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Old Suggestions Awaiting Programming / A new shock system
« on: February 22, 2005, 10:32:32 PM »
Or it should be simple.
Unless you guys totally turned the source code inside out. :P
Anyway, the idea is that, rather then dealing instant death when a robot loses half it's energy in a single cycle, it'll simply be confused when it takes a good amount of body/energy damage. By confused, I mean this value will be added to the bot's waste/pwaste when determining alzheimers effects.
I'm not sure how easily it'll increase or decrease, but I think it should be able to kill a bot if they lose half their energy/body, or possibly deal major damage even if they have no waste. But here's the idea I've got in mind:
(See next post.)
Unless you guys totally turned the source code inside out. :P
Anyway, the idea is that, rather then dealing instant death when a robot loses half it's energy in a single cycle, it'll simply be confused when it takes a good amount of body/energy damage. By confused, I mean this value will be added to the bot's waste/pwaste when determining alzheimers effects.
I'm not sure how easily it'll increase or decrease, but I think it should be able to kill a bot if they lose half their energy/body, or possibly deal major damage even if they have no waste. But here's the idea I've got in mind:
(See next post.)