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Messages - SlyStalker

Pages: 1 ... 6 7 [8]
106
Bot Tavern / Re: multibot idea
« on: March 06, 2013, 03:04:43 AM »
sounds interesting, but i dont see any use for the cap OR the spores... i think it would be better if the one cell that starts the colony reproduces, and then forms ties to them to form short tentacles to find even more food that is then relayed back to the original cell, then when it reaches the maximum ties, it can either branch out from its 'tentacles' to form even bigger ones or 'colonise' new algae blooms with new offspring

107
Bot Tavern / Re: Trying to evolve symbiosis
« on: March 06, 2013, 02:56:56 AM »
maybe you should make the 'zerobots' altruistic and make them latch onto each other to share stuff then over time that might evolve to attaching onto other species too?

108
sorry, but what are the chloroplasts in darwinbots?? i know what they are in real life but not sure about the darwinbots version  :huh:

109
Bot Tavern / Potential Benefits of Bot Altruism
« on: March 06, 2013, 02:51:14 AM »
Hi everyone! Lately, I've been reading up on the effects of kinship-driven altruism. Here's a short summary: Organisms that lower their potential to breed while increasing another's (by sharing food etc.) greatly increases the chance of genes that are similar to its own to be passed on to future generations. This is because the altruistic animal is more likely to share food/help if the animal that it is helping has genes similar to its own. So anyway, I was thinking, what if we could implement this in Darwinbot DNA as well...? I already have a basic one going but I can't really see if it's working because it just reproduces too fast!!!  >:( But I think this idea could help with other bots so I'm just presenting this idea out here.  :happy:

110
Thanks! But... how do you IMPLEMENT slime and shell and what do they do?

111
The Gene depository / Re: viruses
« on: March 05, 2013, 03:21:57 AM »
nice... i might use those

112
Hi everyone,
I'm pretty new to DNA programming (compared to most of you, anyway) and I was just wondering how to implement things like slime, shell, poison, etc. I think this thread would be helpful to some other newbies too.

113
Sorry, I'm new, but my question is: What exactly IS a 'detonator'?

114
Multi-Bots / Re: Tribolis 0.1(MB)(Bacillus)-2/10/08
« on: March 05, 2013, 02:46:04 AM »
This is good! but i think the movement should be smoother.

115
Multi-Bots / Re: Animal Multi(MB)(Peter)
« on: March 05, 2013, 02:36:51 AM »
Hmm... basic but interesting bot... i just dont get how the partnership between the two bots is beneficial though. i mean, the guy on the end being dragged around should act as a defensive turret or something, not just dead weight. also, maybe the guy on the end should share some energy with the 'motor' bot when it is low on nrg or something. other than that, well done!

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