Darwinbots Forum

Bots and Simulations => DNA - General => Topic started by: spike43884 on December 23, 2014, 05:37:57 AM

Title: [Idea] Thinking about multibot organisation 'Social Heirachy' [Idea]
Post by: spike43884 on December 23, 2014, 05:37:57 AM
Currently the standard way is a 'head' sysvar which is either 0 or 1, but we have tonnes of values...so why do it this way...why not:
An Epigenetic (heridetary) sysvar called 'generation' and if its not age 0 and numties is 0 then it resets it to 1, if its age 0 it increases by 1, and because its copied down each generation (or expanse from the 'head') there is, the higher this value gets, then you can specify generation = 0 for it to act like the head in RBF directing the entire colony in 1 direction, if you have generation = 1 you could make it control all with a lower generation (I just realised, an operator 'join' would be brilliant then I could do *.generation - join *.eye5 join .tout1 store giving me for generation 2 with nothing in eye5 *.tin1 = 2-0) To move in that direction...A social heirachy...
Be much better for organising the colony to be useful?
Title: Re: [Idea] Thinking about multibot organisation 'Social Heirachy' [Idea]
Post by: spike43884 on January 09, 2015, 12:20:18 PM
Oh btw. It legitimately is tonnes better to do a social heirachy because if the head dies, no new head is made normally, or multiple heads form, or they split up...social heirachy can overwrite when the leader dies.