Darwinbots Forum
Code center => Bugs and fixes => Topic started by: Peksa on April 25, 2008, 02:46:39 PM
-
The picture and topic should say it all.
EDIT
Sigh, but they didn't. The ties disappear the next cycle and don't seem to cause any movement in the bots.
-
It might be something to do with hitting the robot array limit, and forcibly killing a bot to make room for a new one. That would be my guess anyway
-
That's what's happening. I'll raise the limit next drop.
-
Fixed in 2.43.1k
The rob array now sizes dynamically. The limit on number of bots in a sim has been completly removed. Should also reduce the working set for smaller sims and help performance on computers with smaller amounts of RAM.