Darwinbots Forum

Code center => Bugs and fixes => Solved Bugs => Topic started by: Shadowgod2 on April 29, 2014, 06:05:04 AM

Title: mutation osculation
Post by: Shadowgod2 on April 29, 2014, 06:05:04 AM
here you go... :sleepin:

no localcopy.sim
Title: Re: mutation osculation
Post by: Botsareus on April 29, 2014, 09:09:16 AM
What is wrong with it?
Title: Re: mutation osculation
Post by: Shadowgod2 on April 29, 2014, 09:17:11 AM
it crashes at about 33k cycles
Title: Re: mutation osculation
Post by: Botsareus on April 29, 2014, 09:18:41 AM
fun
Title: Re: mutation osculation
Post by: Botsareus on April 29, 2014, 09:30:03 AM
May be related to loading a seasnake with completely punked up mrates. Crashes every 5th time I try it.
Title: Re: mutation osculation
Post by: Botsareus on May 13, 2014, 04:43:36 PM
[Bump]

Finished downloading all the robots. Now need to post-process all this stuff to illuminate stuff like non-native characters in names and then run the leagues.

Based on Moonfishers request the next drop will contain results from the F1 league.

Working on bugs also.
Title: Re: mutation osculation
Post by: Shadowgod2 on May 13, 2014, 11:38:15 PM
 8) no rush
Title: Re: mutation osculation
Post by: Botsareus on May 16, 2014, 11:28:03 AM
[Bump]

Removing duplicate robots from leagues
Title: Re: mutation osculation
Post by: Botsareus on June 11, 2014, 01:34:22 PM
Dam it, I just realized I put in a time out check that is CPU specific.  :redface:

I'll debug this error anyway, but don't know if it will produce any results.

Sorry. (Taking the check out to replace it with a cpu unspecific check later when I get the program to freeze)



I literally found like three crashes and when I was trying to diagnoses them using my own methods I was not getting anything, I finally figured out why.
Title: Re: mutation osculation
Post by: Shadowgod2 on June 12, 2014, 12:10:45 AM
 lol well at least progress is  being made, no matter the speed. :D

btw just curious but do you have a ruff time on when the next drop will be? it's kinda been gnawing at me for a bit. no rush
Title: Re: mutation osculation
Post by: Botsareus on June 14, 2014, 01:34:49 PM
Oh sorry, should have specified earlier, did not consider with everything going on. I am shooting for end of next month, although could be early August by the way things are going.
Title: Re: mutation osculation
Post by: Shadowgod2 on June 15, 2014, 12:27:10 AM
ok no biggy
Title: Re: mutation osculation
Post by: Botsareus on June 23, 2014, 04:13:20 PM
[Bump] Starting work on the wiki Friday if all goes well. I may be ahead of schedule.  :)
There is a good chance I may need help on the wiki though.  :wacko:
Title: Re: mutation osculation
Post by: Shadowgod2 on June 23, 2014, 11:46:02 PM
here's a short list of things i know need to be done:
.sun is missing from the sysvar page
some operators don't have pages or examples which could be nice to have

i was working on a full list but i had to do a factory reset on my computer and lost everything. i need to go through and start that back up.