Darwinbots Forum
Code center => Suggestions => Topic started by: fulizer on April 04, 2008, 09:01:27 AM
-
how about the ability to disable different shot types so that evosims dont end up with predetor veggies
like mine always do
-
Happy to add this as a feature, but out of curiosity, why is marking your veggies virus immune not sufficient to prevent them from becoming preditors, I assume due to virus shots?
-
Well, they could EVOLVE the ability to shoot over time, so if one don't want that I can see a use for such a feature. Personally though I wouldn't want to put such restrictions on my bots. If a veggie becomes a good shooter I would pick the best bots, start a new sim and then disable autotroph for such a bot.
-
But if you don't want them to evolve, why not just disable mutations?
-
If you want a fixed behavior for certain bots then disabling mutations would be enough I think, like veggies that are just there to be fodder for other bots. Personally I don't see a need for a disabling shot feature, but others might like the idea.
-
If you want a fixed behavior for certain bots then disabling mutations would be enough I think, like veggies that are just there to be fodder for other bots. Personally I don't see a need for a disabling shot feature, but others might like the idea.
Except now bots can rape other bots, and a pred bot could cross with a veg. The child may be a veg with shooting genes... Since reproduction is no longer as simple as cell division, mutations may not be prevented if sexual reproductive genes are introduced early on in a Sim. Disapling cerrtain commands may be a good idea, such as virus production.
-
What about an evosim where heterotrophs and autotrophs co-evolve? Autotrophs by definition make their own energy instead of getting it from food; there should at least be an option to disable shooting autotrophs, which will clearly destroy the balance of a coevolution sim.
-
One option would be to modify scripts to be (optionally) species spesific.