Darwinbots Forum
General => Leagues => Bot Challenges => Topic started by: Shadowgod2 on May 22, 2014, 01:35:06 PM
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f1 costs, very thin fluid(.25 viscosity, 1 density), tutorial wrap, 0 bang efficiency, no Brownian movement, no gravity, size 5 map, 5 random slow moving shapes just for add fun. think outside the box. slightly modified alga also.
cond
*.robage 0 =
start
.tie inc
stop
cond
*.robage 100 <
*.numties 1 =
start
1000 .tielen1 store
stop
cond
*.chlr *.light <
start
160 .mkchlr store
stop
cond
*.body 100 >
start
50 .repro store
15 .aimsx store
stop
[/s]
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ok so scratch before.
create a bot that doesn't use any movement sysvars(up, dn, sx, dx, aimsx, aimdx, etc) and no fixing. use ties only preferred. it should work in a 0 bang, thin fluid environment. regular alga_min_chlr will be placed as food. 3+ size field, no fixing, no chlr. otherwise f1 default as with finding the victor.
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Through mutations and a few tweaks, I managed to get a variant of the Alga Reactum that moves solely by reproduction. I don't know how efficient this is.
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With fixing, do you mean 'fixpos'?
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yes, no fixpos it makes it way too easy to move in that way with just 2 bots
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Attached is a simple adjusted version of caterpillar. Without using fixpos. :P
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lol same basic tec as i was going for using weight but can you do it without chlr?
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In the version I was using body and shell don't seem to be translated in mass. (version 2.46.05)
Didn't yet check if the newest version got that issue. But if it has, I can't do it till the (bug?) is fixed.
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i think they were fixed because i've done it with body.
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This is actually, very easy, as long as something is in vision.
If *something* in vision tie to object, use infoshot to feed off object till its just alive, then put strain on the tie, or adjust the tie length, to create your velocity and detach, then when you see the next thing, tie and repeat.
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then make a good bot for this. no fixing ok.
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then make a good bot for this. no fixing ok.
Ok Ok, the bot might not be a godly predator, but its movement will work if something is in vision.
P.S. BTW, with standard width for eyes how do I get the ties to aim w/ out turning bot on spot (or at we allowed to turn on spot?)
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use a second bot to turn
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use a second bot to turn
Wha?
Ok, you've confused me...Just tell me the value for each standard eyes width (so the DB version of degree's) so I can enter a IF IN X eye script then aim X and fire.
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you can't aim your tie firing so you have to turn your bot to it(doesn't have to be exact), and since you can't use .aimsx or dx or any other aiming sysvar, you need a second bot to spin around you and/or you around it to turn then fire a tie.