Darwinbots Forum
Bots and Simulations => Evolution and Internet Sharing Sims => Internet Mode Commentary => Topic started by: Billy on May 11, 2010, 09:46:17 AM
-
I'll start.
I'm very excited about the different Pigs I released (work in progress)! Let me know if you see any. If you see pigs fighting eachother, that's just different strains, and the most recent one is usually better.Fluffy and Tangley are mine too.
-
Well I deleted all my old bots accidently when re-installing darwinbots for windows 7 . So I'm starting again and just running DB in the background with IM on and none of my own bots whilst I create Vox Pervico or tear bringer, should be a standard combat bot which send of viruses telling vegetables to go to the center of the map and in need they travel there and then a few farmers should be there to defend hopefully. I've noticed that all of sammehs stuffgoes through boom & bust cycles arriving reaching numbers of about 1000 and then they all seem to die within 1000 cycles.
-
Well my bots are built to last! In fact, my entire population was wiped to zero by SAMMEH'S DAMN VIRUS but a few minutes later I come back and it's full of Pigs again! One must have come through from someone else's sim.
-
*takes a bow*
I thank you pretty much, webfungus is dominating my sim, but it's all in small clusters and only sends out spores when it's threatened, so it isn't spreading fast... had a few pigs, but they can't get near food because webfungus is hoarding it all...pretty much the same for most other bots.
-
There is a national fruitfly infestation on IM, and a swat-bot (copyright) is needed big time!
-
No need to panic everyone, everything is under control, I've improved pig so now it beats the flies!
-
I've added flyfruit, which apparently has started infecting pigs with some sort of ff virus. Lemme know if you see any flying pigs in your sim!
-
NOOOOOOOOOOOOOO! Even the maker of flyfruit didn't want to release it again! This is why you shouldn't add bots which aren't yours....
-
If I ever get IM working, I should release a virus wich makes every infected bot resistant to viruses and stop it from releasing any more other then the antivirus gene.
-
Why not get it working then? It's very simple to set up.
-
ya dude, 4 surez
-
When I download it, my antivirus goes nuts. I'll try turning it off, but I'm really busy right now.
-
heheh, maybe I shouldn't have released all those fruitflies, now no-one can run a sim... heheh... billy could you upload your latest swatbot for us?
-
Or you could just change all the costs to something insanely high to nuke all the sims.
-
I'm not sure you managed to spread those... I think if your sim was open and normal bots came in it shouldn't be too long before the sim froze, when a bot got infected.
Anyway haven't seen any flyfruit, but I'm glad. I have a sim running with spinners mutating freely and A_minimalis which had turned cancerous.
Got this new alge in though:
(Called Effero Zero)
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\'] 0 0 0
'''''''''''''''''''''''' Gene: 1 Begins at position 4 '''''''''''''''''''''''
start
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add angle 628 add .setaim store
*.eye9 0 !=
4 .focuseye store
*.eye1 0 !=
-4 .focuseye store
*.eye8 0 !=
3 .focuseye store
*.eye2 0 !=
-3 .focuseye store
*.eye7 0 !=
2 .focuseye store
*.eye3 0 !=
-2 .focuseye store
*.eye6 0 !=
-1 .focuseye store
*.eye4 0 !=
-1 .focuseye store
*.eye5 0 !=
0 .focuseye store
*.refeye *.myeye =
*.eye5 0 =
or
*.tin1 0 =
and
*.tin5 0 =
and
*.numties 2 <
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 300 add >
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist 2000 div 3 add .dn store
true
*.timer abs 4000 mod 4 mult 8000 add angle 6000 8000 *.daytime -- - mult add dist 1000 div 2 pow - 21 add 0 floor .dx store
*.tin5 -4 2 *.daytime mult store
*.eye1 0 !=
*.eye2 0 !=
and
*.eye3 0 !=
and
*.eye4 0 !=
and
*.eye5 0 !=
and
*.eye6 0 !=
and
*.eye7 0 !=
and
*.eye8 0 !=
and
*.eye9 drop 0 !=
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 500 add <
overbool
1 .tout5 store
*.eye5 0 !=
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 2600 add <
and
.tie inc
200 .fixlen store
*.timer abs 4000 mod mult %=
8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 6000 add >
*.numties 0 >
and
.deltie inc
*.tin1 0 !=
*.tin1 *.tin2 angle .setaim store
*.robage 0 =
7 .ploc store
*.shflav -1 =
*.poison 100 <
and
20 .mkpoison store
1 .tout3 store
0 .shflav store
*.tin3 1 =
*.poison 100 <
and
20 .mkpoison store
*.shflav -6 =
*.shell 100 <
and
20 .mkshell store
1 .tout4 store
0 .shflav store
*.tin4 1 =
*.shell 100 <
and
20 .mkshell store
*.eye5 0 =
*.nrg 4587 >
and
50 .repro store
*.timer 400 mod 360 >
*.timer 400 355 sub mod - .dx store
mod 900 *.timer 890 >
*.maxvel - .dn store
*.maxvel 2 div .dx store
.deltie store
stop
'''''''''''''''''''''''' Gene: 1 Ends at position 396 '''''''''''''''''''''''
Seems to stick to the corners of the sim, sort of like Shrinking Violet that always crossed edges to shake off predators.
It also looks like it's gonna whipe out the spinners... but kinda suspected it wouldnøt take much to disturb mutated spinners It's too coustomized for F1.
-
I'm not sure you managed to spread those... I think if your sim was open and normal bots came in it shouldn't be too long before the sim froze, when a bot got infected.
Anyway haven't seen any flyfruit, but I'm glad. I have a sim running with spinners mutating freely and A_minimalis which had turned cancerous.
Got this new alge in though:
(Called Effero Zero)
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\'] 0 0 0
'''''''''''''''''''''''' Gene: 1 Begins at position 4 '''''''''''''''''''''''
start
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add angle 628 add .setaim store
*.eye9 0 !=
4 .focuseye store
*.eye1 0 !=
-4 .focuseye store
*.eye8 0 !=
3 .focuseye store
*.eye2 0 !=
-3 .focuseye store
*.eye7 0 !=
2 .focuseye store
*.eye3 0 !=
-2 .focuseye store
*.eye6 0 !=
-1 .focuseye store
*.eye4 0 !=
-1 .focuseye store
*.eye5 0 !=
0 .focuseye store
*.refeye *.myeye =
*.eye5 0 =
or
*.tin1 0 =
and
*.tin5 0 =
and
*.numties 2 <
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 300 add >
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist 2000 div 3 add .dn store
true
*.timer abs 4000 mod 4 mult 8000 add angle 6000 8000 *.daytime -- - mult add dist 1000 div 2 pow - 21 add 0 floor .dx store
*.tin5 -4 2 *.daytime mult store
*.eye1 0 !=
*.eye2 0 !=
and
*.eye3 0 !=
and
*.eye4 0 !=
and
*.eye5 0 !=
and
*.eye6 0 !=
and
*.eye7 0 !=
and
*.eye8 0 !=
and
*.eye9 drop 0 !=
and
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 500 add <
overbool
1 .tout5 store
*.eye5 0 !=
*.timer abs 4000 mod 4 mult 8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 2600 add <
and
.tie inc
200 .fixlen store
*.timer abs 4000 mod mult %=
8000 add 6000 8000 *.daytime -- - mult add dist *.totalmyspecies 6000 add >
*.numties 0 >
and
.deltie inc
*.tin1 0 !=
*.tin1 *.tin2 angle .setaim store
*.robage 0 =
7 .ploc store
*.shflav -1 =
*.poison 100 <
and
20 .mkpoison store
1 .tout3 store
0 .shflav store
*.tin3 1 =
*.poison 100 <
and
20 .mkpoison store
*.shflav -6 =
*.shell 100 <
and
20 .mkshell store
1 .tout4 store
0 .shflav store
*.tin4 1 =
*.shell 100 <
and
20 .mkshell store
*.eye5 0 =
*.nrg 4587 >
and
50 .repro store
*.timer 400 mod 360 >
*.timer 400 355 sub mod - .dx store
mod 900 *.timer 890 >
*.maxvel - .dn store
*.maxvel 2 div .dx store
.deltie store
stop
'''''''''''''''''''''''' Gene: 1 Ends at position 396 '''''''''''''''''''''''
Seems to stick to the corners of the sim, sort of like Shrinking Violet that always crossed edges to shake off predators.
It also looks like it's gonna whipe out the spinners... but kinda suspected it wouldnøt take much to disturb mutated spinners It's too coustomized for F1.
I'm afraid that was me, and it's Effero Sero actually. Ashton made it.
-
You need to make your sim above 32000 by 32000 for it to work properly, you'll see what happens oh and Vox Addo is finished
-
Think it's too late for that, the version i have now has 118 mutations.
I think it's because of spinner causing bots to use .mrepro
[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\'] 0 0 mult
'''''''''''''''''''''''' Gene: 1 Begins at position 4 '''''''''''''''''''''''
start
*.timer abs dropbool
mod 4 mult add 8000 angle 628 add .setaim store
*.eye9 0 !=
4 .focuseye store
*.eye1 0 !=
-4 swapbool
511 *.eye8 0 !=
3 .focuseye store
*.eye2 2 !=
-3 .focuseye store
*.eye7 0 !=
.dn store
*.eye3 store
511 -2 *.eye6 0 1 - !=
511 0 !=
-1 .focuseye store
*.eye5 -39 0 store
add *.refeye =
or
<
=
-7 =
and
*.numties 2 <
and
*.timer abs or
. store
8000 add 6000 *.daytime -- -
'''''''''''''''''''''''' Gene: 1 Ends at position 89 '''''''''''''''''''''''
'''''''''''''''''''''''' Gene: 2 Begins at position 90 '''''''''''''''''''''''
cond
add *.totalmyspecies 300 add start
dropbool
*.timer abs 6000 add 8000 8000 sqr 2000 div 3 add 457 2 true
*.timer abs 4000 mod sqr 6000 8000 *.daytime -- - dist 1000 pow - 21 2 div angle 0 floor .dx store
*.tin5 -4 2 *.daytime mult store
*.eye1 0 !=
*.eye2 0 !=
and
*.eye3 0 !=
0 !=
and
*.eye5 0 !=
and
*.eye6 0 !~=
and
!=
<
0 *.eye7 and
>=
*.eye8 0 !=
and
*.eye9 drop !=
and
mod 4 mult 8000 *.timer abs 4 mod 4000 mult 8000 6000 8000 -- add dist *.totalmyspecies 2600 <
and
.tie inc
abs *.timer 469 200 4000 mod mult %=
8000 add 6000 *.pleas -- - - mult add ceil *.totalmyspecies 6000 add !=
*.numties 0 >
and
.deltie inc
*388 angle .setaim store
*.robage 0 =
7 *.shflav store
-238 834 =
*.poison 100 <
and
20 .mkpoison store
1 .tout3 store
1 & =
*.poison 100 <
*.shflav store
pow 826 20 and
-6 =
100 <
and
20 .mkshell store
true
1 .tout4 store
0 .shflav store
100 -118 *.shell =
1 *.tin4 <
and
20 822 *.eye5 0 =
.repro store
*.timer 400 mod 360 sub 4 - store
mod 900 *.timer 923 >
*.maxvel - .dn store
*.maxvel 2 dup .dx store
.deltie store
stop
'''''''''''''''''''''''' Gene: 2 Ends at position 313 '''''''''''''''''''''''
-
Hey, I finally got the internet mode fix up, at least for the moment untill my antivirus eats it. Anyone on now?
-
Real IM is working now, kind of. The internet population graphs aren't working, but bots go to and fro. I'm using it instead of the hack now.
-
I might get darwinbots going today again. Its a pain to start it up everytime you get on your computer. Is there a way to "auto-start" it with just a link on your desktop that starts it running in the background on low priority loading the last auto-save? Ya know, I think this belongs in suggestions.
-
Now that's an intrusive and annoying signature! I approve!
-
Its a pain to start it up everytime you get on your computer. Is there a way to "auto-start" it with just a link on your desktop that starts it running in the background on low priority loading the last auto-save? Ya know, I think this belongs in suggestions.
good suggestion
-
Now that's an intrusive and annoying signature! I approve!
Lol, but its under 150 pixels tall which is the limit on most forums.
-
I have my sim on and connected all the time, but most of the time I'm alone. Why don't you guys leave up some sims, and throw in all the best bots you've ever made? Lets make IM interesting!
-
I have mine connected to new IM as of now, but it won't last long because other people use this computer and close the DBIMHACK. Plus, its usually a bad idea to keep your antivirus off.
EDIT: Nevermind, DB hack crashed anyways. This sucks
-
Which version do you use? If it's not the 2.44.x version, try that one.
-
i am gonna try to put IM on as much as possible
but no promises
-
I had a sim full of Pigs before, but they all disappeared, it really confused me. The killed everything I put in there aswell, except a lucky few!
Edit: they where back again, but disappeared in a few seconds again. I think they just like my sim to feed on!
-
Pig needs a lot of food to survive, it's a greedy pig.
-
i get pigs and weeds ... everything else dies
-
Yeah, so do I, but I don't think they like my sim to survive in, because I have an energy threshold, and if pig comes he, in the end, goes over it, and just can't feed on anything and just dies off.
-
It appears to be time to let SF2.1 loose on the internet again..... >:)
-
I'm online.