Darwinbots Forum

General => Announcements => Topic started by: Botsareus on October 22, 2014, 11:03:08 AM

Title: Darwinbots 2.48.23
Post by: Botsareus on October 22, 2014, 11:03:08 AM
The new Darwinbots version features bug fixing mostly. Please just place in your Darwinbots2 install folder and enjoy.

Just the exe file:

Download (http://ftp.darwinbots.com/Darwin2.48.23.exe)

True Random (exe file):

Download (http://ftp.darwinbots.com/DarwinTrue2.48.23.exe)
Title: Re: Darwinbots 2.48.23
Post by: Botsareus on October 22, 2014, 12:39:44 PM
Alright, another minor error fix. Lets see how it went.
Title: Re: Darwinbots 2.48.23
Post by: MacadamiaNuts on October 22, 2014, 02:34:50 PM
Still getting a Runtime error 6 on Linux after a few cycles (granted, on somewhat freaky settings). This is the error window after the crash.

Code: [Select]
Error in ReadConsoleInput 0

  at System.WindowsConsoleDriver.ReadKey (Boolean intercept) [0x00000] in <filename unknown>:0
  at System.ConsoleDriver.ReadKey (Boolean intercept) [0x00000] in <filename unknown>:0
  at System.Console.ReadKey (Boolean intercept) [0x00000] in <filename unknown>:0
  at DarwinbotsCLIM.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

PS. Thanks a lot for all the bug fixing!
Title: Re: Darwinbots 2.48.23
Post by: Botsareus on October 22, 2014, 02:37:24 PM
Thx. I'll try it. Btw: Just fixed another one (I think) in shots. I am on a roll.
Title: Re: Darwinbots 2.48.23
Post by: Botsareus on October 22, 2014, 02:56:03 PM
[Bumpady  Bump][Topic redirect]http://forum.darwinbots.com/index.php/topic,6596.0.html

edit: Just found yet another velocity overflow. Thx for keeping up. I wish there was ways to avoid massive velocity in the first place - taking a mental note.
Title: Re: Darwinbots 2.48.23
Post by: Botsareus on October 22, 2014, 07:22:35 PM
All updates should be up to date and working until people manage to find ways to break them. Have fun.
Title: Re: Darwinbots 2.48.23
Post by: NotLegalTender on October 25, 2014, 08:18:46 PM
I'm finding that some algae will literally explode with the latest update. Did the coding for algae change?
Title: Re: Darwinbots 2.48.23
Post by: Botsareus on October 25, 2014, 08:50:04 PM
Yea, it is a new thing, turn off slime.