Darwinbots Forum

Code center => Bugs and fixes => Topic started by: spike43884 on November 10, 2014, 02:23:35 PM

Title: Corpse bug - ZOMBIE BOTS!
Post by: spike43884 on November 10, 2014, 02:23:35 PM
I ran a sim for about 1000 cycles and a corpse. and I know it was a corpse as I clicked on it, was firing in random directions, SHOTS...YES SHOTS!
I mean, how da fudge is a corpse shooting its dead isnt it? Answer: ZOMBIES
SERIOUSLY
#WTH!?!?
Ive never hashtagged before :o
that is what its done to me!
Title: Re: Corpse bug - ZOMBIE BOTS!
Post by: Shadowgod2 on November 10, 2014, 02:52:57 PM
Decay shots are what you are seeing
Title: Re: Corpse bug - ZOMBIE BOTS!
Post by: spike43884 on November 11, 2014, 12:14:17 PM
Decay shots are what you are seeing
decay shoots?
why did they do that, why didn't they just make waste increase, making it more toxic to bots, and lower nrg...

Because real life works like that, the dead just after death are attacked by animals, then later on, plants consume them.
Title: Re: Corpse bug - ZOMBIE BOTS!
Post by: Shadowgod2 on November 11, 2014, 12:53:18 PM
Actually some preditors go back to a kill weeks latter. And you can control what type of shot they do nrg default or waste as well as the amount and frequency of the shot