Darwinbots Forum

General => Leagues => Formula 1 => Topic started by: bacillus on December 03, 2008, 07:31:58 PM

Title: F1 League Standings
Post by: bacillus on December 03, 2008, 07:31:58 PM
Last updated 3/12/08:

#F1
1 - Quickdraw(F1)(Moonfisher)
2 - Saber
3 - Fruit_Fliesv0.21
4 - Etch Mk II(F1)(abyaly)-15.03.2008
5 - Occura Amplificis(F1)(bacillus)-25.03.08
6 - TieFighters
7 - Pacifist (5G) (Moonfisher) 19-02-08
8 - Spinnerv1.52
9 - Locust(F1)(Moonfisher)
10 - Ebola (F1Vir) (Moonfisher)
11- Multiply4(F1)(F2)(Peter)19-12-07
12- Excalibur 1.12 (F2)(Light)-06.03.07
13- Callidus(F1)(Shen)-05.04.05
14- Blue on blue (F2)(Jez)-05.08.06
15- Bubbles (F2)(Jez)-21.08.06
16- Reaper (F1)(Googlyeyesultra)-17.07.07
17- Detonator v1.2(F1)(bacillus)-24.04.08
18- Martian Tank 3 (F2)(Martian)-06.07.2007
19- Singula Haloculus v2.1(F1)(bacillus)21.04.08
20- The One (1G)(Shen)-23.04.05
Title: Re: F1 League Standings
Post by: Botsareus on May 21, 2011, 11:15:46 AM
The Judgment is here:

The following robots where:

Random alphabetically serialized (for the most part)

Ran alphabetically

Then un-serialized.

The TOP, as late as 08.11.10, BOT is !!!Fruit Flies v0.21 (F1) (Moonfisher) 28.09.08!!!

Attached is top 32 and 12 not ran yet.
Title: Re: F1 League Standings
Post by: SlyStalker on March 10, 2013, 01:27:14 AM
could this be updated?
Title: Re: F1 League Standings
Post by: Numsgil on March 12, 2013, 02:34:24 AM
Running the leagues is kind of a labor intensive process.  If you want to volunteer to give it a run and you follow The Rules, I'll count it as an official league run.  The main rule is that you have to use the automated league running feature.  The downside is that it might be broken.  But you never know till you try!  I'm not sure if instructions ever got put anywhere.  Basically you add a bunch of species to the species list, and when you run in league mode it'll go through the species in that list one by one and run them against the league as it stands so far.
Title: Re: F1 League Standings
Post by: SlyStalker on March 12, 2013, 02:47:50 AM
is the gravity supposed to work that way? all the bots are zipping around everywhere  :O  :(
Title: Re: F1 League Standings
Post by: Botsareus on March 12, 2013, 11:34:11 AM
off topic:

If you set gravity too high and Collision Elasticity too high the robots will collide past each other and spring back on the other end flying in opposite directions.

I can look at fixing this if you like.
Title: Re: F1 League Standings
Post by: SlyStalker on March 12, 2013, 08:41:32 PM
that'd be great thanks!  :D
Title: Re: F1 League Standings
Post by: Numsgil on March 12, 2013, 10:40:06 PM
is the gravity supposed to work that way? all the bots are zipping around everywhere  :O  :(

There shouldn't be any gravity in league runs.  If you're seeing it not get set to 0, that'd be a bug.
Title: Re: F1 League Standings
Post by: SlyStalker on March 13, 2013, 03:27:40 AM
ohh... i found the problem. I usually set the resistance to liquid type transitory or thick fluid
Title: Re: F1 League Standings
Post by: Botsareus on March 15, 2013, 02:35:38 PM
Bad news:

The bottom line is F1 mode does set the necessary settings, but probably does not reset the unnecessary  settings.

Good news:

This was already on my todo list.