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Messages - Beanspoon

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1
Thanks, maybe I'll go back to manual ZB evo for now then.  Looking forward to the updated version though!

2
Hi guys,
I noticed that a Zerobot Mode had been added to the settings a few releases ago but I can't really find any documentation on how it works or what it does.  I get the impression it does something towards automating zerobot evolution, but I was hoping someone could explain what its methods were etc.

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: April 04, 2013, 06:59:29 AM »
Well yeah my plan was to use the second sim long enough to get the predator bots eating and then move them over to the other sim.  Hopefully if they're not too well adapted they'll only be marginally successful and I can get a sustainable sim going. I'm hoping to have them end up in an evolutionary arms race...

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: April 03, 2013, 09:30:18 AM »
what mutation rate did you set the sim to?

I have the mutation rate set at 1/32nd, but I also adjusted the individual mutation rates by multiplying the default values by 100.  Currently most of the species in my sim have a species diversity of about a half of their population.  Taking into account that their genetic data is ~1000 bp long and the bots tend to live a long time (there are no predators currently in my system), most of this diversity will be due to point mutation.

I think the veggie population has now adapted to the world parameters I wanted, so it's now time to introduce a predator of some sort.  What would the veterans of evosims suggest as the best way to create a predator by mutation?  Randombots sat next to veggies which spray out energy packets?  I'd like to keep the sim with all my currently evolved veggies going if possible, so I need to evolve the predators to the point that they can look after themselves and then I can drop them into the current sim.

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: March 15, 2013, 02:44:29 PM »
Hi- I know I haven't posted anything here in a while. The reason is that I realised that my mutation rates were set far too high, and there was no way I could go through all the bots and change their rates one by one. As such, I restarted the sim with rates of a 10th of that which I was using before.
The sim has been running for over three months with no development. Today however, bots with a sustainable reproduction cycle evolved. Once I have sorted through them, further slowing their mutation rates (there was still an alarming amount of mutation happening), I will post the sim here. My next goal is to slowly reduce the energy the bots receive for photosynthesis from a frankly cushy 8 per kBP down to 1.

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Bugs and fixes / Re: Overflow error
« on: March 15, 2013, 02:34:10 PM »
Ah cool- thanks very much! I'll keep it secret  ;)
I feel like I should get involved with the coding- I've got experience with quite a few languages, including VB. is there any call for more coders?

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Bugs and fixes / Overflow error
« on: March 15, 2013, 10:24:39 AM »
Hi,
I've recently evolved a few bots able to reproduce sustainably, so I extracted their DNA and started a new sim with just those.  After about 10-20 mins the simulation crashes, giving and overflow error.  When I re-open the error.sim file however, I can carry on running the sim for another 10-20 mins before it gives the same error again.  Does anyone know what might be causing this?

This is run using 2.45.01.  When I tried with 2.45.02 the overflow error happens immediately on reloading error.sim.

The file is attached.

Thanks!

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: November 28, 2012, 06:44:33 AM »
Sure.  Would you like a copy of my settings file as well? They have evolved to survive under those conditions...

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: November 26, 2012, 06:02:23 AM »
Good idea - I'll try that when I have a mo.  Are you sure you want all this data though?  Currently I have 500 vegs which appear to be thriving but are pretty much all different...

10
Suggestions / Re: Snapshot 'extractor'
« on: November 26, 2012, 05:58:42 AM »
I am still only about half way through my updated excel Snapshot decoder.
Unfortunately I keep getting pulled away from it to do other stuff.
It is actually working to a point but it doesn't yet have all the tools needed to fully analyse a DNA file.

What it can do already is to convert the messy snapshot output into DNA files that are usable directly in DB.
You simply choose the robot number from the output page and compile the DNA from it.

Most of the controls are now handled through a Visual Basic interface so it is a lot easier to work with too.

Can I get a copy of this?  All I need is to be able to get the DNA of the best veg in my evo sim, and as there are currently 500 of them it's a bit of a pain trying to find it.  Cheers!

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: November 22, 2012, 05:28:53 AM »
Ah ok - I know how to do that for a new sim, but not while one is running...

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: November 21, 2012, 10:38:51 AM »
Success!  It took about 40 million cycles, but I finally have a species which reproduces sensibly!  I was lucky enough to check it just as the first one reproduced.  I increased the energy so that it had a better chance of surviving, and am now slowly bringing it back down to the original level.  I have one question: while the mutation rate is set extremely low (1/32x), a large number of mutations happen almost every time it reproduces.  We're talking 5 or 6 different reproduction-related changes per offspring.  Is this a fault with the program?  I'm loath to start a new sim with just one because I don't know which one to choose (there are over 900 of them now, and almost all different) and that would defeat the purpose of natural selection.

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: November 05, 2012, 07:10:30 AM »
Ha, sounds good. Can never have too much horsepower to throw at DB.

True that.  The computer I'm running now is a quad core, so I might get two instances on the go, one with algal-like veg and the other with cancerous veg.  I'll need the other two cores for calculation however, as it is really a work computer ;)

I tell you what, evolving a sensible reproduction pattern is not easy...I have continued the sim from where I left off, and after 10m cycles the bots are still reproducing uncontrollably and killing themselves off, or have switched off their reproduction gene and are just sitting there.  Patience is the key...

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: October 30, 2012, 11:54:45 AM »
Good day friends!  So I have acquired a new PC to run DB2 on!  Hooray!  Therefore, I will be starting up my evosim once again just as soon as I've remembered which file is which :/

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Evolution and Internet Sharing Sims / Re: Randombot evolution sim
« on: May 06, 2012, 05:17:45 AM »
A quick update:  The evosim will be down for a little while.  My project is now finished so I've had to relinquish my work computer which was running it.  It may be a little while before I can get my hands on another computer, but once I do I'll get it running again.

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