Darwinbots Forum
Bots and Simulations => Bestiary => The Starting Gate => Topic started by: Botsareus on June 13, 2016, 10:32:28 AM
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Need I say more?
'#generation: 431
'#mutations: 58
cond
*.nrg 15 >
*.numties 0 !=
or
start
.fixpos dec
*.robage 0 =
314 .tout4 store
.deltie inc
300 .eye5width store
336 .memloc store
336 476 *.refbody 20 >
*.totalmyspecies 600 >
*.eye4 *.multi =
and
*.trefxpos *.xpos 3200 .tieval store
*.memval 13 =
and
452 .shoot store
-1 .shootval store
dropbool
dupbool
*973 2 =
.aimright store
.tieloc store
-31999 .tieval store
dropbool
dupbool
*973 *.refxpos *.refypos angle .setaim store
.tie inc
*.memval 13 =
and
*.velsx .dx store
store
15 rnd *110 store
110 5 <
and
*110 973 store
*973 0 =
5 rnd 973 store
*.body 5 >
*.nrg 80 >
and
*.totalmyspecies 1000 2 mult <
and
*.maxvel .dn store
50 .repro store
*.totalmyspecies 1000 <
*.nrg 200 >
and
50 6417 10 mult sub 0 floor .strbody store
not
*.body 1 >
and
*.body 0 floor .fdbody store
*.numties 0 !=
*.tiepres .tienum store
*.tmemval *.dnalen =
*.numties 1 >
or
and
*.numties .deltie store
*.numties 0 !=
*.robage 1 >
and
*.trefxpos *.trefypos add 21 add >=
.sharenrg store
dupbool
*.memval 13 3 sub abs *.trefypos *.ypos sub abs pyth 5 div 10 sub 0 floor *.maxvel dist store
ceilstore
*408 addstore
substore
store
not
*.body 1 >
and
*.body 0 floor .fdbody rndstore
*519 0 !=
*.tiepres .tienum store
*.tmemval *.dnalen =
13 =
and
452 .shoot store
-1 .shootval store
dropbool
dupbool
*973 2 =
.aimright store
.tieloc store
-31999 .tieval store
dropbool
dupbool
*973 *.refxpos *.refypos angle .setaim store
332 divstore
*.memval 13 =
and
*.pleas floor negstore
multstore
16 abs *107 dec
110 5 <
and
*110 973 store
0 *.memval =
0 *973 floor .up store
-6 7 dropbool
dupbool
*973 substore
1 =
=
and
-3 452 *.refshoot =
and
452 452'''''''''''''''''''''''' Gene: 1 Ends at position 296 '''''''''''''''''''''''
'#hash: t,}!QV;(_3o<9LQ>gFKM
'#tag:Fruit Flies v0.21 (F1) (Moonfisher) 28-09-08.
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Need I say more?
'#generation: 431
'#mutations: 58
cond
*.nrg 15 >
*.numties 0 !=
or
start
.fixpos dec
*.robage 0 =
314 .tout4 store
.deltie inc
300 .eye5width store
336 .memloc store
336 476 *.refbody 20 >
*.totalmyspecies 600 >
*.eye4 *.multi =
and
*.trefxpos *.xpos 3200 .tieval store
*.memval 13 =
and
452 .shoot store
-1 .shootval store
dropbool
dupbool
*973 2 =
.aimright store
.tieloc store
-31999 .tieval store
dropbool
dupbool
*973 *.refxpos *.refypos angle .setaim store
.tie inc
*.memval 13 =
and
*.velsx .dx store
store
15 rnd *110 store
110 5 <
and
*110 973 store
*973 0 =
5 rnd 973 store
*.body 5 >
*.nrg 80 >
and
*.totalmyspecies 1000 2 mult <
and
*.maxvel .dn store
50 .repro store
*.totalmyspecies 1000 <
*.nrg 200 >
and
50 6417 10 mult sub 0 floor .strbody store
not
*.body 1 >
and
*.body 0 floor .fdbody store
*.numties 0 !=
*.tiepres .tienum store
*.tmemval *.dnalen =
*.numties 1 >
or
and
*.numties .deltie store
*.numties 0 !=
*.robage 1 >
and
*.trefxpos *.trefypos add 21 add >=
.sharenrg store
dupbool
*.memval 13 3 sub abs *.trefypos *.ypos sub abs pyth 5 div 10 sub 0 floor *.maxvel dist store
ceilstore
*408 addstore
substore
store
not
*.body 1 >
and
*.body 0 floor .fdbody rndstore
*519 0 !=
*.tiepres .tienum store
*.tmemval *.dnalen =
13 =
and
452 .shoot store
-1 .shootval store
dropbool
dupbool
*973 2 =
.aimright store
.tieloc store
-31999 .tieval store
dropbool
dupbool
*973 *.refxpos *.refypos angle .setaim store
332 divstore
*.memval 13 =
and
*.pleas floor negstore
multstore
16 abs *107 dec
110 5 <
and
*110 973 store
0 *.memval =
0 *973 floor .up store
-6 7 dropbool
dupbool
*973 substore
1 =
=
and
-3 452 *.refshoot =
and
452 452'''''''''''''''''''''''' Gene: 1 Ends at position 296 '''''''''''''''''''''''
'#hash: t,}!QV;(_3o<9LQ>gFKM
'#tag:Fruit Flies v0.21 (F1) (Moonfisher) 28-09-08.
Well
First pointy pointy spike (just past half way) was a -beneficial- mutation? Or just cancerous?
I'm not sure if that says all we need it to. They could've just evolved to be big bertha's, but efficient big bertha's?
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It only evolves big birtha in direct proportion of how much alcohol you consume Spike!
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Also reviewing the code: there is a stalker spike at the end of the code to make sure the first spike takes effect. However, the logic seems to be resilient to it, so it has no effect other than increasing the pleasure sysvar.
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Also reviewing the code: there is a stalker spike at the end of the code to make sure the first spike takes effect. However, the logic seems to be resilient to it, so it has no effect other than increasing the pleasure sysvar.
"pleasure sysvar"
Why, when and how did we add this?
It sounds like DB2 is just turning into an AI, perhaps it is actual animal cruelty to make them fight now.
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I like debugging my screen better. It was original. :P
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Obviously the conversation here is entirely off topic. But reply #8 here should reduse some confusion. http://forum.darwinbots.com/index.php/topic,94.msg115674.html