Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tj3

Pages: [1] 2 3
1
Darwinbots3 / Helping with DB3
« on: May 31, 2012, 10:39:52 PM »
Hi, something the other day reminded me of Darwinbots, and I figured I'd come and see what was going on. Haven't been on this site in over a year... It seems like DB3 is still being developed (although the forums are pretty quiet), so I'd be interested in helping out. I contributed some shader code for bordered ellipse drawing or something a little over a year ago, but I don't remember how stuff was set up. I'm not sure how to get the code, my SVN client is asking for a password to checkout from svn.darwinbots.com/Darwinbots3. I had thought anonymous read-only access was possible. I've gotten quite a bit better at coding since I was last here, doing quite a bit in C# and Java. Did a bit of XNA stuff, including 2 Minecraft-style terrain tests, which helped with learning about some 3d stuff and a lot about shaders and HLSL. Anyway, if you could respond and tell me how to access the repository, and what I should work on, that'd be great. :)

2
Bot Tavern / Interesting Idea
« on: February 22, 2011, 05:25:49 PM »
A bot that relies almost entirely on evolution and mutations, and starts with only core genes... But with like maybe multiple of the cores, to preserve important functions in the beginning? With .mrepro in all or some conditions, to force mutations, especially when doing bad... Maybe a chance of mrepro? Maybe a bot that replicates very often, but using .mrepro unless performing excellent, so once you get a good bot evolved, it stops mrepro'ing and quickly duplication... This could be very interesting now than I think of it...
I wonder how complex they could evolve...

3
Don't worry, I won't do it in Python. I'll probably use javascript :P

Anyway, you know what, I'm just gonna spend five hours making these stupid shaders work, and see what I get.
*.fx files for HLSL, right? Now where do these go exactly??? Do we have one content directory, or one for each component...?

So now, getting out my XNA book with like 100 pages of shaders stuff, and see if I can get this outline border color different thing to work...

4
Bugs and fixes / Re: DB Gives Error on making new Simulation
« on: February 22, 2011, 04:54:18 PM »
Yeah I ran the cmd prompt as admin and got it to register right... Finally! No DarwinBots for like 5 whole hours! :P

5
Bugs and fixes / DB Gives Error on making new Simulation
« on: February 22, 2011, 09:36:57 AM »
When I press New Simulation,  the program gives this error, and crashes: Runtime error 339, and then says COMCT232.OCX is not properly registered or something.... I tried manually registering it, running installer as admin, etc, etc, but it still doesn't work. I downloaded the library from another post, registered that, and it still didn't work. And yes, I'm running Vista. -_- 32-bit, if that matters...

6
Have the code, looking through source files, and found in Elipse.cs in Blacklight.Xna, the class is just:
//Nothing special about rectangles

Does elipse drawing need to be implemented? Although, will that use shaders? I hate shaders, mostly because I don't feel like learning HLSL at the moment. And, anything specific that needs to be done? Not really sure exactly what to do...

7
And, of course, I have: Web Developer 08, C++ 08, and VB.NET 08.... Converting would make it non-compatible with old versions, or no? Because then it wouldn't matter, but otherwise I shouldn't commit it.....
WAIT, idea... Could I just not commit the sln file??? Since that's all it changes(i think)... Although then I couldn't add new files...

8
Ok, problem already.  >:(
I'm using VC# 2010, and I think it used 08/05... Should I convert, or just use an older version? I might have c# 08.... Wow, why can nothing work right? :(

9
Yeah, I was thinking the same thing.

And I just opened up the blacklight solution!  :D
Now if I manage to actually make something work ( Yeah, right :P ), how would I commit the change to the SVN? Is there a password?

10
Also, how will Internet Mode work in DB3? How did it even work exactly in DB2? I didn't do too much with it, mostly because it didn't work too well. I had some ideas for that in DB3 also. Will that even exist in DB3, and is it being done yet? Because when I finish some shaders stuff, I might look at that if possible. How would it work, though: Central Server, and clients connect to see / introduce bots; Clients connect to each other, or something else? Well, that's probably gonna be for after the program "works", since before then... Kinda useless. Anyway... Back to work!

11
I haven't used HLSL that much, so I don't know how much of that I could work on. Any other graphics-related stuff I could do (Like in the C# code, etc.) If you decide on how the physics will work, I have some experience with that, and have some ideas. I've also recently been reading a lot on Artificial Life, Genetic Algorithms, and stuff like that, so I might be able to help with the DNA / evolution side of the program. I'll look through the code and see if there's anything I can do tonight, and try to get some stuff done on it.  I have off of school for a week this week, so I'll probably be able to figure out some of the shader stuff, and other things.  :)

12
Darwinbots Program Source Code / How to help with darwinbots 3 development?
« on: February 21, 2011, 06:00:27 PM »
I've been really excited for DB3, and all the new features, and would like to contribute to the project. I know C#, and have experience using XNA (We are using XNA, right?). So how exactly can I help with it? Especially since development seems a bit slow, and I think I could probably get some stuff done on it. I've coded a few C# XNA 2d physics engines, and done a bunch of other stuff, so I might even be able to dig out one of my physics libraries, or just help code a new one. So, yeah......

13
Bot Tavern / mutation detection
« on: May 10, 2010, 08:04:25 PM »
@nums, you could add killme as a sysvar. delgene is blocked from info shots, why couldn't another one? although its not good to pile up exceptions like this.

14
Bot Tavern / Advanced Multibot Project
« on: March 25, 2010, 06:12:57 PM »
Yeah, that would be the best. I was thinking about that, but thought an issue might come up with cells behaving as other types for a cycle when they reproduce.
Oh never mind, type could still be 100 or some number, and it just uses this gene:
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']cond
*.robage 0 =
start
*971 .type store
stop

15
Bot Tavern / Advanced Multibot Project
« on: March 25, 2010, 07:51:42 AM »
Here's an idea for telling offspring what to be.
I've been busy lately and haven't had a chance to work on this much.
But anyway, here it is:
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']cond
'Repro requirements
start
50 .repro store
.type .shoot store
[type] .shootval store
stop

Pages: [1] 2 3