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Topics - 2122

Pages: [1]
1
Bugs and fixes / species
« on: April 16, 2005, 01:33:40 PM »
If you take out algea, and use a different plant in v 2.36.6 it will error.

2
Dead-End and Solved Suggestion Requests / cns
« on: April 13, 2005, 11:39:12 PM »
I read about this in the wiki.
I don't know if thats just an idea, or if you plan to make it.
If you are going to make a spinal cord, and a CNS, I have a suggestion about how to do it.

When we make Multi Bots, they are segmented like in the picture.
We could make a new kind of tie that we could use to connect all the bots to the same tie. That would fix the problem of communications, and making mega bots.

3
Veggies / Poison Ivy (V)(PY)-11.04.05
« on: April 10, 2005, 09:28:05 PM »
'Poison Ivy
'
'A plant that fights back.
'Poison and slime prevent
'others from feeding on it.
'It will reach out and grab
'a bot as it passes, then
'suck it dry of waste and
'energy.



'rotate away from conspecifics
cond
*.eye5 < 50
*.refeye *.myeye =
start
328 .aimdx store
stop

'grab prey
cond
*.eye5 40 <
*.refeye *.myeye !=
*.numties 1 <
start
1 .tie store
stop

'take energy and waste
cond
*.multi 1 =
start
99 .sharewaste store
99 .sharenrg store
stop

'reproduce
cond
*.nrg 4500 >
start
50 .repro store
stop

'make slime
cond
*.nrg 4500 >
*.slime 60 <
start
20 .mkslime store
stop

'make poison
cond
*.nrg 4500 >
*.poison 100 <
start
20 .strpoison store
7 .ploc store
stop

end

4
Bugs and fixes / plants
« on: April 10, 2005, 05:25:53 PM »
I made a plant, wich I'll include bellow.
It is supposed to reproduce at 4500 energy.
I have never seen it reproduce.
Usually it gets really big, and reaches 32000 energy then sits there and does nothing.

'Poison Ivy
'
'A plant that fights back.
'Poison and slime prevent
'others from feeding on it.
'It will reach out and grab
'a bot as it passes, then
'suck it dry of waste and
'energy.



'rotate away from conspecifics
cond
*.eye5 < 50
*.refeye *.myeye =
start
328 .aimdx store
stop

'grab prey
cond
*.eye5 40 <
*.refeye *.myeye !=
*.numties 1 <
start
1 .tie store
stop

'take energy and waste
cond
*.multi 1 =
start
99 .sharewaste store
99 .sharenrg store
stop

'reproduce
cond
*.nrg 4500 >
start
50 *.repro store
stop

'make slime
cond
*.nrg 4500 >
*.slime 60 <
start
20 .mkslime store
stop

'make poison
cond
*.nrg 4500 >
*.poison 100 <
start
20 .strpoison store
7 .ploc store
stop

5
Bugs and fixes / overflow
« on: April 10, 2005, 01:27:43 AM »
When I start the sim it gives me an error saying:

runtime error: '6':
overflow

what should I do?

6
DNA - General / help plz
« on: April 08, 2005, 11:26:29 PM »
I'm trying to make a basic tie bot.
It works pretty well but it attacks its own, and sometimes the ties harden before its finnished feeding. Can someone tell me how to make it untie itself after a tie hardens?

7
Newbie / Hi all!
« on: April 08, 2005, 08:09:15 PM »
Hi
I've been messing around with alife simulators for a while, and I have to say this is the only one ive found that is free and still remains simple enough to use, but complex enough to be entertaining. It's also the only one with a forum that I have seen.
I'm still learning to make bots, most of mine don't even get to the eating part yet.
They are very good at finding food but just run into it and bounce off.
If anyone knows y this is please help.
c ya

Pages: [1]