Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bacillus

Pages: 1 ... 56 57 [58] 59 60
856
Darwinbots3 / Bots as soft bodies
« on: March 21, 2008, 10:37:14 PM »
Would the changing of shape be involuntary? I'm having trouble imagining what sort of commands would be used to change the shape of an amoeba in 3D-space.

857
Formula 1 / Occura Amplificis
« on: March 21, 2008, 10:25:55 PM »
Here's the newer version:

[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']cond
start
 *.thisgene .mkvirus store
 150 .vshoot store
 1 .sharenrg store
 .tie inc
 25 *.nrg 500 sub sgn 1 add mult .repro store
 10 .up store
 600 rnd .aimsx store
 *.nrg 3 div *.body sub .strbody store
 *.body *.nrg 3  div sub .fdbody store
 -32000 .shootval store
 .shootval .shoot store
 0 .delgene store
stop

cond
start
 99 .sharenrg store
 1 .sharewaste store
 0 .shoot store
 0 .fixpos *.fixpos sgn abs mult store
 *.eye3 *.eye5 sub 0 floor *.eye7 *.eye5 sub 0 floor sub .aimsx store
stop

cond
 *.shang 0 !=
start
 *.shang .setaim store
 0 .aimsx store
stop

Disposes of waste using .sharewaste, only changes .fixpos if [*.fixpos 0 != ], and trimmed off useless conspec store.

858
Off Topic / Puzzles
« on: March 21, 2008, 01:15:22 AM »
42 seems to be the default response these days... I wonder why...  

I think 2618 is right though.

NIGHT SUN TURNING AT CORNERED ANGLES OF TIME

859
Formula 1 / Occura Amplificis
« on: March 21, 2008, 01:12:18 AM »
A complete redesign of Lazy One to omit defensive features and try winning by strength in numbers. A lot of tweaking made it turn out like Commander Keen's Profero Victoria. The red code doesn't seem to do its job, I hope its function is obvious:

[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']
Code: [Select]
cond
start
 *.thisgene .mkvirus store
 150 .vshoot store
 1 .sharenrg store
 .tie inc
 25 *.nrg 500 sub sgn 1 add mult .repro store
 10 .up store
 600 rnd .aimsx store
 *.nrg 3 div *.body sub .strbody store
 *.body *.nrg 3  div sub .fdbody store
 [color=#FF0000]-32000 .shootval store
 .shootval .shoot store[/color]
 0 .delgene store
stop

cond
start
 99 .sharenrg store
 0 .shoot store
 0 .fixpos store
 111 .out3 store
 *.eye3 *.eye5 sub 0 floor *.eye7 *.eye5 sub 0 floor sub .aimsx store
stop

cond
 *.shang 0 !=
start
 *.shang .setaim store
 0 .aimsx store
stop
Able to beat Excalibur in under 1 minute most of the time.

EDIT => The red code does work, as Excalibur mushed it as soon as I removed it.

860
Tips and Tricks / Vision and Turning
« on: March 20, 2008, 11:20:06 PM »
Great. I stopped downloading new versions a long time ago, because each version after 2.43j breaks down after about a month.

861
Off Topic / Puzzles
« on: March 20, 2008, 11:14:09 PM »
Yes, that one was fairly obvious ; try this one:

ENDLESS IRONY AND JARGON WITHOUT TAIL

862
Untagged bots / Lazy One
« on: March 20, 2008, 03:47:52 AM »
Half of Lazy One's genes are in a virus; it doesn't do much except fire the virus, form ties and retaliate:

Code: [Select]
cond
start
 *.thisgene .mkvirus store
 150 .vshoot store
 1 .sharenrg store
 .tie inc
 50 .repro store
 20 .mkshell store
 20 .mkpoison store
 .shoot .ploc store
 3 .up store
stop

cond
start
 -1000 .
 0 .repro store
 99 .sharenrg store
 0 .shoot store
 0 .fixpos store
 111 .out3 store
 180 .shootval store
 *.nrg 3 div *.body sub .strbody store
 *.body *.nrg 3  div sub .fdbody store
 *.eye3 *.eye5 sub 0 floor *.eye7 *.eye5 sub 0 floor sub .aimdx store
stop

cond
 *.shflav 0 !=
 *.shflav -2 !=
start
 *.shang .setaim store
 .dn .shoot store
stop

cond
 *.nrg 5000 >
start
 50 .repro store
stop

eventually, veggies will take over the map; the first to die are anti-tie bots, as they cannot feed of the rampant veggies and do not get the tiefeeding bonus. Was able to beat Excalibur (after a looong time!)

863
Tips and Tricks / Vision and Turning
« on: March 20, 2008, 02:09:22 AM »
The eyesight shortening doesn't seem to be happening, could you please tell me at which version this kicks in? (I think I'm using 2.43j at the moment)

864
RANT / Sick of people posting only on Thursdays
« on: March 20, 2008, 02:07:22 AM »
Quote from: fulizer
even less useful than my posts

Glad I could not be of service.

865
Interesting behaviour bots / Toxica Occurus
« on: March 19, 2008, 01:18:59 AM »
One of my earlier bots; T. Occurus tries to swarm out the map and spread its -1 shot countering virus spread as fast as possible.
Code: [Select]
cond
 *.robage 0 =
start
 7 989 store
stop

cond
 *.vtimer 0 =
start
 3 .mkvirus store
stop

cond
 7 *989 !=
start
 *.thisgene 1 rnd 2 mult -1 add add .delgene store
 50 .shootval store
 7 .ploc store
 50 .mkpoison store
stop

cond
 *.eye5 0 >
 *.refeye *.myeye !=
start
 *.refveldx .dx store
 *.refvelup 30 add .up store
 50 .vshoot store
stop

cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
 10 .mkvenom store
 *.myeye .venval store
 708 .vloc store
 10 .shootval store
 -3 .shoot store
stop

cond
 *.eye5 50 >
 *.refeye *.myeye !=
start
-6 .shoot store
 *.refvelup .up store
stop

cond
 *.eye5 0 =
 *.refeye *.myeye = or
start
 314 rnd .aimdx store
stop

cond
 *.nrg 2500 >
start
 50 .repro store
stop

cond
 *.waste 40 >
 *.eye5 50 <
start
 *.waste .shootval store
 -4 .shoot store
stop

cond
 *.numties 0 >
start
 *.prestie .deltie store
stop

end

866
Tips and Tricks / Vision and Turning
« on: March 19, 2008, 01:13:30 AM »
Thanks

867
Darwinbots3 / Elemental Out/In Trace
« on: March 19, 2008, 01:11:33 AM »
Quote from: rsucoop
maybe the smell sensor could be placed somewhere other than the 5th eye, we have a lot of sensors already hard-wired to the fifth eye

Depends what you mean with sensors. If you mean sensors as in real sensors, then no; but if you mean sensors as in the .ref values, then it would be hard to put them anywhere else. The bots are "seeing" the characteristics of the other bots. The nose could start off facing the direction of the fifth eye eg. the front, and be moved and broadened just like the eyes.

868
Darwinbots3 / Bots as soft bodies
« on: March 19, 2008, 12:52:48 AM »
Would squishy bots require a different kind of bonding? I doubt they could be held together realistically by a bunch of lines; maybe the slime could be used as a kind of glue to stick the bots together.

869
Off Topic / Puzzles
« on: March 19, 2008, 12:46:43 AM »
A friend of mine made a series of puzzles on a calculator, each one giving a 4-digit number as a solution. I decided to post these here. When a person finds out the solution to the current puzzle, I will give the next puzzle, which will give you the solution to the third puzzle etc. Use the mapping of the buttons to help you:

-------------
|7M|8N|9O|
-------------
|4P|5Q|6R|
-------------
|1U|2V|3W|
-------------
|0Z|

Here's the first clue:

NORTH NORTH EAST WEST

Good Luck!

870
Short bots / Profero Victoria(SB)(CommanderKeen)
« on: March 19, 2008, 12:37:03 AM »
The last line even seems to be a detriment to the running of the bot; veggies have no eye statements either.

Pages: 1 ... 56 57 [58] 59 60