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Suggestions / Death Rate
« on: May 26, 2007, 07:41:17 AM »
I've just set up some sims using an age limit (massive instant death age cost becoming active at a certain age) and they indeed seem to work really well:
When I turned up the movement cost, the bots responded within a few hundred cycles and became noticably more conservative with their movement.
When I turned up the DNA upkeep cost, the average DNA length of the bots dropped rapidly. Within a few thousand cycles they had lost a gene or two, merged two other genes into one, and posessed a much more minimalistic genome.
What seems to be happening is that since living very long isn't an option anymore, the bots have to act in the best interests of their progeny or their DNA will die with them when the age cost gets them.
Nice find.
When I turned up the movement cost, the bots responded within a few hundred cycles and became noticably more conservative with their movement.
When I turned up the DNA upkeep cost, the average DNA length of the bots dropped rapidly. Within a few thousand cycles they had lost a gene or two, merged two other genes into one, and posessed a much more minimalistic genome.
What seems to be happening is that since living very long isn't an option anymore, the bots have to act in the best interests of their progeny or their DNA will die with them when the age cost gets them.
Nice find.