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Messages - Botsareus

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Hey Numsgil I was thinking (well actually I got the idea from a guy I hang out with at school)

Can we replace the ftp with simple http get and set requests? That way we can really streamline everything and make it scale.

Problem is, do not how a clue how to write the server side portion of it. I may be able to hack the client side into vb6 though.

Also, wasn't this exactly what Shasta was working on?

Darwinbots3 / Re: Bot testbed
« on: April 08, 2017, 06:11:11 PM »
I like to simply point out that sin and cos use the full integer range in db2 because the result is multiplied by 32000. Therefore if you divide sin by cos you would get some decent but not perfect results.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 30, 2017, 08:28:37 PM »
no explosions in diversity of plants but in one they've become semi cancerous

Nice. I was playing with different setting combinations early on trying to get them to evolve but did not want to make a career out of it (if you know what I mean.) So I opted to do a hack instead (which resulted in project greenlight) that forces them to start attacking under most settings.

I sincerely hope that when I upgrade everything to project greenlight chloroplast system your ecosystem stuff will still work correctly.
Also, if you think your methods are rock solid enough I suggest you attempt to publish it like I plan to do with my evolution algorithms.

The Starting Gate / Re: All Hunter 2.1 [F1 - Spike43884]
« on: March 30, 2017, 08:16:21 PM »
Alright dude, it will be a while, I want to add a couple of my evolutions in here a well, then I will run a proper F1 league and a MB league with all these new bots.

Thanks for posting bots again btw. It was kind of dead in here, at least in this specific section of the forum.
Oh, and sorry for not including your crossover of FF and QuickDraw, it was kind of a pointless hack and ran too slow for me to care.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 23, 2017, 08:19:27 PM »
Somewhat related but mostly off topic:

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 23, 2017, 07:30:27 PM »
This is all fun and all but saving a robot, modifying the new settings, and saving the robot again the program does automatically. It is called survival evolution restart modes. You can also throw in dynamic costs. :P Sorry did not reply earlier. Do appreciate the attempt to have a stable ecosystem under current vegy architecture though. I gave up on that after about 24h run time.

Btw, Shadow, how are the restart modes working for you? I know Peter had leagues going. Also I recall when we had IM up Virukt and I had an eco-survival mode going. I never had any problems with it and even worked on windows 10 first try.

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 08, 2017, 09:54:49 AM »
Just out of curiosity, what error did it crash with?

Off Topic / Re: Project Greenlight
« on: March 08, 2017, 09:47:44 AM »
Yep, first time I have seen multibots evolve from non-multibots. :P

Off Topic / Project Greenlight
« on: March 07, 2017, 03:34:31 PM »
Ns if this should go into Offtopic or Shadow's "duel evo sim" post or Announcements, might as well go into offtopic.

Native eco system in darwinbots

The reason this works is:

1.) In order to actually feed from chloroplasts a robot must express movement and shooting, however shooting and movement is suppressed as long as a robot has chloroplasts. I was thinking about primitive life and how stuff evolved to collect chemicals first before it learned to use chloroplasts. This means that if the robot is tired of being a plant it will revert to hunt for food. (The plants stop being plants when there is not enough light available for them leading to a predator cycle)

2.) In normal conditions all plants will eventually die because there "non plant" variants are too powerful. This leads to extinction of the entire ecosystem. To solve the problem I simply give them plenty initial energy, crank up the cost to move, and lower movement efficiency. This means that if there is not enough food close by the predators will die. (Nothing hunting and plenty of sun light freed up by the predator cycle and good sized initial energy leads to a prey cycle where the plants happily reproduce again.)

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 06, 2017, 05:39:59 PM »
That is why I have more then one comp.  ;)

That has nothing to do with multi instance, just turn off safe mode for automatic error ignore. I do wish error handling was easier though.

That has nothing to do with multi instance

Evolution and Internet Sharing Sims / Re: duel sim eco
« on: March 02, 2017, 11:24:12 AM »
off topic: One of the features I will need beta testing on is my fix to have both start and else in one gene. The code is rather messy there and very easy to break.

Code: [Select]

... Another culprit could be you running more then one simulation from the same instance of the exe. If you are running with restart modes you must run each instance from a unique folder. Just make a copy of the entite DB2 folder from the install.

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