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Messages - d-EVO

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46
F2 bots / BETA-AA-(F2)
« on: December 01, 2008, 03:37:11 PM »
Ok. I found the updated table and I must admit it does not do quite as well as it did in the old one but it definately beats the one

Edit: in fact it beats quite a few bots including : Martian Tank 3, Reaper, Bubbles, Blue on blue, Callidus, Excalibur 1.12,  Multiply4 and Ebola
       not bad with no slime, venom, tiefeeding, antivirus...

47
F2 bots / BETA-AA-(F2)
« on: December 01, 2008, 10:53:15 AM »
I probably dont have the updated version of F1.
I downloaded it the other day. from the F1 leage thread.
Is there another. were can I get it

48
F2 bots / BETA-AA-(F2)
« on: November 30, 2008, 04:46:19 PM »
Quote from: bacillus
That happens.
I'm using 2.43.1k, which I found to bo the most reliable. 2.44 screws up when you try to run leagues.
I'm running the version you posted up.

tested this bot that has been loaded
and it still beats every F1 bot.
I am so confused

49
F2 bots / BETA-AA-(F2)
« on: November 30, 2008, 04:01:19 PM »
Version 2.44 is messed up
when I run the league it fights the first bot and then says there are no challengers
So I just challenged The one and I still won 5/5 times
sure you are using the right version of beta

50
F2 bots / BETA-AA-(F2)
« on: November 30, 2008, 03:52:48 PM »
Quote from: bacillus
What version of DB are you using? It didn't even beat The One  
EDIT=>Come to think of it, it actually makes sense; you said it didn't beat This'n'That, which was the last bot to drop off F1. Do you mean F3?

no. I was using version 2.43... oops
just remembered I should use v 2.44 soz

51
Bot Challenges / Conspec Challenge
« on: November 30, 2008, 03:47:15 PM »
This bot will live quite happily off your alge.


52
F2 bots / BETA-AA-(F2)(30-11-2008)
« on: November 30, 2008, 10:20:37 AM »
Just upgraded the aiming and tuned it a bit
Uses no anti-virus protection or tie feeding or slime, but gets all the way to ThisnThat in F2 and beats every F1 bot !!!
feel free to comment

Code: [Select]
'NAME         :BETA-AA
'LEAGUE        :F2, SB
'CREATOR    :d-EVO

'BEHAVIOR
'    If this bot sees a frienly that is tracking an enemy, The bot will aim at that enemy
'    Unfoolable recognition system (well almost, cant think of a way to beat it(well I have but it wont be easy))
'    It will reproduce out the back while feeding, offspring will help the mother if no enemys are behind

'FACTS
'    3 genes with 2 states (setting the bot, attacking and finding something to attack)
'    most of the actions are controled through ratios. some of them are listed below
'                    poison /shell is retio between body size and the current amount of poison /shell
'                    How close it must be to feed from a target is determined by refveldx

cond
  *.robage 0 =
start
  -436 .eye9dir store
  -327 .eye8dir store
  -218 .eye7dir store
  -109 .eye6dir store
  109 .eye4dir store
  218 .eye3dir store
  327 .eye2dir store
  436 .eye1dir store
  109 .eye1width store
  109 .eye2width store
  109 .eye3width store
  109 .eye4width store
  109 .eye5width store
  109 .eye6width store
  109 .eye7width store
  109 .eye8width store
  109 .eye9width store
  .shoot .ploc store
  .tie inc
  0 .timer store
  0 .out1 store
  100 rnd dup .out8 store 10 add .out9 store
stop

cond
 *.eyef 0 =
 *.eyef 0 >
 *.in8 *.in9 10 sub =
 *.in8 *.out8 != and and or
start
  100 rnd dup .out8 store 10 add .out9 store
  0 .out1 store
  *.maxvel .up store
  -4 *.eye1 sgn mult *.eye2 sgn -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult
  *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult *.eye9 sgn -- abs mult 4 *.eye9 sgn mult *.eye2 sgn
  -- abs mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn --
  abs mult *.eye8 sgn -- abs mult add -3 *.eye2 sgn mult *.eye3 sgn -- abs mult *.eye4 sgn -- abs mult *.eye5 sgn -- abs
  mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult *.eye8 sgn -- abs mult add 3 *.eye8 sgn mult *.eye3 sgn -- abs mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add -2 *.eye3 sgn mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult *.eye7 sgn -- abs mult add 2 *.eye7 sgn mult
  *.eye4 sgn -- abs mult *.eye5 sgn -- abs mult *.eye6 sgn -- abs mult add -1 *.eye4 sgn mult *.eye5 sgn -- abs mult
  *.eye6 sgn -- abs mult add 1 *.eye6 sgn mult *.eye5 sgn -- abs mult add 0 *.eye5 sgn mult add .focuseye store
 *.eye5 0 > *.in1 0 = and *.timer 1001 = and
  20 .dx store
  dropbool
 *.eye5 0 > *.in1 1 = and
  *.in2 *.in3 angle .setaim store
  *.maxvel .up store
  1000 .timer store
  dropbool
 *.nrg 2 mult *.body  >
  *.nrg 10 div 10 sub 99 ceil .strbody store
  dropbool
 *.nrg 2 mult *.body <
  99 .fdbody store
  dropbool
 *.body 900 >
  628 .aimdx store
  40 .repro store
  0 .timer store
  dropbool
 *.timer 1 =
  628 .aimdx store
  dropbool
 *.shell 6 mult *.body <
  100 .mkshell store
  dropbool
 *.poison 8 mult *.body <
  100 .strpoison store
  dropbool
 *.waste 100 >
  .backshoot inc
 *.waste .shootval store
  -4 .shoot store
  dropbool
 *.robage 1 =
  .deltie inc
  dropbool
 *.poisoned 0 != *.paralyzed  0 != or
  99 .repro store
  dropbool
stop

cond
  *.eyef 0 >
  *.in9 10 sub *.in8 !=
  *.in8 *.out8 = or and
start
  0 .focuseye store
  100 rnd dup .out8 store 10 add .out9 store
  1 .out1 store
  *.refxpos .out2 store
  *.refypos .out3 store
  *.refxpos *.refypos angle .setaim store
  0 .focuseye store
  *.refveldx .dx store
  32 .shootval store
 *.eye5 *.refveldx abs 10 add <
  *.refvelup 40 .up store
  dropbool
 *.eye5 *.refveldx abs 10 add >
  *.refvelup 10 sub .up store
  dropbool
 *.refpoison *.refshell => and *.eye5 7 > and
  -6 .shoot store
  dropbool
 *.refpoison *.refshell < *.eye5 7 > and
  -1 .shoot store
  dropbool
 *.nrg 2 mult *.body  >
  *.nrg 10 div 10 sub 99 ceil .strbody store
  dropbool
 *.nrg 3 mult *.body 2 mult <
  100 .fdbody store
  dropbool
 *.body 900 >
  628 .aimdx store
  40 .repro store
  0 .timer store
  dropbool
 *.timer 1 =
  628 .aimdx store
  dropbool
  *.shell 3 mult *.body <
  100 .mkshell store
  dropbool
 *.poison 4 mult *.body <
  100 .strpoison store
  dropbool
 *.waste 100 >
  .backshoot inc
  *.waste .shootval store
  -4 .shoot store
  dropbool
 *.robage 1 =
  .deltie inc
  dropbool
 *.poisoned 0 != *.paralyzed  0 != or
  99 .repro store
  dropbool
stop

end

53
Biology / Crows are pretty damn smart
« on: November 30, 2008, 08:30:11 AM »
Quote from: bacillus
Quote from: d-EVO
=
Im pretty sure that when God created the universe there was one hell of a Bang.
Kind of like an LHC experiment gone wrong?
lol

we should start another thread  discussing what we think is actualy going to happen

54
Biology / Crows are pretty damn smart
« on: November 29, 2008, 12:14:15 PM »
Quote from: Peter
If some jehovah's witnes comes up at the door, I quickly tell them I'm not interested. I also knew someone from school that was a jehova, took some time before I knew that, I don't really have that much conversations about religion. (later I heard she stopped with that school under pressure from the jehova's)

just so you dont get the wrong idea
jehovah's witnes is not accepted as part of the christian faith.
many christians view jehovah's witnes as a cult. dont mean to offend any of you that are a jehovah's witnes .

55
Biology / Crows are pretty damn smart
« on: November 28, 2008, 08:09:59 PM »
well that is why I said most.
talking from my experiences here, sorry.

56
Biology / Crows are pretty damn smart
« on: November 28, 2008, 07:59:07 PM »
Quote from: Ta-183
Now, what do we do when we assume......

I dont know. tell me

And im not assuming.
I said most because most, if not all of my atheist friends, get all grumpy and shut off when they hear God mentioned.

57
F2 bots / Gimmic 2.0
« on: November 28, 2008, 07:27:23 PM »
Quote from: ikke
No offense, but I took them from bubbles...

darn. I worked so hard on that code.
well does your bot turn away if the frieend is between it and the enemy and not just stare at the friend. BETA does. and it beat bubbles

58
Biology / Crows are pretty damn smart
« on: November 28, 2008, 07:22:39 PM »
Quote from: Peter
Hmm, well it is just how you look at it. But what about big bang, evolution theory and such.

Im pretty sure that when God created the universe there was one hell of a Bang.

Regardless of whether we evolved or not I still give God the credit. ( Think that is what counts )

Quote from: Peter
And maybe more important, is there a scientific theory that states god exists?

Is there one that says He doesnt?  

Ok we are not getting any were with this but I have got one more question

-Why do most atheists hate the God they don't believe in  ???

59
F2 bots / Gimmic 2.0
« on: November 28, 2008, 09:02:25 AM »
WOW!!!

that is one mean bot you got there

well done
My newest chelleng is to make a bot that beats it with out copping its conspects

Edit: hey, you coppied my enemy locating system by transmitting the enemys co-ordinates. BETA uses it

60
Biology / Crows are pretty damn smart
« on: November 28, 2008, 08:37:17 AM »
Quote from: Peter
Totally disagree.(sorry it is my nature, if everyone states it is right, I say it is wrong)
There aren't enough ''facts'' to prove the existance for gnomes, fairys, giants or god. That doesn't mean they exist. On the other side I would never dare to say gnomes don't exist. There isn't any prove they don't exist.

Actualy you are agreeing with us.
In case you were not following . we never actualy concluded the existance of god.
We concluded that the existance of god cannot be concluded through logic.
But I would rather be on the safe side and believe anyway and not argue with poeple that disagree
I will let them believe what they like if I can believe what I like.

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