*.fixed 0 !=
start
0 .fixpos store
stop


'this gene checks if anything that can be made is negative, if so unnegative it.
cond
*.mkshell 0 <
*.mkshell 0 < or
*.strvenom 0 < or
*.strpoison 0 < or
start
0 .mkshell store
0 .mkshell store
0 .strvenom store
0 .strpoison store
stop

'viruschecker
cond
*.genes 27 !=
*.sexrepro 0 != or
*.mrepro 0 != or
start
0 .repro store
0 .sexrepro store
0 .mrepro store
0 .mkvirus store
0 .vshoot store
0 .delgene store
stop

'Edit:Little change.

36
Suggestions / Keep league inactive
« on: December 13, 2007, 07:15:09 AM »
If I run the league, and in the time the league is running I am doing something else, working with another program, the league is jumping in front everytime, for example when I was typing this, multiple times, my browser suddenly came to the background. (yes, fast match)

Could DB not everytime just keep quiet when running leagues and stop bothering me when a bot has got a win.

37
Bugs and fixes / League changes? RESOLVED (BY DESIGN)
« on: December 10, 2007, 03:18:35 PM »
Well, I was looking for a better place to post this, but okay.

In have run the leagues to get some ideas to improve M3 to M4

In DB2.43   Multiply3 comes in as 5th if I run the league.
In DB2.43v Multiply3 comes in as 29th if I run the league.


What bot-changes have there been made between 2.43 and 2.43v.

I know something about body chances, where there any further chances made. If it is just body it will probably become better if I change body management. So where there too any poison or venow or anything changes.

38
Bugs and fixes / Can't connect to IM. RESOLVED (NO REPRO)
« on: December 09, 2007, 04:14:02 PM »
I can't get to IM anyhow, how could this be.

Somehow I've got a feeling some settings are wrong anyhow.

The settings in intsett.ini
Quote
Peter
ftp://darwinbots.serveftp.com
Pwdbox
Proxybox
proxyn
 1
 1
 1
 1
 1

There doesn't even be a structure in the error's, one time I had this error, and this over and over. Happened just one time.
(short version, I don't think it is a good idea to post it full  )
Quote
9-12-2007 22:02:35: Server unreachable.  Teleporting intrasim.
9-12-2007 22:02:35: Unable to upload organism
9-12-2007 22:02:35: Problem uploading population file.
9-12-2007 22:02:36: Problem downloading population files.
9-12-2007 22:02:36: Unable to upload organism
9-12-2007 22:02:56: Server unreachable.  Teleporting intrasim.
9-12-2007 22:02:57: Unable to upload organism
9-12-2007 22:02:57: Problem uploading population file.
9-12-2007 22:02:57: Problem downloading population files.
9-12-2007 22:02:57: Unable to upload organism

Normal I have this error without any upload/download erroring.
Quote
9-12-2007 22:09:25: Server Unreachable.  Teleporting intrasim.
9-12-2007 22:10:34: Server Unreachable.  Teleporting intrasim.

39
Evolution and Internet Sharing Sims / Peter's zerobot sim
« on: December 06, 2007, 05:28:41 PM »
This sim was for me something like an idea for a good starting point for a zerobot sim.

The sim has started with 30 bots from 5 different kind  randombots made with maca's bot-generator.

Each bot had a different point mutation rate.(*100)
This is the order.
random1=1
random2=10
random3=100
random4=1000
random5=5000

Before loading,
The first replicators came from random1 probably becouse of random mutations that most repro-genes are even destroyed just after reproducing.
The second came from random2 witch I have seen and have called them repro1. Probably he came from someone else or anything becouse at something like desame time random2 itself had in the graph a growing pop too.
After loading,
Increasing the costs somewhat to decrease the population and becouse of the harsh competition I'd expected to have left the stronger bots, after a while I see mostly, big bots whitch I expect not to reproduce, then I see somewhere in the middle of the screen a bot reproducing, and it became a new specie random2 7801, I thought it was one lucky one who could reproduce, after a while it became clear the other ones are left too and later I've got three kind of species in the sim, probably all pretty related.
Then random3 begins to reproduce, althrough in small numbers and much slower then the canivorous R2-versions, the reproducing was the way that it survived, the canni-versions trigered the cost-multiplier a few times and becouse of the older and older bots the species random4 and random5 extinced.
Now I've got 4 different species from who one of them has a completely different randombot parent and reproduces slower, thus not every cycle.
In the end  random2 is trigering the cost-multiplyer a few times and by that caused the extinction of repro1, after that there is for the first time one dominating specie. random2 7801 a plit off stands second in population and random3 seems not to be bothered that much by the changing cost-multiplyer, having each time a little growth or little death when it rises or lowers, it is the only specie that keeps reserves for bad times. I am interesed to know how it will turn out.

40
Bugs and fixes / Veggie repop high=crash RESOLVED 2.43v
« on: December 01, 2007, 01:49:39 PM »
After setting the veggie-repop way too high, wel I don't even know how many zero's, my finger slipped  
After 5 or 6 zeros or so(I think) I get a crash.

I know I did crash it, but could there be a hardcoded limit for some settings, to make it harder for me to crash.  

The sim is, well broken. And can't be loaded but here it is.

41
Bugs and fixes / Sudden shutdown bug RESOLVED (N0 REPRO)
« on: November 26, 2007, 02:48:41 PM »
Quote from: EricL
I'm going to resolve this specific bug as no repro and chalk the sim corruption up to a previous crash.

But I would like to know more about the mysterious DB shutdowns you mention.  Can you open another bug with whatever details you have on that?  How long after running, exactly what do you mean by "shutdown" (I.e. is there still a process in the process list?) and is there is no error dialog? Nothing indicating a crash?  That kind of thing.  Thanks.
The reason I haven't opened another bug, is that I don't have that many details, sorry. But maybe you know something more.
The crashes I've had where shortly sometimes longer after running, 5 till 15 minutes has happened a few times.
With shutdown I mean,
No process left.
Sometimes an error dialog, most times not
Further, no nothing indicating a bug most times. I've had I had DB running on the background, and after a while I noticed, wasn't I running DB on the background? I've seen it sudenly disapearing too sometimes.

I will try and look for a sim that reproduces it, but mostly it is very random.

42
Bugs and fixes / Old species again over new RESOLVED 2.43u
« on: November 26, 2007, 01:58:51 PM »
If I load a settings file you see the older species keeping in the bot list.
attached sim-file and settings-file I load, after loading I still see the old bots.

43
Bugs and fixes / Errors when starting RESOLVED (NO REPRO)
« on: November 26, 2007, 11:36:32 AM »
Ok, any time I start darwinbots 2.44t I get some errors. Bitmap attached, the upper error is the one I inmidiatly get after starting the program, the program doesn't hang or anything, the second one os the one I get after going to start simulation.

44
Off Topic / SB-league setup.
« on: November 25, 2007, 11:27:31 AM »
At this moment the short-bot league exists out of bots having 6 genes or less. At the moment the F1, F2 and the SB league is dominated by complicated(I can't read them) single genes bots.

I though the idea of the SB-league was to make bots with minimal dna-lenght, so to make bots no longer then needed. Well I though guardain was a little long.

Nothing against  guardian or etch of any other but they already control F1 and F2 the SB-setup is at the moment somewhat unneeded. It isn't of extra value.

Well a simple idea could be(I really think it should be simple otherwise I will not understand it)  

A character limit, bot consists out of maximum  100 characters(just naming a number) instead of the normal 6 genes.

Do you have any better ideas, or a reason why the league as it is has to be kept.

45
Bugs and fixes / Veggies don't repop RESOLVED 2.43t
« on: November 21, 2007, 09:20:16 AM »
Like the title, veggies don't repop.

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