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Messages - viplex

Pages: 1 [2] 3
16
Biology / natural diversity VS simulated
« on: March 08, 2007, 03:52:45 PM »
Quote from: Jez
My guess would be time.
But in the sim, why do all species but one extinct? Time doesnt help. On the contrary..

17
Evolution and Internet Sharing Sims / diversity in enviroment
« on: March 08, 2007, 01:31:33 PM »
Hi everyone

I'd like to put some inhomogenity in the simulation field, kind of landscape. Like different groups of different energy/size/etc. plants. The reason: I imagined that some areas with different parameters from its surroundings would make genetic diversity possible, like having more species living at the same place together for a long time - that is, paving the way for some different niche.
I've tried pondmode, but can only make veggie energy/abundancy inhomogenous this way, and that is only a dull, monotonous one (plants energy or abundance constantly decrease from top to bottom).
Example: if one of my plant eater spc is good at aiming shots at plants, while the other spc is good at speed, I assume different areas in the screen landscape would benefit different species.
Any ideas? Is my way of thinking correct?

18
Biology / natural diversity VS simulated
« on: March 08, 2007, 01:05:49 PM »
What is the trick of nature, that allows genomes (species) appear at such diverseity at the same enviroment? Why are simulations so dull?

19
Evolution and Internet Sharing Sims / time share
« on: February 06, 2007, 01:36:12 PM »
Thanks, I see the point now. Because I had set all DNA costs to 0, yet DNAs are still shrinking.
It occured to me.. would it happen like this in nature? I mean, if we suppose there is no selectional effect on DNA lenght, would the size of the Active DNA be shrinking due to similar mutations? Or we can never know...
To put it another way: is there such mutation in nature as lenght-dependent deletion or an equivalent one?

20
Evolution and Internet Sharing Sims / time share
« on: February 06, 2007, 12:30:07 PM »
Hello
Does ONE global cycle in the simulation mean that in that time all of the robots ALL DNA will be executed once (independent of lenght)? Or is there a predefined amount of operations per robot in one global cycle?
The reason I'm asking this is: in my simulation my robs tend to reduce their DNA lenght. It's been 2,7 million global cycles now, and the average DNA lenght has gone down to half that of the original avg lenght.
thanks: Viktor

21
Bug reports / fractions input bugg
« on: May 12, 2006, 05:09:01 PM »
OK thanks.
One other thing, though it might not be a bug.
In this 2.42.3b the older bots (including the standard Ancestralis, Preservans etc..) simply die out after a few minutes, however I set the parameters. They don't gain enough energy, I cant figure out why...

22
Bug reports / fractions input bugg
« on: May 12, 2006, 04:48:56 PM »
When I give a fraction as input in any of the number fields (I use fractions mostly in physical params), it becomes zero once I have apllied changes and reopened params window.

To be more precise:
If I enter 1.2 somewhere, the next time I open that particular parameters menu, there is no 1.2, but a 0.
But if I enter 1,2 - that is, with comma - at first is becomes 1.2 - with dot - and next time 0.

Regards, Viplex

23
Bot Tavern / What is this thing?
« on: February 02, 2006, 02:24:19 PM »
Robby DNA attached, if interested, repro part is right at the beginning.

24
Bot Tavern / What is this thing?
« on: February 02, 2006, 02:20:57 PM »
Yes I have the code, and I can reproduce the bug, if I set the specific species' starting energy to 14 (tried also 1,2,3,4 they dont do it). Giving birth energy transfer is 20% to the son.
All the costs are set to 0.
Not a typical or annoying bug though, just interesting. Maybe its something with rounding.

25
Bot Tavern / What is this thing?
« on: February 01, 2006, 07:29:21 PM »
Seems savefile is 2 megs  :banghead:

26
Bot Tavern / What is this thing?
« on: February 01, 2006, 07:26:08 PM »
I have attached a picture. I have found some interesting bug. There is clearly a cancerous bot to be seen here that leaves behind a smoke-like trail of dying descendants while moving on(?)ward. Condition for birth control in DNA has been erased.
But if you look at this thing closely, its TWO bots tied to one another. (One bot has an energy of zero, the other some 20, and both are apparently feeling well.) In this sim there are now 4-5 of this creature. I will attach a savefile if I can.

27
Evolution and Internet Sharing Sims / field-population size question
« on: February 01, 2006, 03:29:32 PM »
Alas, yes, I tend to realize that. No new tricky behaviour. I have thought of something that I havent tried yet though, filling DNA with LOADS of useless stuff myself, using many commands and variable names without use, so that evolution may put them in use some time later. This may result in higher variance & quiker evolveing for my Celeron 733 am I right.
 Viplex

28
Evolution and Internet Sharing Sims / field-population size question
« on: January 31, 2006, 02:48:43 PM »
Hi

My computer is a little slow. I would like to see something interesting evolving from a short bot. All my efforts have been a failure, for the DNA I get is always a heap of (seemingly) useless trash, or maybe I just cannot w8 for a good result.
My question is: should I set field and population size to small, or set it to large? Which one is better for a quicker evolution? I have been thinking on this a lot.   :tantrum:

29
Bugs and fixes / ?type mismatch error in 2.37.4
« on: August 04, 2005, 02:44:39 PM »
Seems its not bad DNA.   Alg min + c. ancestralis  does the same for me. And also in the "general" settings most input fields are useless.

30
Bugs and fixes / ?type mismatch error in 2.37.4
« on: August 03, 2005, 07:38:17 PM »
May it be I is using a bad rob DNS file? Twas working in 2.36 though

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