1
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'Spyrus
'F3 bot by abyaly
'This is a modification of spiral
'to make it F3 legal and a few other things
'For version 2.43.1L
'Oct 18, 2008
def spiral -15
def swarmnumber 10
def swarmdensity 90
def id 8658
def status 62
def parity 63
def percent 64
def ally 1
def food 2
def enemy 3
cond
*.robage 0 =
start
.tie inc
140 .eye5width store
.id .out5 store
1 rnd 2 mult -- .parity store
stop
cond
*.nrg *.body 5 mult <
start
*.nrg *.body 5 mult sub 2 div - .fdbody store
stop
cond
*.nrg *.body 5 mult >
start
*.nrg *.body 5 mult sub 2 div .strbody store
stop
cond
start
*.tiepres dup sgn abs .deltie mult store
0 .fixpos *.fixed mult store
100 *.totalmyspecies mult *.totalbots div .percent store
stop
cond
*.eye5 0 >
start
.ally
*.in5 .id sub sgn abs -- - mult
.status store
.food .status
*.status .ally sub sgn abs mult
*.refshoot sgn -- - mult
*.refaimsx sgn -- - mult
*.refshell sgn -- - mult
*.refslime sgn -- - mult
*.refvenom sgn -- - mult
*.refkills sgn -- - mult
*.refeye sgn -- - mult
*.refup sgn -- - mult
store
.enemy .status
*.status .ally sub sgn abs mult
*.status .food sub sgn abs mult
store
stop
cond
*.eye5 0 =
*.in3 0 = or
*.robage 2 >
start
*.aim 317 sub .setaim store
*.robage dup 2 mod add 4 mod -- 10 mult
.up *.robage 2 mult 4 mod sgn 3 mult add store
stop
cond
*.eye5 0 >
*.status .ally =
*.in3 0 !=
*.robage 1 >
start
*.in1 .out1 store
*.in2 .out2 store
*.in3 -- .out3 store
*.in1 *.in2 angle .setaim store
*.refvelup .swarmdensity *.eye5 sub add *.velup abs - floor .up store
*.refveldx .spiral *.parity mult add .dx store
stop
cond
*.eye5 0 >
*.status .ally !=
*.robage 1 >
start
*.refxpos *.refypos angle .setaim store
*.refvelup 80 *.eye5 sub add *.velup abs - floor .up store
*.refveldx .dx store
stop
cond
*.eye5 0 >
*.status .food =
*.robage 1 >
start
*.refxpos .out1 store
*.refypos .out2 store
.swarmnumber *.percent 10 div sub .out3 store
stop
cond
*.eye5 70 >
*.status .food =
*.body 33 <=
*.refbody 300 <= or
start
-1 .shoot store
stop
cond
*.eye5 70 >
*.status .food =
*.body 33 >
*.refbody 300 >
start
-6 .shoot store
stop
cond
*.eye5 70 >
*.status .enemy =
start
-1 .shoot store
*.nrg 5 div 200 ceil .shootval store
stop
cond
*.robage 0 >
*.nrg *.body 10 mult add 300 *.percent mult 1000 floor >
start
*.aim 317 add .setaim store
50 .repro store
stop
'Saber
'F1/F2 bot by abyaly
'Oct 5, 2008
'DB 2.43.1L
'Memory locations in use
def vdir 59
def pop 971
def type 972
def speed 10
def reftype 53
def treftype 54
def timercorrect 973
def enemysize 804
'Identification contants
def id1 9883
def id2 9884
def id3 9885
def key1 73
def key2 1621
def genome 1777
'Type and reftype states
def baby 12
def parry 23
def thrust 34
def riposte 45
def veggie 56
def empty 67
def enemy 78
'********************Species init****************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Gene 0
cond
start
*.thisgene .delgene store
10 .pop store
0 .timer store
.parry .type store
stop
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Gene 1
cond
start
*.pop 0 >
*.robage 0 > and
*.nrg *.body 10 mult add 800 <= and
0 .pop store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*********************Unfix myself***************************
0 .fixpos *.fixed sgn mult store
'************************************************************
'**********************Delete ties***************************
*.numties 0 >
*.tiepres .deltie store
clearbool
'************************************************************
'*********************misc***********************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.timer -- .out9 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
.timercorrect 1 =
1 .out8 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.robage 0 >
2 .delgene store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.totalmyspecies 10 <=
*.type .thrust = and
*.robage 5 > and
.parry .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.totalmyspecies 10 <=
*.type .parry = and
*.robage 5 > and
3 .pop store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.shootval 0 !=
0 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.sexrepro 0 !=
0 .sexrepro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.enemysize 5 >
*.enemysize 5 sub .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*****************local init*********************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eye5dir 628 !=
628 .eye5dir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type 0 =
.riposte .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.robage 0 =
*.type .parry = and
*.genes 1 = and
4 rnd 0 != and
.thrust .type store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .riposte !=
*.timercorrect 1 != and
1 .timercorrect store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*******************Identify myself**************************
*.type .thrust =
.id1 *.robage .key1 mod .key2 add mod dup
.out1 store
.tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .parry =
.id2 *.robage .key1 mod .key2 add mod dup
.out1 store
.tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .riposte =
.id3 *.robage .key1 mod .key2 add mod dup
.out1 store
.tout1 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*************************ATAN*******************************
'This section calculates the direction the
'bot is going by using
'f = X / (1 + .28X^2) (abs x <= 1)
'f = (sgn x) pi/2 - X / (X^2 + .28) (abs x > 1)
'to approximate arctan (veldx / velup)
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'f = X / (1 + .28X^2) (abs x <= 1)
'Combined with DB unit conversion, rearranging
'for precision, and premultoplying some
'constants, what I'm using becomes
'f = 71170(*.veldx)(*.velup)/(356(*.velup^2) + 100(*.veldx^2))
*.veldx abs *.velup abs <=
7117 10 mult *.veldx *.velup mult mult
356 *.velup dup mult mult
100 *.veldx dup mult mult
add div
*.velup sgn - sqr 628 mult add
- *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'f = (sgn x) pi/2 - X / (X^2 + .28) (abs x > 1)
'Combined with DB unit conversion, rearranging
'for precision, and premultoplying some
'constants, what I'm using becomes
'f = (sgn *.veldx)(sgn *.velup)314
' - 71170(*.veldx)(*.velup)/(100(*.velup^2) + 356(*.veldx^2))
*.veldx abs *.velup abs >
*.velup 0 != and
7117 10 mult *.veldx *.velup mult mult
356 *.veldx dup mult mult
100 *.velup dup mult mult
add div -
314 *.veldx sgn mult *.velup sgn mult add
*.velup sgn - sqr 628 mult add
- *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Velup = 0 is a special case because it corresponds
'to a not-so-finite value of x
*.velup 0 =
*.veldx 0 != and
*.veldx sgn 314 mult - *.aim add .vdir store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'***********************Bodily fluids************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 =
*.type .riposte != and
*.nrg *.body 10 mult > and
*.nrg *.body 10 mult sub .strbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 =
*.nrg *.body 10 mult < and
*.body 10 mult *.nrg sub .fdbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 =
*.type .thrust != and
*.shell 100 < and
*.nrg 800 > and
100 .mkshell store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 =
*.type .parry = and
*.body 10 div .mkslime store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 =
*.type .parry = and
*.slime *.body 5 mult < and
100 .mkslime store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.body 20 >
*.type .riposte = and
*.body 20 sub 10 mult .fdbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.body 20 <
*.nrg 300 >= and
*.type .riposte = and
100 .strbody store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'************************Target ID***************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
.enemy .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.refage 0 = and
.baby .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.in1 .id1 *.refage -- .key1 mod .key2 add mod =
*.in1 .id1 *.refage .key1 mod .key2 add mod = or
*.refage 0 > and
*.eyef 0 > and
.thrust .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.in1 .id2 *.refage -- .key1 mod .key2 add mod =
*.in1 .id2 *.refage .key1 mod .key2 add mod = or
*.refage 0 > and
*.eyef 0 > and
.parry .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.in1 .id3 *.refage -- .key1 mod .key2 add mod =
*.in1 .id3 *.refage .key1 mod .key2 add mod = or
*.refage 0 > and
*.eyef 0 > and
.riposte .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.in1 .id1 *.refage -- .key1 mod .key2 add mod != and
*.in1 .id1 *.refage .key1 mod .key2 add mod != and
*.in1 .id2 *.refage -- .key1 mod .key2 add mod != and
*.in1 .id2 *.refage .key1 mod .key2 add mod != and
*.in1 .id3 *.refage -- .key1 mod .key2 add mod != and
*.in1 .id3 *.refage .key1 mod .key2 add mod != and
*.refpoison 0 = and
*.refshoot 0 = and
*.refaimsx 0 = and
*.refkills 0 = and
*.refshell 0 = and
*.refeye 0 = and
*.refup 0 = and
.veggie .reftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'************************Tie ID******************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.numties 0 >
.enemy .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.tin1 .id1 *.trefage -- .key1 mod .key2 add mod =
*.tin1 .id1 *.trefage .key1 mod .key2 add mod = or
*.numties 0 > and
.thrust .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.tin1 .id2 *.trefage -- .key1 mod .key2 add mod =
*.tin1 .id2 *.trefage .key1 mod .key2 add mod = or
*.numties 0 > and
.parry .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.tin1 .id3 *.trefage -- .key1 mod .key2 add mod =
*.tin1 .id3 *.trefage .key1 mod .key2 add mod = or
*.numties 0 > and
.riposte .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.numties 0 >
*.tin1 .id1 *.trefage -- .key1 mod .key2 add mod != and
*.tin1 .id1 *.trefage .key1 mod .key2 add mod != and
*.tin1 .id2 *.trefage -- .key1 mod .key2 add mod != and
*.tin1 .id2 *.trefage .key1 mod .key2 add mod != and
*.tin1 .id3 *.trefage -- .key1 mod .key2 add mod != and
*.tin1 .id3 *.trefage .key1 mod .key2 add mod != and
*.trefpoison 0 = and
*.trefshoot 0 = and
*.trefaimsx 0 = and
*.trefkills 0 = and
*.trefshell 0 = and
*.trefeye 0 = and
*.trefup 0 = and
.veggie .treftype store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*****************React to allies****************************
'root 2 = 14142 10000 div
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.type .riposte = and
*.reftype .riposte <= and
*.in8 1 = and
*.in9 .timer store
1 .timercorrect store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .riposte <= and
*.in5 *.enemysize > and
*.in5 .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.type .parry != and
*.reftype .riposte <= and
*.type .riposte =
*.reftype .parry = and not and
*.refveldx sgn abs -- - *.refveldx add sgn .speed mult - 14142 mult 20000 div .dx store
.speed 14142 mult 20000 div .dn store
*.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .riposte <= and
*.type .parry = and
200 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.type .riposte = and
*.reftype .parry = and
*.nrg 500 >= and
*.refxpos *.refypos angle 628 add .setaim store
*.refveldx .dx store
*.refveldn 100 add .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 70 >
*.type .riposte = and
*.reftype .parry = and
-2 .shoot store
32000 .shootval store
628 .aimshoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .parry = and
*.type .parry != and
*.refxpos .out2 store
*.refypos .out3 store
.timercorrect 1 = and
*.timer .out4 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.reftype .parry !=
*.type .parry != and
*.in4 .out4 >=
*.in2 .out2 store
*.in3 .out3 store
*.in4 .out4 store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'************************Seeking*****************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 =
*.type .parry != and
*.timer 8 mod 157 mult .eye5dir store
*.vdir 628 add .setaim store
.speed .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 =
*.type .parry = and
200 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .riposte =
*.out2 *.out3 dist 500 < and
*.out4 0 > and
*.out2 *.out3 angle 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'******************RAPERAPERAPERAPE**************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .veggie >= and
*.refxpos *.refypos angle 628 add .setaim store
628 .aimshoot store
*.refveldn 100 *.eyef sub add *.velup abs - floor .dn store
*.refveldx .dx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 50 >
*.reftype .veggie = and
*.type .parry = and
-6 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .veggie =
*.robage 3 mod 0 = and
*.type .parry != and
-8 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .veggie =
*.robage 3 mod 1 = and
*.type .parry != and
.sexrepro .shoot store
99 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .veggie =
*.robage 3 mod 2 = and
*.type .parry != and
.setaim .shoot store
*.refxpos *.refypos angle .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 50 >
*.reftype .veggie = and
*.type .parry != and
*.memval 25 >= and
*.timer *.robage add 3 mod 0 = and
.shoot .shoot store
-2 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 50 >
*.reftype .veggie = and
*.type .parry != and
*.memval 25 >= and
*.timer *.robage add 3 mod 1 = and
.shootval .shoot store
32000 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 50 >
*.reftype .veggie = and
*.type .parry != and
*.memval 25 >= and
*.timer *.robage add 3 mod 2 = and
.setaim .shoot store
*.setaim .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'******************KILLKILLKILLKILL**************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .enemy = and
*.type .riposte != and
.dn .speed ceil .dn store
.dx .speed ceil .speed - floor .dx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .enemy = and
*.refbody *.enemysize > and
*.refbody .enemysize store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'Parry is a coward. He runs away from foes.
*.eyef 0 >
*.reftype .enemy = and
*.type .parry = and
-30 .dn *.refveldn add -10 ceil .dn store
*.eyef 50 > and
dupbool
*.refbody 2 mult 3000 ceil *.body > and
.fixpos .shoot store
100 .shootval store
dropbool
*.refbody 2 mult 3000 ceil *.body > and
-6 .shoot store
0 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.type .parry != and
*.reftype .enemy = and
*.poisoned 0 = and
*.paralyzed 0 = and
*.refbody 10 <= and
.fdbody .shoot store
100 .shootval store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 40 >
*.reftype .enemy = and
*.type .riposte = and
*.refbody 10 <= and
*.totalmyspecies 20 > and
*.numties 0 = and
.tie inc
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .enemy = and
*.type .parry != and
*.poisoned 0 = and
*.paralyzed 0 = and
*.refbody 20 >= and
*.memloc .paralyzed !=
*.memval 50 <= or and
10 .strvenom store
.repro .vloc store
1000 *.refbody div 50 ceil 5 floor .venval store
*.venom .shootval store
-3 .shoot store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eyef 0 >
*.reftype .enemy = and
*.poisoned 0 >
*.paralyzed 0 > or
*.memval 50 >
*.memloc .paralyzed = and
*.refbody 10 > and
*.type .parry != and or
' -50 .dn *.refveldn add -10 ceil .dn store
*.refveldx sgn abs -- - *.refveldx add sgn .speed mult - 14142 mult 20000 div .dx store
.speed 14142 mult 20000 div .dn store
*.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.poisoned 5 >
*.paralyzed 5 > or
99 .repro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eye5 0 >
*.reftype .enemy = and
*.memloc .paralyzed != and
.paralyzed .memloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.eye5 0 >
*.reftype .veggie = and
*.memloc .totalmyspecies != and
.totalmyspecies .memloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*****************Kill fruitfly and etch*********************
'This section is dedicated to moonfisher, who will read it
'and immediately know what he needs to do to counter it
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.numties 0 >
*.robage 1 != and
*.tiepres .tienum store
0 .shoot store
0 .shootval store
100 .tieval store
100 .mkslime store
dupbool *.timer *.robage add 2 mod 1 = and
.fdbody .tieloc store
dropbool
*.timer *.robage add 2 mod 0 = and
.strvenom .tieloc store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
'*************************Repro******************************
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .parry =
*.nrg *.body 10 mult add 4000 > and
*.body *.nrg 10 div add *.enemysize 33 mult 10 div >= and
180 *.velscalar sub 0 floor .dn store
20 .repro store
*.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 >
*.type .thrust = or
*.nrg *.body 10 mult add 800 > and
180 *.velscalar sub .dn store
50 .repro store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 >
*.robage 0 =
*.nrg *.body 10 mult add 800 > or and
80 .dn store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.pop 0 >
*.robage 0 = and
314 .aimdx store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
*.type .riposte =
*.totalmyspecies 25 < and
*.nrg *.body 10 mult add 300 > and
80 *.velscalar sub 0 floor .dn store
50 .repro store
*.vdir 628 add .setaim store
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
clearbool
'************************************************************
stop
cond
start
.id *.timer ++ .key mod mod .out1 store
stop
cond
*.in1 .id *.timer .key mod mod !=
start
'attack
stop
nrg body
-1 *.body(9/50) + 18 *.body/500 + 1/5
-6 *.body/10 + 2 *.body /25 + 4/5