16
Bot Challenges / Conspec Challenge
« on: May 04, 2008, 06:08:57 AM »
Start in normal F1 conditions, with the test alge as the only alge and your bot as the only bot.
The object is to live off the alge with a bot that has a conspec (Doesn't attack it's own).
I guess the secondary objective would be to have as solid a conspec as possible, only being folled for as few cycles as possible, or not at all.
Also ofcouse the conspec used should be something that's hasn't been posted in this topic yet.
There are conspecs out there it can't steal, you can also post those if you like, but I want to encourage people to try to think of new ways aswell.
The test alge will not attack or make shell or anything like that, it only reproduces slowly and steals conpecs.
Just post or upload a bot that uses the conspec you want to submit.
The conpec test alge :
The object is to live off the alge with a bot that has a conspec (Doesn't attack it's own).
I guess the secondary objective would be to have as solid a conspec as possible, only being folled for as few cycles as possible, or not at all.
Also ofcouse the conspec used should be something that's hasn't been posted in this topic yet.
There are conspecs out there it can't steal, you can also post those if you like, but I want to encourage people to try to think of new ways aswell.
The test alge will not attack or make shell or anything like that, it only reproduces slowly and steals conpecs.
Just post or upload a bot that uses the conspec you want to submit.
The conpec test alge :
Code: [Select]
'Alge for testing your conspec
'If you can't get up close and feed on this
'Then your conspec is obviously vulnerable to these genes
cond
*.robage 0 =
start
.memloc .memloc store
.tmemloc .tmemloc store
100 .eye5width 1 mult store
stop
cond
*.nrg 3000 >
start
50 .repro store
stop
cond
*.memloc .memloc !=
*.memval 0 !=
start
*.memval *.memloc store
stop
cond
*.memloc .memloc !=
start
.memloc .memloc store
stop
cond
*.eyef 0 >
*.memloc .memloc =
*.memval 0 >
*.memval .memloc !=
start
*.memval .memloc store
stop
cond
*.tmemloc .tmemloc !=
*.tmemval 0 !=
start
*.tmemval *.tmemloc store
stop
cond
*.tmemloc .tmemloc !=
start
.tmemloc .tmemloc store
stop
cond
*.numties 0 >
*.tmemloc .tmemloc =
*.tmemval 0 >
*.tmemval .tmemloc !=
start
*.tmemval .tmemloc store
stop
cond
*.eyef 0 >
start
*.in1 .out1 store
*.in2 .out2 store
*.in3 .out3 store
*.in4 .out4 store
*.in5 .out5 store
*.in6 .out6 store
*.in7 .out7 store
*.in8 .out8 store
*.in9 .out9 store
*.in10 .out10 store
stop
cond
*.numties 0 >
start
*.tin1 .tout1 store
*.tin2 .tout2 store
*.tin3 .tout3 store
*.tin4 .tout4 store
*.tin5 .tout5 store
*.tin6 .tout6 store
*.tin7 .tout7 store
*.tin8 .tout8 store
*.tin9 .tout9 store
*.tin10 .tout10 store
stop
cond
*.eyef 0 >
start
*.refxpos *.refypos angle .setaim store
stop
cond
*.eyef 0 =
start
*.aim 70 add .setaim store
stop
cond
*.shflav 0 !=
*.shflav -2 !=
*.memloc .memloc =
start
*.aim *.shang sub .setaim store
0 .shflav store
stop
'--- Addapt shoot commands
cond
*.eyef 0 >
*.refshoot *.myshoot <
start
*.thisgene 1 add .delgene store
*.myshoot *.refshoot sub 1 >
*.thisgene 3 add .delgene store
*.myshoot *.refshoot sub 4 >
*.thisgene 4 add .delgene store
*.myshoot *.refshoot sub 9 >
*.thisgene 5 add .delgene store
*.myshoot *.refshoot sub 19 >
*.thisgene 6 add .delgene store
*.myshoot *.refshoot sub 39 >
*.thisgene 7 add .delgene store
stop
cond
0 1 =
start
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop
cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop
'--- Addapt eye commands
cond
*.eyef 0 >
*.refeye *.myeye <
start
*.thisgene 1 add .delgene store
*.myeye *.refeye sub 1 >
*.thisgene 3 add .delgene store
*.myeye *.refeye sub 4 >
*.thisgene 4 add .delgene store
*.myeye *.refeye sub 9 >
*.thisgene 5 add .delgene store
*.myeye *.refeye sub 19 >
*.thisgene 6 add .delgene store
*.myeye *.refeye sub 39 >
*.thisgene 7 add .delgene store
stop
cond
0 1 =
start
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop
cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop
end