Darwinbots Forum

Bots and Simulations => Bestiary => F1 bots => Topic started by: spike43884 on February 24, 2015, 01:21:10 PM

Title: Spore BETA (Mutation) F1(Spike43884)2-24-2015
Post by: spike43884 on February 24, 2015, 01:21:10 PM
Its unoptimised so I doubt it'll do very well, but It happened by accident, I was testing slither (all my sims have alga and animal to make it realistic) and I forgot to check the no mutations box, It got 1 major, major but fun looking mutation. I suggest you have a bit of a look at it in a sim, its dead fun to watch, and maybe it might become useful on how it spreads out.
Slither currently doesn't move far (though that will change soon hopefully) so I guess it was an escape/hunt mechanism, a bit like in all_hunter!
Code: [Select]
'#generation: 0
'#mutations: 1

 cond
 *.eye5 0 >
 *.refeye *.myeye !=
 start
 *.refveldx .dx store
 *.refvelup 30 add .up store
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  17  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  18  '''''''''''''''''''''''
 cond
 *.eye5 50 >
 *.refeye *.myeye !=
 start
 -1 .shoot store
 *.refvelup .up store
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  32  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  33  '''''''''''''''''''''''
 cond
 *.eye5 0 =
 *.refeye *.myeye =
 or
 start
 314 rnd .dx store
 stop
''''''''''''''''''''''''  Gene:  3 Ends at position  46  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  4 Begins at position  47  '''''''''''''''''''''''
 cond
 *.nrg 20000 >
 start
 10 .repro store
 stop
''''''''''''''''''''''''  Gene:  4 Ends at position  55  '''''''''''''''''''''''

'#hash: 6b"9muEGI\,'5WTW=Qm#
And the MRATE FILE (after opening in notepad):
Code: [Select]
80
80
5000
3
1
5000
1
0
5000
3
1
5000
1
0
5000
250
75
5000
3
1
5000
1
0
5000
500
150
5000
250
75
5000
1
0
5000
1
0